Imagine Star Fox but with the speed cranked up to 11 and without all the bullshit. Actually just imagine Star Fox if Sega made it.
Is this on the US eshop now?
Follow through the first 10 minutes of Galaxy Force 2 for the FM Towns and FM Towns Marty. Galaxy Force 2 is another FM Towns port of a popular Sega arcade game, and probably the best port of said game at the time. It is also interesting to note that the CD soundtrack used in this port was later used in the PS2 remake Galaxy Force 2: Special Extended Edition.
Yes, released yesterday.
Well, as someone who enjoys on-rails shooters, would I still enjoy it?Note #1.b = StarFox it is NOT. If you come into this thread expecting "Sega StarFox" and DL it hoping to have such an experience, you will get sorely spanked and you will definitely NOT like Galaxy Force. The two games have absolutely got many things in common, but - especially if you are not a gamer from back in those days - this game will eat you for breakfast and after the 3D novelty wears off, you will not enjoy it. It's fast. It's hard. It's unrelenting. This game is probably the truest feeling you would get to being in an Xwing fighter in an 80s arcade game at the time between gorgeous visuals, intense speed, and confusing "what the hell just happened" and overall beautiful scifi atmosphere - but modern day gamers will die several times before completing a couple of levels. The gameplay is slightly less binary than, say, Space Harrier (though not by much) and you will probably feel bad for getting your ass beat after playing 3 or 4 times.
But if you do pony up - and if you can put your head in the space (pun kinda intended) of what the arcade scene was like when this game released decades ago, and why it is still so pure, fun, and challenging today, then you will have a blast. Hell, even if you hate it after 3 go-rounds, you'll still come away with a feeling of "I dunno what hit me, but that was impressive"
SEGA DOES WHAT NINTENDON'T!
The fabled account system is upon us.Aw shit, hold on do I have to update my 3DS firt before I can access the eShop? I haven't used it since last friday...
Yep.SEGA DID WHAT NINTENDON'T!
These 3D Classics are so good. I'm basically buying all of them except for Altered Beast, lol.
compare this to Nintendo titles released in '88 and realize this has always been the case.
Sega's super-scalar games of the mid-late 1980s were so ridiculously far ahead of what everyone else in the industry was doing with sprites & bit-mapped graphics, they were untouchable.
Even the so called 'state of the art' home computers like Amiga looked shit faced in comparison, in the light of what Sega was doing in arcades.
They were no doubt further ahead of everyone else in the 80s in sprite technology than they were in the mid-late 90s with the MODEL 2 and MODEL 3 polygon boards vs the likes of PlayStation, 3Dfx, N64, Nvidia, etc.
It is no wonder SEGA dominated the arcades so completely with their perfect blend of techology, graphics, memorable music and face-meltingly fast addictive gameplay.
Their nearest rival, Namco, who would go on to mount a more serious challenge in the 90s with polygon games, were leagues behind Sega in the 80s.
They did not need silly marketing ploys like they did in the 90s such as 'Blast Processing' or hyper aggressive marketing with all the screams to get people to realize they were the best. They just were, the games spoke for themselves. SEGA *was* the best and everyone knew it.
Looks like Star Fox meets Afterburner
Glorious!
Well, Mario 3 did release in '88 (in Japan) so yeah...
GFII is still amazing, though, and it's very hard to believe it's 25 years old. I NEED to buy it asap. As someone who loves classic games, I can't believe I haven't seen GFII or really even heard of it until now.
Well, Mario 3 did release in '88 (in Japan) so yeah...
Yeah.
I wasn't aware of GFII until 1990 when I think Game Pro featured it in 'Cutting Edge' or 'Hot At The Arcades'. I was sure aware of After Burner II by '89 though. That and Altered Beast made me seek out any establishment: arcade, miniature golf, restaurant, bar, theme park, Seven Eleven, etc., that might have a coin-op arcade machine, in the hopes of even just seeing the attract modes of those games.
As I said before, first time I played GFII was in '91 at Galaxy Game Center in Palatine, Illinois just outside Chicago.
Wait, they did? I had so many birthdays at the one in Barboursville, yet I never saw it there?as technical feats go, it goes without saying that this is much more impressive than Mario 3.
They had a deluxe one at a Billy Bob's Wonderland in Huntington, WV in 89/90. Used to go there all the time as a kid. I played Afterburner II a lot more because it was less frustrating and easier.
Wait, they did? I had so many birthdays at the one in Barboursville, yet I never saw it there?
He's not wrong: playing on arcade settings makes for a hellish experience. M2's aware of this, so they've put in options to slow down the energy ticker or add more energy for inexperienced players. This works because, if you go through a stage more slowly to focus on blowing everything up, you'll actually get a higher score than in a faster, straightforward game run. It's an either-or situation that works in favor of new players who want to memorize whole levels. Alternatively, you could just go with the regular settings and blaze through full-throttle, which works out differently but is an equally valid approach. GFII automatically enforces 1 Credit Clear, so the feeling of coming home from work on the Tokyo rail and giving the game its daily run still remains.Well, as someone who enjoys on-rails shooters, would I still enjoy it?
haha, Didn't even know about this.And oh yeah, it wasn't Nintendo that ripped off Galaxy Force, it was TAITO that did, in 1991/'92, with this game, Galactic Storm
I was hoping you'd say it's still there, so I could stop by on a trip to Houston!So glad to see Galaxy Force get the love it deserves. Can't get enough of the OST. I was lucky enough to have a Super Deluxe cabinet in my city as well <San Antonio> It was located at Aladdin's Castle in Windsor Park Mall. That thing was a spectacle. I was lucky enough to be over there every other weekend it seemed like, so it got plenty of play from me.
This is me right now. It's so easy to lose my shield on Ashtar, especially at top gear when trying to avoid the lava serpents.can't beat it yet, but my current high score is 1.47mil. i can get to stage 4 somewhat consistently.
LOL
great title
They had a deluxe one at a Billy Bob's Wonderland in Huntington, WV in 89/90. Used to go there all the time as a kid. I played Afterburner II a lot more because it was less frustrating and easier.
Six Flags developed a partnership with Sega of America at the 2011 E3 trade show. Above, Six Flags’ senior vice president of corporate alliances David McKillips meets with Sega brand manager Dan Gallardo and other attendees at the 2012 show.
XD
Also, I'm having trouble STAYING ALIVE in the 2nd level, my fuel just won't last, what am I doing wrong or am not doing?
One of S.S.T's earliest, best album arrangements is for this track. The funk in this game is classic Mickey/Funky K.H.Fucking awesome music in that level, though
No, I've put shooting on hold myself, though I prefer manual control for throttling (and it helps me cradle the 3DS better).Btw., is it considered cheating to set shooting and acceleration to "hold"? My hands start to hurt pretty fast if I do it manually.
Oh the irony here.