People needs to know that this is not true. Microsoft got superb programs for partners, programs like MSDN and BizSpark.
We are making money on XBLIG. More than anywhere else at the moment. Almost have had 100k people try our game.
I have no idea... but I don't hear horror stories like what happened to the developers of Retro City Rampage and Skullgirls on Sony's end.
Retro City Rampage dev says Sony is easy to work with, beats Microsoft for developer freedom
Provinciano further illuminated his situation by talking about his excellent experience with Steam. “It was over a year of work and I don’t know how many man-months just to deal with the Xbox side of the business things and all that other stuff,” he said. “Whereas Steam was just three days, and then Steam is 100 percent feature-identical to the Xbox version.”
“One of the reasons why I’m on this call, too,” he later concluded, “is just that some consoles are better to work with than others. The ones that are better to work with, like Sony, I want to honor them and give them the recognition they deserve. It’s nice just to show people what the whole picture is, because a lot of people don’t necessarily know. [A developer] might be a fan of one console, like Xbox, and they want to get [their] game on there, and they don’t realize what’s in store there.”
Gaf hivemind hates microsoft and ignores their accomplishments.
It's up to MS not people if you ask me.
They could create a very loyal fanbase if they made some smart decisions and didn't prioritize money. Can't see it happening.
I don't see how its up to Microsoft to advertise developer programs to the consumer market.
Look at all of the press Sony has generated this week regarding indies on PS3 and Vita.
"Rain PS3
Divekick PS3 and PS Vita
Spelunky PS3 and PS Vita
Velocity Ultra PS Vita
Limbo PS Vita
Metrico PS Vita
Sportsfriends (including Johann Sebastian Joust, BaraBariBall, Hokra and Super Pole Riders) PS3
Ibb & Obb PS3
Guacamelee! PS3 and PS Vita
Hotline Miami PS3 and PS Vita
Dragon Fantasy Book II PS3 and PS Vita
Thomas Was Alone PS3 and PS Vita
Luftrausers PS3 and PS Vita
A Virus Named Tom PlayStation Mobile
Beatdown in Treachery City PlayStation Mobile
Crumble PlayStation Mobile
Crystallon PlayStation Mobile
Dont Wake the Bear PlayStation Mobile
Hermit Crab in Space! PlayStation Mobile
Oh, Deer! PlayStation Mobile
Rymndkapsel PlayStation Mobile
Ten By Eight PlayStation Mobile"
How many indie games has MS been promoting this month? Sony has also done alot with their indie pub fund to facilitate the development of indie games.
Look at all of the press Sony has generated this week regarding indies on PS3 and Vita.
"Rain PS3
Divekick PS3 and PS Vita
Spelunky PS3 and PS Vita
Velocity Ultra PS Vita
Limbo PS Vita
Metrico PS Vita
Sportsfriends (including Johann Sebastian Joust, BaraBariBall, Hokra and Super Pole Riders) PS3
Ibb & Obb PS3
Guacamelee! PS3 and PS Vita
Hotline Miami PS3 and PS Vita
Dragon Fantasy Book II PS3 and PS Vita
Thomas Was Alone PS3 and PS Vita
Luftrausers PS3 and PS Vita
A Virus Named Tom PlayStation Mobile
Beatdown in Treachery City PlayStation Mobile
Crumble PlayStation Mobile
Crystallon PlayStation Mobile
Dont Wake the Bear PlayStation Mobile
Hermit Crab in Space! PlayStation Mobile
Oh, Deer! PlayStation Mobile
Rymndkapsel PlayStation Mobile
Ten By Eight PlayStation Mobile"
How many indie games has MS been promoting this month? Sony has also done alot with their indie pub fund to facilitate the development of indie games.
That list right there just makes my VITA so happy... Sony is making the VITA a great place for Indie games and that makes ME very happy!
Sony has also done a bigger & better job at showing legitimate corporate pride over their indie offerings on PS3/Vita. Look at how much press and name dropping went into Journey, Flower, etc, and now Rain.
Because they deserve it? Microsoft hasnt done a damn thing this gen but piss developers off because it's a closed platform, and you have to wait forever to add/fix things. At least sony has tried to embrace indie sales, and try to work with the devs.
Look at all of the press Sony has generated this week regarding indies on PS3 and Vita.
"Rain PS3
Divekick PS3 and PS Vita
Spelunky PS3 and PS Vita
Velocity Ultra PS Vita
Limbo PS Vita
Metrico PS Vita
Sportsfriends (including Johann Sebastian Joust, BaraBariBall, Hokra and Super Pole Riders) PS3
Ibb & Obb PS3
Guacamelee! PS3 and PS Vita
Hotline Miami PS3 and PS Vita
Dragon Fantasy Book II PS3 and PS Vita
Thomas Was Alone PS3 and PS Vita
Luftrausers PS3 and PS Vita
A Virus Named Tom PlayStation Mobile
Beatdown in Treachery City PlayStation Mobile
Crumble PlayStation Mobile
Crystallon PlayStation Mobile
Dont Wake the Bear PlayStation Mobile
Hermit Crab in Space! PlayStation Mobile
Oh, Deer! PlayStation Mobile
Rymndkapsel PlayStation Mobile
Ten By Eight PlayStation Mobile"
How many indie games has MS been promoting this month? Sony has also done alot with their indie pub fund to facilitate the development of indie games.
