In my holy opinion? Yes, until proven otherwise.
Bayonetta 1&2, Metal Gear Rising, Vanquish, and Xenoblade Chronicles say otherwise.
In my holy opinion? Yes, until proven otherwise.
Where did I said they didn't invent a ton of stuff, I just pointed something that I see happening somewhat frequently in Nintendo threads, I shouldn't have.It's amazing how people with an irrational hatred of Nintendo have absolutely no sense of humor... almost like they are dead inside.
And Nintendo invented an awful lot.... entire genres, controllers and feedback mechanisms that most young gamers take for granted. Oh, and they single-handedly resurrected the video game industry with the NES. Welcome to video game history 101.
What really gets me excited about the game (besides the colorful artstyle and aesthetic) is just how many layers the mechanics have (typical shooter stuff, traversal, territory control)
- Squid traversal can be used to run on walls (and everything else) and can be used to sneak up on opponents. You also reload ink by swimming.
- You can cancel out opponents' traversal with your own ink and trap them in it. On the flip side, you need to constantly watch out and lay down your own ink to keep moving.
- Kills are a part of it but not the main focus, so less experienced players (or just people focused on the team objective) can still be a valuable part of the team by covering territory in ink.
Now this single player trailer is showing traversal being used for crazy puzzle/platforming and it looks awesome
To me, at least, the game seems to be taking influence from crazy arena shooters and mixing them with colorful mascot platformers. I would consider that ambitious.
Nintendo is probably the company who has released more IP's in the last 10 years... sadly, people only buy the main franchises...
just to mention a few:
-Trace Memory
-Drill Dozer
-Geist
-Chibi-Robo
-Hotel Dusk
-Disaster
-Endless Ocean
-Captain Rainbow
-Zengeki something
-Flingsmash
-Steel Diver
-The three "Operation Rainfall" RPG's
-Pushmo
-Dillon
-Wonderful 101
and I'm sure I'm missing a lot.
Wow, I'm going to be honest, I didn't realize a bunch of these were Nintendo games. They all looked like shovelware titles to me off a quick glance on store shelves.
If you somehow question Nintendo you can only be a hatter I assume, right? Sounds healthy.
These posts tell you a whole lot about the Nintendo fanbase.
Gameplay just.....doesn't matter?
You must really find the art style abhorrent.
The entire concept is that they are squid-human hybrids. Besides, that sounds incredibly boring. There is enough of the Mario only universe going around.
I don't think Nintendo fans have anything against hats or those who make them. I could be wrong, though.
Where did I said they didn't invent a ton of stuff, I just pointed something that I see happening somewhat frequently in Nintendo threads, I shouldn't have.
If you somehow question Nintendo you can only be a hatter I assume, right? Sounds healthy.
2004
Daigasso! Band Brothers
platform: ds
developer: nintendo sdd
2005
Nintendogs
platform: ds
developer: nintendo ead 1
Another Code
platform: ds
developer: cing
ouendan
platform: ds
developer: inis
Brain Training
platform: ds
developer: nintendo sdd
sennen kazoku
platform: gba
developer: indieszero
nonono puzzle chalien
platform: gba
developer: creatures, inc.
chibi-robo
platform: gamecube
developer: skip, ltd.
geist
platform: gamecube
developer: n-space, inc.
the legend of the quiz tournament of champions
platform: gamecube
developer: ???
2006
odama
platform: gamecube
developer: vivarium, inc.
rhythm tengoku
platform: gba
developer: nintendo spd 1
Drill Dozer
platform: gba
developer: gamefreak
Calciobit (Nintendo Football Club)
platform: gba
developer: ???
