Wow, look at all the game designers in this thread.
Snoop Dogg announcer pack incoming?
I would buy that immediately.
Wow, look at all the game designers in this thread.
You're forgetting where you are.
Sounds like people wanted Titanfall Too, not Titanfall 2.
The "silhoutte" argument comes across as pretty flimsy when it's not a design philosophy that's applied to the other half of the game, the pilots, who can run and bounce at lightspeed and have any combination of ordinance, tactical ability, weapon, perk and boost.
fucked up new rodeo system
Correct. We did.
We wanted Titanfall with:
Slide added...check
better graphics...check
campaign...check
more MP content...check
Not all of the above PLUS
fucked up new rodeo system
shitty 3 lane based maps
2 weapon slots instead of 3
hero based Titans
removal of the Titan timer
slower movement
Wow, look at all the game designers in this thread.
exactly
let them form their own studio and make their own tf knockoff
dont keep me waiting
These two posts only make a case for TF1 in their contradiction.
Custom making my own mech is an aspect I miss as well.
I think knowing what to expect from a Titan by how it looks is a huge part of the strategy. Plus I feel like people exaggerate the customisable options in the first game, there really weren't that many at all
With Blackjack! And hookers!
Yeah. Scorch is a sad case... always love when I see one because he's so easy to obliterate.
From a design standpoint, I imagine it's because of readability. If you see a Scorch coming at you know in general what it is capable of.
Never played the first one so I don't really have a preference but the argument could definitely be made that it was a conscious design to choice to make the game better.
Wow, look at all the game designers in this thread.
Frankly between that the slower speed and the inferior maps this game isn't nearly as good as the original. I mean wtf, experimenting with different Titan chasis and weapon combinations was a big part of the fun. Such a shame but given all of that I doubt this game will even have the legs the first one did.
Adding that Titan identification aspect is a good start, but they really need more voice work to drive it home. Everyone's too quiet in this game, more chatter builds the personality.
I'd even pay for some additional, contextual lines for Titans and announcers.
I don't recall playing TF1 and thinking 'I wish I could read the loadout of this enemy titan'.
This thread feels oddly familiar, where people criticize the change of some mechanics in a game and others belittle and downplay such complaints. If these issues were minor the beta wouldn't have had the backlash it did.
Never played the first one so I don't know what you guys are talking about, but for me is cool as it is. Don't touch it please.
Ronin could use a buff
I don't recall playing TF1 and thinking 'I wish I could read the loadout of this enemy titan'. That was not an issue in the first game.
Such heavy handed game balancing rarely leads to a better game. Especially if the developer was trying to address something that was not an issue in the first place.
Saying that it makes the game more accessible is probably true, but you are underestimating the ability of the gamers to learn the mechanics of the games that they like to play. Ultimately, removing some player choice is only reducing the longevity of your game.
You mean the same game that lost most of its playerbase after the first month or so ?
Your choice of wording here is pretty ironic. Aren't you belittling/downplaying counter arguments by describing them that way?
You mean the same game that lost most of its playerbase after the first month or so ?
Custom loadouts end up being the same 95% for everyone when people figure out which weapon/loadout is slightly better than the rest.
Everyone making this accessibility/readability argument did you have trouble telling the Titans and their weapons apart in the first game? It wasn't an issue at all for me.
I could not tell what weapon an enemy Titan had 90% of the time, until I saw it shoot.
I wish they had went in the opposite direction and added MechWarrior level customization. Not really the same userbase though. :/
I could not tell what weapon an enemy Titan had 90% of the time, until I saw it shoot.
I bet TF2 would love to have as many players as TF1 did at launch about now. There is a reason the beta turned off many hardcore and casual fans of the first.
Agreed. Stryder with a chaingun FTW.
You have several people on this page going with the old fallacy of "Lol if youve never made an X you can never criticize an X!". Calling people out on that shit isnt the same as dismissing legitimate criticism.
I was firmly against it to start with, but am now coming round to it slowly.
If only because it stops players all choosing the same bloody load outs. We all remember the Stryder with Arc cannon from the first, right?
I'm going to be very interested to see where the game lies in say 2 - 3 months time population wise. I loved the first game to bits but unfortunately it just didn't resonate with a lot of people as sad as that is. Especially on PC which is where I am. I do empathise with folks not liking the changes, I was exactly the same with the beta, but once I accepted that it just wasn't Titanfall 1 I started loving the hell out of it for what it was.