BumbleChump
Banned
Because it's the same map as Resident Evil 2, but you play as Jill, and Nemesis follows you. Why praise a game that used the same levels as the previous game?
Because it's the same map as Resident Evil 2, but you play as Jill, and Nemesis follows you. Why praise a game that used the same levels as the previous game?
Because it's the same map as Resident Evil 2, but you play as Jill, and Nemesis follows you. Why praise a game that used the same levels as the previous game?
Because it's the same map as Resident Evil 2, but you play as Jill, and Nemesis follows you. Why praise a game that used the same levels as the previous game?
RE3 isn't 3, it's Disc C of RE2.
Did you play Haunting Ground? It was the last true survival horror game capcom released and it was all about being hunted.
It was actually a "BIO3" that featured HUNK on a cruise ship. It began development around November 1997, before 2 was released. It would've completed the trilogy. However, the project was rearranged so that Kamiya took over as director and started from scratch on the PS2. It was later renamed BIO4 and eventually became Devil May Cry, while BIO1.9 took the BIO3 title.
(It can get pretty confusing)
Who's the person working on Biohazard who really, really fucking loves ships? Because they've crammed them into SO MANY OF THE GAMES, and more frequently in side/spinoff titles (which makes it seem even more like it's one specific person's thing that they're pushing).
I'm a massive fan of the original PSone trilogy of Resident Evil games but admit it's my least favourite of the series.
I love the Alien to Aliens switch up in firepower of RE3 with the crafting of gunpowder, a machine gun gifted to you from the off and an item that allows you to hold 3 F Aid sprays in 1 inventory block. All that combines to remove some of the frustration of ammo management and allows you to let rip.
But the Nemisis is my least favourite part, not because of the jump moments his reveals provide, but because I loved the scary ambiance of the lone mansion and abandoned streets of Racoon City. Now the Nemisis breaks that so you either have to spend all that ammo killing him time after time or keep running, meaning you miss some of the most refined 32 bit worlds Capcom got the chance to make.
The Resident Evil PSone trilogy is my favourite of all time & RE3 should be more highly praised, but it is the weakest in my eyes.
Same, I enjoyed it more than 2.I don't give af what anybody says. I still think it is way better game than RE:2 IMO.
Did you play Haunting Ground? It was the last true survival horror game capcom released and it was all about being hunted.
Believe it or not, but I haven't played but a few minutes of it. A friend of mine was a huge fan of it and I ended up watching a playthrough on YouTube back in like... 2006 or 2007. I happened into a Kmart some months later and found a new copy sitting there for $15 so I snatched it up. Crazy to see that it is rare now, like $80 for a used copy? Fucking nuts.This is one I missed and always wanted to play. Wish it'd come out on PSN. I don't have a PS2 around anymore.
The reason it's one of my least favorite of the classic REs is because of theTyrantNemesis. When I want to explore, or at least take my time to get a lay of the land, the last thing I want is to encounter that guy all the time. Its probably not as bad as I'm making it out to be (it been awhile) I just remember it being very disruptive to the flow of the game.
RE2 and 1 are for me better with RE2 full of tension. By the time I'd finished RE3 I had an arsenal... I can see why you like it, same way I can see why people like RE5 but...
I've said this many times before, but I'd love to see a RE2/3Make that did RE3 Day 1, RE2 Scenario A, RE2 Scenario B, RE3 Day 2, and The 4th Survivor with much more integration between all of them, a massive massive Mercs mode, and so on.
Who's the person working on Biohazard who really, really fucking loves ships? Because they've crammed them into SO MANY OF THE GAMES, and more frequently in side/spinoff titles (which makes it seem even more like it's one specific person's thing that they're pushing).
Why would someone like Jill be sitting around in her apartment during the outbreak waiting for zombies to literally start clawing at her door before she decides to leave?
Because the game is poorly designed and lacks a cohesive vision.
It has a couple of things going for it and the beginning of the game shows promise with no clear direction of where to go, just a goal and an entire nightmare of a city to explore. At that point, it feels scary and filled with atmosphere. Then, everything falls apart as you realize you are not really free to explore anything, it's just an illusion. You can only move from one section to the next, after you find the required item to advance, while the game throws a few extra zombies at you so you don't die out of boredom. After you realize that, the suspension of disbelief goes out of the window and you see the game for what it truly is, an expanded mercenary mode with little to no story and plenty of ammo. The tension is gone.
"But Nemesis!", you say. Nemesis is a great idea, a monster that doesn't follow the rules of the other enemies and can keep you on your toes. I don't like its design and the whole S.T.A.R.S. thing is just dumb, but I definitely like the idea behind it. Used sparingly, it would have been very effective, but soon you realize that he's not a real threat except for the boss fights and he's just being used to distract you from the poor level design and lack of atmosphere. At that point, you start ignoring him.