Bit Generations
platform: gba
developer: skip ltd
Electroplankton
platform: ds
developer: indieszero
Elite Beat Agents
platform: ds
developer: inis
Tingle's Rosy Rupeeland (Spin-off IP)
platform: ds
developer: vanpool
Wii sports:
platform: wii
developer: nintendo ead 2
wii play
platform: wii
developer: nintendo ead 2
2007
wii fit
platform: wii
developer: nintendo ead 5
Hotel Dusk
platform: ds
developer: cing
2008
wii music
platform: wii
developer: nintendo ead 2
Endless Ocean
platform: wii
developer: arika
Captain Rainbow
platform: wii
developer: skip ltd
Disaster: Day of Crisis
platform: wii
developer: monolithsoft
Fossil Fighters
platform: ds
developer: red entertainment/m2/artdink
2009
Tomodachi Collection
platform: ds
developer: nintendo spd 1
Style Savvy
platform: ds
developer: syn sophia
2010
Art Academy
platform: ds
developer: headstrong games
Xenoblade Chronicles
platform: wii
developer: monolithsoft
Fluidity
platform: wiiware
developer: curve studios
FlingSmash
platform: wii
developer: artoon
Zangeki no Reginleiv
platform: wii
developer: sandlot
Line Attack Heroes
platform: wiiware
developer: grezzo
2011
Steel Diver
platform: 3ds
developer: nintendo ead 5/vitei
Pushmo
platform: 3ds eshop
developer: intelligent systems
Pandora's Tower
platform: wii
developer: ganbarion
The Last Story
platform: wii
developer: mistwalker
Sakura Samurai: Art of the Sword
platform: 3ds eshop
developer: grounding inc
2012
Dillon's Rolling Western
platform: 3ds eshop
developer: vanpool
Ketzal's Corridors
platform: 3ds eshop
developer: keys factory
Kiki Trick
platform: wii
developer: nintendo spd
Nintendo Land (Spin-off series)
platform: wii u
developer: nintendo ead 2
Sing Party
platform: wii u
developer: freestyle games
2013
HarmoKnight
platform: 3ds eshop
developer: gamefreak
The Wonderful 101
platform: wii u
developer: platinum games
NES Remix (Spin-off series)
platform: wii u
developer: nintendo ead 2
2014
Rusty's Real Deal Baseball
platform: 3ds eshop
developer: nintendo sdd
Captain Toad: Treasure Tracker (Spin-off Series)
platform: wii u
developer: nintendo ead tokyo 2
2015
Code Name: S.T.E.A.M.
platform: 3ds
developer: intelligent systems
Splatoon
platform: wii u
developer: nintendo ead 2
But I don't troll their fans with statements like "Are Nintendo fans this much unaccustomed to new IPs?"
Because nobody will buy them.
But it doesn't count!... for reasons.Maybe we should make a collarge with the boxart of these games , and paste it in future "why dont Nintendo make new IP" threads
Just so people will have a harder time ignoring it.
I'm not entirely sure you know what shovelware actually implies.
I think its wise to wait and see how the game is received before jumping to conclusion.
Also, what is so innovative about Splatoon? Are Nintendo fans this much unaccustomed to new IPs?
Doesn't seem like a very ambitious game to me, it has a potentially interesting game mechanic and a colorful art-style what else?
So funny that you caught my misspelling of a word, congrats.
I actually have something against hats but I'll leave that to a TF2 thread.
Oh, I question Nintendo all the time.
But I don't troll their fans with statements like "Are Nintendo fans this much unaccustomed to new IPs?"
Especially when I'm pretty sure no major developer/publisher has released more new IP, in a wider variety of genres, than Nintendo.
I have to give you some credit here, much more subtle than the general troll, but the "unaccustomed to new IPs" dig gave away the agenda, especially considering how we've already had lists of all the new Nintendo IPs just a few posts back from this one.
Well basically the obhective is terrain control and not to eliminate the opposite team. That in itself isn't exactly new.
What's innovative an interesting is that they made the ammo (the ink) also work as a traversal mechanic, the more control over the territory the more movement options available, one even has the option of inking areas that do not count towards the score (such as walls) to gain more movement options and have hidibg places for surprise assaults.
I think making it focused on the traversal by the way of the ammo used is going to make it a very dynic game.
it's adorable that kids still do the console wae thing, it's as timeless as the sega vs nintendo arguments on the playground
Maybe we should make a collarge with the boxart of these games , and paste it in future "why dont Nintendo make new IP" threads
Just so people will have a harder time ignoring it.
I like you.Just play Bayonetta 2 and Xenoblade. Hard to argue that they are two great games with lauded critical success.
It's okay to have an opinion and not be fond of certain games, but they are pretty clearly not 2nd-rate developers. I don't care for Bioware games, but I can accept they are a pretty 1st-rate (Canadian-made) developer.
Of course it does, but even that doesn't look appealing to me, I'm not a big fan of shooters. Mario could have convinced me as I'm a big enough Mario fan to enjoy it.
And yeah, I'm just not digging the art style/music, sorry.
As someone who owns a 3DS it sure doesn't look like it to me, maybe I just the wrong impression.
Good luck with that.
When people say Nintendo needs to make new IPs it usually translate to 'make something more western' or 'make something like Uncharted or Call of Duty'. Most people, at least on these types of forums don't really want a new IP as in new game, but for Nintendo to make something more hardcore mainstream. I remember IGN, I think it was them, saying that they wish Nintendo would make a game like Grandtheft as a new IP.
Also, I think it says something that Majora's Mask 3D got more people's attention than STREAM and Splatoon to the point that people called everything after Majora's announcement boring.
3DS and Majora's Mask are trending Facebook right now.Also, I think it says something that Majora's Mask 3D got more people's attention than STREAM and Splatoon to the point that people called everything after Majora's announcement boring.
