-MB- said:As if the majority of the casual crowd that bought a wii even cares or knows about piracy.
I don't see this being as much an issue as it was for Dreamcast.
The majority of casuals have never heard of the Dreamcast :lol
-MB- said:As if the majority of the casual crowd that bought a wii even cares or knows about piracy.
I don't see this being as much an issue as it was for Dreamcast.
Zzoram said:The difference between Nintendo and Microsoft is, Microsoft based it's console experience around online, so banning consoles from Live due to mod detection is actually a deterrent. That plus people are getting very attached to their gamertags and achievements. The Wii is based around local multiplayer, and there is no way to scare someone with the threat of an online ban if they don't care about online.
I think we all said that about Napster and MP3s, and so did RIAA.-MB- said:As if the majority of the casual crowd that bought a wii even cares or knows about piracy.
I don't see this being as much an issue as it was for Dreamcast.
That can't happen if literally anything can be disguised as signed software.gcfan2k5 said:They should literally permanently brick modded consoles, and clearly tell you in the manual that they will if you mod. That would be the ultimate deterrant.
-MB- said:As if the majority of the casual crowd that bought a wii even cares or knows about piracy.
snack said:They may be able to prevent this key from working in newer updates to the Wii OS, but that is the full extent of what they can do to stop this. Forced updates to play certain games will be Nintendo's only way of preventing this.
snack said:If this is legitimate, this means that any code can be executed on the Wii without any modification to the Wii hardware. They managed to extract the decryption keys, which means they can make any code execute on the Wii, as if it an actual game.
This means that the home-brew community has full access to the Wii hardware without any modification of the hardware. Which means you can expect the works, custom Wii games, emulators, additional software, piracy, etc.
The floodgates are now open, and unfortunately their is no way for Nintendo to stop this. Unlike traditional modifications that require hardware changes that can be detected by the system, this is undetectable which means that Nintendo can't start bricking consoles. They may be able to prevent this key from working in newer updates to the Wii OS, but that is the full extent of what they can do to stop this. Forced updates to play certain games will be Nintendo's only way of preventing this. And at that point it will just be a war of attrition between the home-brew community as they fight to modify these locked games to work on lower firmware.
This could become a major issue for Nintendo.
snack said:If this is legitimate, this means that any code can be executed on the Wii without any modification to the Wii hardware. They managed to extract the decryption keys, which means they can make any code execute on the Wii, as if it an actual game.
This means that the home-brew community has full access to the Wii hardware without any modification of the hardware. Which means you can expect the works, custom Wii games, emulators, additional software, piracy, etc.
The floodgates are now open, and unfortunately their is no way for Nintendo to stop this. Unlike traditional modifications that require hardware changes that can be detected by the system, this is undetectable which means that Nintendo can't start bricking consoles. They may be able to prevent this key from working in newer updates to the Wii OS, but that is the full extent of what they can do to stop this. Forced updates to play certain games will be Nintendo's only way of preventing this. And at that point it will just be a war of attrition between the home-brew community as they fight to modify these locked games to work on lower firmware.
This could become a major issue for Nintendo.
rkenshin said:Even if they can detect it, they can't really brick systems since MS would've done that a long time ago instead of their Live bannings
There's a possibility of false positives. Do you really want to be the company that goes around, actually killing the hardware of customers? Fine, ban them from Live, breaking the terms of service: that's fine: but bricking hardware is something they shouldn't go for.gcfan2k5 said:They can brick systems if you are using a mod, because the only purpose for a modchip is piracy, at least on Wii. And the only purpose for custom firmware on 360 is piracy.
gcfan2k5 said:They can brick systems if you are using a mod, because the only purpose for a modchip is piracy, at least on Wii. And the only purpose for custom firmware on 360 is piracy.
Legally, I don't know if they can disable your system. There is not any relevant case law or statutory law that says they can. Intentionally updating so that hardware is destroyed opens up the possibility of a class action lawsuit.gcfan2k5 said:They can brick systems if you are using a mod, because the only purpose for a modchip is piracy, at least on Wii..
Whether it's legal or not, it would be a PR disaster. "Nintendo Killed My Wii!" news reports? Nah, that's no good.neptunes said:is it legal for a company to brick a system and cease it functionality?
rkenshin said:And like I said, MS "can't" brick their systems for having hacked firmware.. They can only prevent said users to not be able to log into their online service so Nintendo can't do it either, it'll open up the floodgates for a lawsuit when they start bricking the wrong people
The PSP bricks if you put homebrew firmware on their sometimes. Whether that is user error, or Sony trying to stick it to the hackers is not known, and won't be known.neptunes said:is it legal for a company to brick a system and cease it's primart function?
easier said then done.gcfan2k5 said:If someone is falsely bricked they call Nintendo, send in their machine, if it hasnt been tampered with it gets unbricked. Its that simple, literally. Everyone else gets what they deserve for trying to steal.
So every game requires me to reinstall firmware when I run it? That sounds like a shitty solution no matter what.gcfan2k5 said:If someone is falsely bricked they call Nintendo, send in their machine, if it hasnt been tampered with it gets unbricked. Its that simple, literally. Everyone else gets what they deserve for trying to steal.
Anyway, they can stop piracy now before it takes off by requiring UNIQUE firmware on a PER GAME basis, so every game has different firmware that it installs and relies on to run.
