Loves that game. Never finished it in time. Fuck that cowboy boss and his bullet sponge asstime lord
It's not about the composition quality.
The VRC7 allows 6 channel FM synthesis audio. It is like literally having something similar to the Mega Drive sound chip on the cart. It's actually essentially the same as the Mark III FM unit, except that the Famicom's normal sound chip (already quite a bit superior to the Mark III/Master System sound chip) is also used at the same time.
You said other 8-bit systems had better FM sound chips. Which systems?The VRC7 chip is really limited compared to the one in the genesis.
You said other 8-bit systems had better FM sound chips. Which systems?
Pretty sure VRC7 is 2op. That means you have 2 sine waves per channel to interact with eachother. Genesis has 4 per channel, enabling both more advanced timbres and more sub-voices per channel depending on how they are connected.
2op is enough for smooth simple sounds like soft brass, electric piano, basic mallet/bell etc which is mostly what you hear in Lagrange Point. When the same kind of 2op instruments are used on Genesis they are often layered in a double 2op setup on the same channel for a wider chorus/unison sound.
Well, certain post-Famicom revisions (not the base mind you, which had no sound chip) of a vastly more expensive home computer platform had some very expensive FM chips. Not really an example of a game system, I was genuinely curious if there was an actual game system that did. Sega's use of FM in their 8-bit game system was actually identical to Larange Point.The pc88 had the YM2203 and YM2608.
Interesting info, so that's also the difference between the Mark III FM/MSX2 FM etc chips and Mega Drive. System 16 and CPS-1 had a better chip again right?Pretty sure VRC7 is 2op. That means you have 2 sine waves per channel to interact with eachother. Genesis has 4 per channel, enabling both more advanced timbres and more sub-voices per channel depending on how they are connected.
2op is enough for smooth simple sounds like soft brass, electric piano, basic mallet/bell etc which is mostly what you hear in Lagrange Point. When the same kind of 2op instruments are used on Genesis they are often layered in a double 2op setup on the same channel for a wider chorus/unison sound.
Kirby's Adventure i'd say.
CV3 is weird, it looks kind of good, but very 'NES'. It shows the colour limitations pretty badly. Like compare it to a 'similar' (ripoff) game on Master System, Master of Darkness, and it looks kind of bad and like it is showing the NES limitations.Always loved the way Castlevania 3 looked...
But yeah, Batman ROTJ blows it out of the water.
Seriously I cannot understand the extreme defensiveness against people making any comparisons between very impressive Fami/NES games and Mega Drive games. That poster's point was just that it literally had an FM chip on the cart and as a result produced audio better than the actual results in many Mega Drive games. The poster did not say 'that sounds better than every single Mega Drive game'.
Interesting info, so that's also the difference between the Mark III FM/MSX2 FM etc chips and Mega Drive. System 16 and CPS-1 had a better chip again right?
Interesting info, so that's also the difference between the Mark III FM/MSX2 FM etc chips and Mega Drive. System 16 and CPS-1 had a better chip again right?
Fair enough, I'm confusing your posts in this thread with the Mega Drive special chips one too I think.All I said was "not quite" to someone else who said it was literally sega genesis quality.
RE PCM, Mega Drive had the Master System sound hardware on board too though, isn't that similar?Those also had 8 channels of FM plus dedicated pcm chips. They also didn't have the instrument limitation of the vrc/msx2/markIII one.
Famicom disk extra audio works for me, but most others I can pass on.On the topic of NES audio chips in general, I don't actually care for most of them. Or at least the way they are typically used. There's something about the draconian 3 tone limitation of the stock 2A03 which informs the songwriting/arrangement in a unique way. People leaned more towards counterpoint style compositions to convey harmonic "fullnes" which is a large part of what made the music stand out. Once you add more voices into the equation, people relied more on typical modern rhythm sections with several waveforms playing basic chords for harmony, and that doesn't sound nearly as exciting to me. Probably the same reason I don't care much for PCE music.
Despite technically graduating school, it turns out I cannot readNah, the master system uses a PSG, like the NES, PCM means sampled audio.
Fair enough, I'm confusing your posts in this thread with the Mega Drive special chips one too I think.
RE PCM, Mega Drive had the Master System sound hardware on board too though, isn't that similar?
I can't understand the extreme defensiveness against people making any comparisons between very impressive Fami/NES games and Mega Drive games. That poster's point was just that it literally had an FM chip on the cart and as a result produced audio better than the actual results in many Mega Drive games. The poster did not say 'that sounds better than every single Mega Drive game'.
CV3 is weird, it looks kind of good, but very 'NES'. It shows the colour limitations pretty badly. Like compare it to a 'similar' (ripoff) game on Master System, Master of Darkness, and it looks kind of bad and like it is showing the NES limitations.
Probably known more for its awesome soundtrack, Journey to Silius also looked pretty damn nice. Hard to dethrone Return of the Joker though.
Probably known more for its awesome soundtrack, Journey to Silius also looked pretty damn nice. Hard to dethrone Return of the Joker though.
You really think so? I'm not disagreeing that CVIII looks like an NES title, but I think it has way better art direction and use of color compared to something like Master of Darkness, especially in the screen you chose. I think that makes it look much better in the comparison.
Damn man, this game looks really great, never even heard of it. Will have to check it out.
That's because they are. SNES All Stars version.Wow you'd almost think those screenshots are from an SNES or GBA game!
That's because they are. SNES All Stars version.
That's the NES version
I thought it could be sarcasm but you never know these days.I thought it was very clear he was being sarcastic, especially with the first shot being SNES and the next GBA, just like in his examples
I don't like the way CVIII looks either. It's kind of hard to quantify/describe, but there's just something about how the tiles that make up the environment often look like a jumbled mess without forming a cohesive whole in the way they do it for the better looking NES titles. It's like the art direction was still firmly in the school of early to mid 80s where each individual tile was created mostly to just work on their own.
Little Nemo. I remember playing this and thinking 'holy shit!'
Little Nemo looked pretty
Batman Return of the Joker almost looks like a rough 16 bit game. Has huge sprites, lots of animations on screen and parallax scrolling.
I've looked through this entire thread and if your definition of "best" means "the most highly-advanced graphics," I don't see how anything could possibly top Batman: Return of the Joker. Nothing else comes close. I remember playing it as a 11- or 12-year-old and it was just a constant state of wow. Every new scene was breathtaking, and the characters were huge and detailed, compared to other games.
If your definition of "best" is more like "most aesthetically-pleasing" then I can see why many are mentioning Kirby's Adventure. The entire presentation is charming and extremely well-done. Definitely on another level compared to many other games.
But really, just about every game in here looks great.
I've actually never heard of this one. This shot alone does not look all that impressive, so I'm assuming that there must be a whole lot more to this game. Are there any other screens/GIFs out there?
you're telling me that this game, this game runs on Famicom spec?!For the 3rd anniversary of Gotta Protectors, Ancient released a homebrew NES game called Amazon's Running Diet. It's free to download at their site below.
http://www.ancient.co.jp/~game/mamotte_knight2/
I played it on my RGB modded AV Famicom and I must say, this is probably the most impressive NES game from an audiovisual standpoint I've ever played. Check it out if you can stomach the art style.
I know this is an old thread, but I wanted to respond that post since it's been bumped.
Looking back, I know I posted Recca and Joy Mecha Fight, but I do think Kirby's Adventure takes the crown.
This game looks really interesting. Is it any good?
In my opinion it's one of the better platformers on the NES. In every way; gameplay, level design, graphics, music. It's just great.