But it doesn't count!... for reasons.
I understand, people want "high profile" new IP and/or don't want or know about the many smaller new IPs.even then, nintendo hasn't invested in as many new ips as say, microsoft or sony have in the last ten years. the reasoning for that should be pretty obvious, but as neat as it looks, it's not as impressively long when compared to others.
Wow, I'm going to be honest, I didn't realize a bunch of these were Nintendo games. They all looked like shovelware titles to me off a quick glance on store shelves.
well, I don't blame you, Nintendo doesn't really advertise those games and it's lagging behind in terms of marketing, compared to other companies, who can sell you crap with the proper marketing campaign.
it's kinda sad, however, that you're this ill-informed about those games, specially considering you're posting in NeoGaf.
Maybe we should make a collage with the boxart of these games , and paste it in future "why dont Nintendo make new IP" threads
Just so people will have a harder time ignoring it.
Good luck with that.
When people say Nintendo needs to make new IPs it usually translate to 'make something more western' or 'make something like Uncharted or Call of Duty'. Most people, at least on these types of forums don't really want a new IP as in new game, but for Nintendo to make something more hardcore mainstream. I remember IGN, I think it was them, saying that they wish Nintendo would make a game like Grandtheft as a new IP.
Also, I think it says something that Majora's Mask 3D got more people's attention than STREAM and Splatoon to the point that people called everything after Majora's announcement boring.
That's just not true. It's Sony, by far. I'm not interested in a list war but in terms of total new IP in the past ten years, nobody touches Sony.Nintendo is probably the company who has released more IP's in the last 10 years... sadly, people only buy the main franchises...
just to mention a few:
-Trace Memory
-Drill Dozer
-Geist
-Chibi-Robo
-Hotel Dusk
-Disaster
-Endless Ocean
-Captain Rainbow
-Zengeki something
-Flingsmash
-Steel Diver
-The three "Operation Rainfall" RPG's
-Pushmo
-Dillon
-Wonderful 101
and I'm sure I'm missing a lot.
Yea it's all my fault.
That's just not true. It's Sony, by far. I'm not interested in a list war but in terms of total new IP in the past ten years, nobody touches Sony.
Nintendo is known for innovating? C'mon.
did you even read my post?
Yeah good point, they do make more IPs then people realize. I think the issue, though, is they don't make many big new IPs that are supposed to stand with their classics. They don't even try. Pikmin is the last one, I'd say.did you even read my post?
ok, that's cool, I said "probably"... so maybe I'm wrong, but that wasn't the point of my post.
OP asked for Nintendo to make new IP's... I gave him some (and some other user posted a fuck-ton more)
I took that whole last sentence as a big "/s" indicator of the post.
If you were actually being sincere then sorry.
The fault never is the potential customer for not buying it but the publishers not properly marketing it. Get ads on Youtube, TV, game stores. Tell people a lot about the game you want to sell.wut.
Consumers decide what gets made by purchasing or not purchasing whatever product. It doesn't matter if the product is even good or not. People will buy anything and that influences companies. Sure, you can put some blame on marketing or lack thereof but what truly ends up shaping any industry is what people buy.
For real?Steel Diver
Pushmo
Sakura Samurai: Art of the Sword
Dillon's Rolling Western
Ketzal's Corridors
HarmoKnight
Rusty's Real Deal Baseball
Code Name: S.T.E.A.M.
I have a feeling it'll change your mind, you will buy it in the release month, and it will be on your top 5 GOTY list.
Yeah good point, they do make more IPs then people realize. I think the issue, though, is they don't make many big new IPs that are supposed to stand with their classics. They don't even try. Pikmin is the last one, I'd say.
They're trying to.By that I mean, from everything they've shown so far, this game seems to encapsulate everything that makes Nintendo great --
1) Cool new gameplay
2) Colorful, fun graphical style
3) Charming as hell
4) Introduction of new 'characters'
5) A new IP that's also a system exclusive!
Innovate and create. Isn't that what Nintendo always used to do? Just like they're doing here with Splatoon.
So why is it such a rarity then that we get a game like this from them? Why not more games like this if they are still so capable of doing it? More new IPs? More new characters? More experimentation?
It seems to be going over well so far, right? People seem to be excited from what I can tell.
So can we expect more of this Nintendo...please...?
This sounds like people with little to no relation to Nintendo. In my experience when people say they want new Nintendo IPs, often hardcore fans from past gens who dislike Nintendo post-Iwata, new IP basically means AAA internally, so something on the level of Zelda, Mario, Pikmin. Anything below that, like a Kirby Canvas Curse or Pushmo, is a non-game. Sad