Then you get to the story, which is pretty much recycled material from the previous games. We get the same setting, Racoon City devastated by the T-virus and, other than Nemesis, the only new thing is the UBCS team, which is recycling the story from S.T.A.R.S., except this time you don't care one bit about it. There's a traitor in the UBCS? Why would the player care? In fact, not even Jill cares during the game. Why would she care about what happens to a bunch of mercenaries paid by Umbrella? The only decent guy among them dies within a minute and then you get Carlos, who has no personality whatsoever. No little kid running away from her mutated father trying to impregnate her, no wife in denial, no corrupt sociopath going insane and hunting people down, no falling in love with someone with a secret, no finding out about your brother and what happened after the mansion incident. Nothing.
The game looks better than RE2, the music is good, I wanted to play as Jill, the mechanics are the best of any RE on the PS1 and some parts of the game are actually good. In fact, it feels better than most games on the system (mostly because it's basically a RE2 expansion pack with extra levels), but in the end it feels disappointing.
I was pretty excited the first five minutes or so, when I thought I was exploring an open city, I had to find a way to escape and felt like my decisions mattered. I was hoping I would find other survivors, some of them good, others not so much, which would have provided an interesting ride, an engaging game and some motivation beyond shooting things. Maybe different scenarios, depending on my decisions. None of that happened.
You can't be mad at a game for not living up to what you made up in your head. That's like being mad at not being given a sword so you can play it like Onimusha (which would have been awesome).I was pretty excited the first five minutes or so, when I thought I was exploring an open city, I had to find a way to escape and felt like my decisions mattered. I was hoping I would find other survivors, some of them good, others not so much, which would have provided an interesting ride, an engaging game and some motivation beyond shooting things. Maybe different scenarios, depending on my decisions. None of that happened.
The "nemesis is lurking" theme makes my stomach turn. So so so so foreboding.
I forgot another reason why 3 is so good:
"I'd rather starve to death in here, than get eaten by those undead monsters! Now leave me alone!"
Dario Rosso, the poet of the apocalypse
Dario Rosso is one of those strange ass characters that leave an impression that sticks with you even tho he is such a useless minor character. I remember him, his voice and his lines way better than anything Carlos for example does. I don't get it.
It's a shame that RE6's Ustanak couldn't hold a candle to Nemesis.
But I knew that was going to be the case as soon as I saw his design.
So unmenacing compared to nemesis.
i disagree! I felt Ustanak was scary as all hell. Playing through those scenes where you have to sneak around him are tense as shit. Also if you are playing as Jake and he catches Sherry Birkin and just drills and slices her face for 4 full minutes... So brutal.
Because the game is poorly designed and lacks a cohesive vision.
It has a couple of things going for it and the beginning of the game shows promise with no clear direction of where to go, just a goal and an entire nightmare of a city to explore. At that point, it feels scary and filled with atmosphere. Then, everything falls apart as you realize you are not really free to explore anything, it's just an illusion. You can only move from one section to the next, after you find the required item to advance, while the game throws a few extra zombies at you so you don't die out of boredom. After you realize that, the suspension of disbelief goes out of the window and you see the game for what it truly is, an expanded mercenary mode with little to no story and plenty of ammo. The tension is gone.
"But Nemesis!", you say. Nemesis is a great idea, a monster that doesn't follow the rules of the other enemies and can keep you on your toes. I don't like its design and the whole S.T.A.R.S. thing is just dumb, but I definitely like the idea behind it. Used sparingly, it would have been very effective, but soon you realize that he's not a real threat except for the boss fights and he's just being used to distract you from the poor level design and lack of atmosphere. At that point, you start ignoring him.
Then you get to the story, which is pretty much recycled material from the previous games. We get the same setting, Racoon City devastated by the T-virus and, other than Nemesis, the only new thing is the UBCS team, which is recycling the story from S.T.A.R.S., except this time you don't care one bit about it. There's a traitor in the UBCS? Why would the player care? In fact, not even Jill cares during the game. Why would she care about what happens to a bunch of mercenaries paid by Umbrella? The only decent guy among them dies within a minute and then you get Carlos, who has no personality whatsoever. No little kid running away from her mutated father trying to impregnate her, no wife in denial, no corrupt sociopath going insane and hunting people down, no falling in love with someone with a secret, no finding out about your brother and what happened after the mansion incident. Nothing.
The game looks better than RE2, the music is good, I wanted to play as Jill, the mechanics are the best of any RE on the PS1 and some parts of the game are actually good. In fact, it feels better than most games on the system (mostly because it's basically a RE2 expansion pack with extra levels), but in the end it feels disappointing.
I was pretty excited the first five minutes or so, when I thought I was exploring an open city, I had to find a way to escape and felt like my decisions mattered. I was hoping I would find other survivors, some of them good, others not so much, which would have provided an interesting ride, an engaging game and some motivation beyond shooting things. Maybe different scenarios, depending on my decisions. None of that happened.
This is exactly what I found. Nemesis just fouled up the experience for me. Mind any game that has the time counter etc tends to get my goat.
RE2 and 1 are for me better with RE2 full of tension. By the time I'd finished RE3 I had an arsenal... I can see why you like it, same way I can see why people like RE5 but...