Well let me share with you all on why I disliked this game.
I personally HATED this game combat. That's the only thing that kept me from playing it. It just felt so..........i don't even know the words for it................. loose???.
It just felt like I didn't have a lot of control over how he attacks and his movement on the battle field.
I hated their "dynamic" combat.
For example, I wanted to do a quick, simple, sword swipe, but he decided to do all these fantasy spin moves and jumping over to the enemy for a stab, mmmaaannn, I didnt want to do that, I didnt even want to close the distance.
I can't predict his attacks, so I had no idea what attack he was doing to do once I hit the button, so I didnt know if it was going to be a leap attack that closed the distance, or some slow spinning attack, or some quick upwards slash or something.
It looked cool, and it was dynamic with all the different attacks from a single button press, but it cost me lots of control for a more stylized and less repetitive combat.
Moving around in battle was frustrating too.
When im moving him, it feels like he's sprinting all the time when he moves.
Im playing on a console, so i got analog sticks.
There is no gradual speed increase the further you move the analog. theres only two speeds, walking through a park speed, or im being chased by a dog sprint. No in between.
So in battle, when I want a quick movement, over a small distance, he ends up moving too fast and moves a greater distance than I wanted and end up sprinting into a group of enemies, when i wanted to move to the closest enemy by a small distance and take a swipe and back away, but, no, he sprints right into em.
and when hes sprinting away, he's showing his back to the enemies, even when I lock on to them.
I want him to always be facing the enemy im targeting regardless of which direction he's moving, so when this dude decides to take a swipe while im moving, I can quickly block, but I can't seem to do that, because when I move away, my character turns and face the direction hes moving, which put his back towards the enemy, which gives them free hits wither im blocking or not.
So that made the combat really frustrating for me.
I can tell this is a PC game made for PC gamers because it felt like they just key bind key strokes to the controller, like mapping WASD to the analog sticks with no pressure sensitivity.
Im not a fan of using a keyboard and mouse for these types of games so i wanted to use a controller. but that's no dice.
I have zero interest in the witcher three.