This thread is getting worse and worse with every post.
That is all well and good and I love the indie support that the Vita is getting. I just hope that it still gets decent non indie dev support as well.
Why, because fewer and fewer agree with your sentiment?
Why Sony has this reputation is down to the recency effect.
What MS did 4-5 years ago with Summer of Arcade and such is all but forgotten but was actually quite a big deal.
Jonathan Blow and Team Meat have said so.
Because that "indie list" from Sony is on track to becoming the next Killzone gif?
Because that "indie list" from Sony is on track to becoming the next Killzone gif?
To be fair, I get the impression Team Meat are sooky babies in general.
It feels like XBL started the major trend of downloadable indie games on consoles with Geometry Wars; peaked somewhere around Braid, and has been sort of slowly coasting downhill ever since.
It's less than 24 hours old and is concrete proof that the Vita has plenty of games coming out for it...
I'm not sure why that irks you so much, but in a thread that asks why people perceive Sony as pushing and investing in indie devs moreso than Microsoft, you should expect anecdotal posts & lists as evidence. Lighten up or just avoid the thread.
We are making money on XBLIG. More than anywhere else at the moment. Almost have had 100k people try our game.
To me it seems MS was way ahead of them and even dedicated a storefront on consoles to Indie games after pushing XNA. And speaking of XNA. Why does it seem like many some indie developers looked down at that store and are almost pretending it does not exist? Their were some good stuff on there but not really quality stuff you would find on PC. Was it that limiting?
Xbox Live Indie Games was a great idea, but it needed curation and promotion, and Microsoft provided neither.
Xbox Live Arcade is great at the surface, but based on reports...
-it treats the certification and patch process pretty much the same as it would for a full AAA game, which is onerous to indie developers.
Andrij Pilkiw (programmer) from Spooky Squid Games (They Bleed Pixels) said this:
"They [MS] didn't just drop indie support, they threw it on the ground and stomped on it. They don't care anymore."
I spoke to more devs, but I don't want to repeat myself thread after thread. Go here to see the rest of my post.
http://www.neogaf.com/forum/showpost.php?p=51556986&postcount=128
that's great news, congrats.
I'm still amazed that an open publishing platform like XBLIG could exist on any major platform, let alone Xbox. There is some truly great stuff on there. Once again the PS fans on GAF put it in the list of "well that doesn't count".
I guess we are counting PS mobile titles though?
Why, because fewer and fewer agree with your sentiment?
Steve Balmer is running MS to the ground.
this was almost the first reply. would have been golden if it were.Ask Team Meat, and you might get your answer.
Steve Balder is running MS to the ground.
Steve Balder is running MS to the ground.
I don't knowLists should be expected, huh? I don't think so, I actually think that this type of thread is about the last place that lists should turn up (at least the type of lists that have turned up so far). Thank god for a couple of people (like Noogy) who actually know what they are talking about contributing their two cents.
Why would I need to lighten up? I've already praised Sony many times in this thread and only wish for spades to be called spades (which leaves a lot of room to praise Sony). They are doing a great job and if their keep on their current trajectory will probably kill with the PS4. Doesn't erase or lessen what MS have done up until now in regards to the topic at hand.
It might be a bad analogy but imagine soccer team A wins the championship every year for 5 or 6 years and then this year team B wins. You don't start calling team B the best team ever after winning one year.
Something I feel compelled to add. Short of GOTY talks or straight up "List your..." threads I think lists are the worst types of posts along with gifs and the like.
Speaking as someone who has games on both XBLA and PSN...
Microsoft came out strong, made a lot of promises, started to deliver, then dialed up the restrictions while dialing down the returns to the point where indies can't reliably deliver and profit from their content on the platform.
Sony was from the outset had much better policy, had the pub fund, and allowed much more creativity and experimentation, but never got sales on the platform anywhere near where they needed to make a strong case for developing for PSN alone. Nothing they said in their PlayStation meeting was meaningfully different than what they already allow, but their tone was encouraging of an intent to further improve.
Both are miles behind where Android, iOS, Steam, etc already are today in terms of a developers ability to build, deliver, and monetize content in either ease of process or developer control.
MS' indie support is real and criticizable.
Sony's support is idealized. It's hard to be critical of something that doesn't exist. Sony's saying a lot of great things about smaller developers and smaller games, it will be great if they deliver, I don't expect the reality of indie gaming on the PS4 to be as good as the idealized vision of indie gaming on the PS4.
Steve Balding is running MS to the ground.