ULTROS!
People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I made a thread asking why SRPGs aren't very popular but people addressed that DRPGs are the least popular of the bunch in the RPG subgenres.
With that said, we've seen some cult hits like Etrian Odyssey, Wizardry games, Experience Inc. games like Demon Gaze, but they never seem to attain a decent amount of popularity nor are they frequently talked about when discussing the RPGs (from what I've observed). That said, what makes the DRPG subgenre not so attractive to the market or to even you?
Adding to that, how can developers evolve the dungeon RPG subgenre to make it more attractive and interesting for others to check it out? Do you believe that the DRPG genre has evolved in many ways from the start that it doesn't need to evolve or do you believe an overhaul can make it a much better experience for others?
With that said, we've seen some cult hits like Etrian Odyssey, Wizardry games, Experience Inc. games like Demon Gaze, but they never seem to attain a decent amount of popularity nor are they frequently talked about when discussing the RPGs (from what I've observed). That said, what makes the DRPG subgenre not so attractive to the market or to even you?
Adding to that, how can developers evolve the dungeon RPG subgenre to make it more attractive and interesting for others to check it out? Do you believe that the DRPG genre has evolved in many ways from the start that it doesn't need to evolve or do you believe an overhaul can make it a much better experience for others?