This would stop 99.99999% of piracy and not do a thing to damage homebrew.
gcfan2k5 said:If someone is falsely bricked they call Nintendo, send in their machine, if it hasnt been tampered with it gets unbricked. Its that simple, literally. Everyone else gets what they deserve for trying to steal.
Anyway, they can stop piracy now before it takes off by requiring UNIQUE firmware on a PER GAME basis, so every game has different firmware that it installs and relies on to run.
This would stop 99.99999% of piracy and not do a thing to damage homebrew.
gcfan2k5 said:Anyway, they can stop piracy now before it takes off by requiring UNIQUE firmware on a PER GAME basis, so every game has different firmware that it installs and relies on to run.
This would stop 99.99999% of piracy and not do a thing to damage homebrew.
gcfan2k5 said:If someone is falsely bricked they call Nintendo, send in their machine, if it hasnt been tampered with it gets unbricked. Its that simple, literally. Everyone else gets what they deserve for trying to steal.
Anyway, they can stop piracy now before it takes off by requiring UNIQUE firmware on a PER GAME basis, so every game has different firmware that it installs and relies on to run.
This would stop 99.99999% of piracy and not do a thing to damage homebrew.
The system wasn't designed for this....you can't just implement a new comprehensive anti-piracy scheme a year after launch like that. Nintendo will have to deal with it, just like every other console manufacturer.Anyway, they can stop piracy now before it takes off by requiring UNIQUE firmware on a PER GAME basis, so every game has different firmware that it installs and relies on to run.
neptunes said:Sony does this with the psp and has been quite successful
gcfan2k5 said:If someone is falsely bricked they call Nintendo, send in their machine, if it hasnt been tampered with it gets unbricked. Its that simple, literally. Everyone else gets what they deserve for trying to steal.
gcfan2k5 said:No i mean literally each specific game has a different firmware that is required for that game to play. Not several firmware versions, a new firmware version per retail title, and reinstallation of that firmware every time the game runs.
Then that firmware goes onto the DVD-R that the pirate burns, and installs itself because the disc has all the necessary decryption keys. How does this solve the problem?gcfan2k5 said:No i mean literally each specific game has a different firmware that is required for that game to play. Not several firmware versions, a new firmware version per retail title, and reinstallation of that firmware every time the game runs.
how will someone prove their machine hasn't been tampered with when the code runs on an unmdified console off of a disk!gcfan2k5 said:If someone is falsely bricked they call Nintendo, send in their machine, if it hasnt been tampered with it gets unbricked. Its that simple, literally. Everyone else gets what they deserve for trying to steal.
Anyway, they can stop piracy now before it takes off by requiring UNIQUE firmware on a PER GAME basis, so every game has different firmware that it installs and relies on to run.
This would stop 99.99999% of piracy and not do a thing to damage homebrew.
Wario64 said:I bet the casual Wii gamer wouldnt tell the difference between a real and fake game as long as it works and looks like a real copy
Their is no way Nintendo can detect this, and it allows full access to the Wii's architecture.MiloFoxburr said:If it's just an application/boot disc there would be no actual tampering that could be detected by Nintendo. Unless it goes like the PSP and Custom Firmwares in which case I'm sure the original could be restored and then sent in. Or even made unbrickable.
And a unique firmware for every game.. Thats bound to piss off people having to install firmware every single time they insert a disc. I know it would annoy the hell out of me regardless of how quick it is.
omg inkjet printable disks!Wario64 said:A big issue is when pirates start selling self boot games as legitimate games. There's already a lot of counterfeit GBA games on Ebay, I bet the casual Wii gamer wouldnt tell the difference between a real and fake game as long as it works and looks like a real copy
What you don't understand is that this requires no modification to the Wii? The method for piracy that was released a few months ago required the user to modify the Wii hardware through a mod-chip or some other device. This technique works on all Wiis without and hardware modification. Anyone with a DVD burner and the right software will be able to run pirated games on their Wii.Firestorm said:There are so many idiots in this topic. "omg piracy omg piracy" it was possible about a year ago you monkeys.
So does this mean that we might see some homebrew developer pull off that amazing head tracking thing?
http://www.youtube.com/watch?v=Jd3-eiid-Uw
Firestorm said:There are so many idiots in this topic. "omg piracy omg piracy" it was possible about a year ago you monkeys.
So does this mean that we might see some homebrew developer pull off that amazing head tracking thing?
http://www.youtube.com/watch?v=Jd3-eiid-Uw
gcfan2k5 said:If someone is falsely bricked they call Nintendo, send in their machine, if it hasnt been tampered with it gets unbricked. Its that simple, literally. Everyone else gets what they deserve for trying to steal.
border said:Then that firmware goes onto the DVD-R that the pirate burns, and installs itself because the disc has all the necessary decryption keys. How does this solve the problem?
yes the majority of casuals don't know but there is always that one friend who is a little more tech savvy than them and either knows how to do this or knows somebody. word of mouth will spread if pirating wii games becomes really easy because that one hacker friend is usually always the one that spreads the news to everybody they know.-MB- said:As if the majority of the casual crowd that bought a wii even cares or knows about piracy.
I don't see this being as much an issue as it was for Dreamcast.