first I couldn't use bits to show which console is superior, and now I can't use GHz? What the hell can I use to win console war arguments now?
GFLOPs
first I couldn't use bits to show which console is superior, and now I can't use GHz? What the hell can I use to win console war arguments now?
Judging by AC III's performance, what if ... that guy is wrong or that guy is just missing something ?
Seriously, alternate universe sort of reality he's living in. In that reality, it is a DC sort of jump. But in my universe I remember DC's launch and ports running higher res, more textures, faster framerate. Take Soul Calibur versus Soul Edge.
The law of parsimony. People should just consider it more.
Secret Vita third party support. Wii U port announcements that are being held back for no particular reason. Secret Wii U games that will wow everybody that Nintendo's holding back. Magic and fairy dust.
There are far simpler and more likely explanations.
You're welcome to your high hopes though I guess. I prefer to be pleasantly surprised than disappointed though.
People need to learn that a 3 or 4x power leap does not mean games looking 3 or 4x as good as Halo 4.
People need to learn that a 3 or 4x power leap does not mean games looking 3 or 4x as good as Halo 4.
If the GPU is at the top end of it's possible powerful level (720 GFLOPs), which could still be possible (although unlikely) considering how low the power draw of the CPU is, WiiU could easily be 3 or 4x an Xbox 360, esp when you take into account the fact that WiiU is rendering some games twice, once at 720p and again at 480p, all with zero lag on the Gamepad.
As many people have said though, these power multipliers are not very useful to anyone so i shouldn't have used them in the first place.
Overdoing it now.
It uses DDR3 1600 MHz. It could have a 4x GPU but it wouldn't matter.
The bolded is totally made up right?There are more than enough games out at launch and to be released before Xmas that cater to all types of gamers.
If you don't think there are at least a few big unannounced multi platform games in development for WiiU then cool but i think you underestimate how desperate for money third party publishers are, most of them are in huge trouble so a new HD capable system that can run their games brings hundreds of thousands if not millions of dollars worth of sales throughout 2013.
WiiU will be the saving grace of quite a few third party franchises, developers and studios imo.
I think Resident Evil 6, Borderlands 2, Max Payne 3, NFS Most Wanted and Far Cry 3 will be released for WiiU in the first half of 2013 with Tomb Raider, Splinter Cell: Black List, Crysis 3, MGS Ground Zeros and Watch Dogs released in the second half of 2013, multi platform wise.
Also, you seriously think Nintendo aren't working on 3D Mario / Zelda / Metroid / Smash Bros / Starfox / Mario Kart ect ?, i actually think both Reggie and Iwata have confirmed most of those games but have just said 'now is not the time to announce or show them off'... E3 2013 will be that time.
The bolded is totally made up right?
The bolded is totally made up right?
The thing with both the Zelda and Garden demo is that it shows the GPU is capable enough. The Garden demo certainly is pushing geometry.
But there is minimal physics going on an all of the animation could have been pre scripted.
And why didn't they ship the demos on a disk with the WiiU's. That would have been great.
Yeah I don't think 3/4 of those games will come out. I can see Tomb Raider maybe, but even then think that will be late port and not release day and date. Overall, the 3rd party support is not looking great right now unless you subscribe to the idea that Nintendo is holding back so many games, and honestly between Wii U and Vita that argument is starting to hold less and less weight with me.
donny listed some that could be possibilities, but I see a lot of wishful thinking overall.If you don't think there are at least a few big unannounced multi platform games in development for WiiU
I really don't see how a third system to run the same games at the same fidelity will combat generational fatigue. If it were really that simple, then Microsoft should just rebrand the 360 the 720 tomorrow.you underestimate how desperate for money third party publishers are, most of them are in huge trouble so a new HD capable system that can run their games brings hundreds of thousands if not millions of dollars worth of sales throughout 2013.
WiiU will be the saving grace of quite a few third party franchises, developers and studios imo.
Aside from Resident Evil 6, the list is pretty pie-in-the-sky in terms of platform-announced games - particularly titles from Take Two. These late ports may do for launch, but the frontloaded nature of such games generally makes late releases not particularly tenable nor rewarding afaict. Unless they're coming day and date they may as well not come at all.I think Resident Evil 6, Borderlands 2, Max Payne 3, NFS Most Wanted and Far Cry 3 will be released for WiiU in the first half of 2013 with Tomb Raider, Splinter Cell: Black List, Crysis 3, MGS Ground Zeros and Watch Dogs released in the second half of 2013, multi platform wise.
I'm sure they're working on their stable of franchises. I doubt that anything shown will really wow, however.Also, you seriously think Nintendo aren't working on 3D Mario / Zelda / Metroid / Smash Bros / Starfox / Mario Kart ect ?, i actually think both Reggie and Iwata have confirmed most of those games but have just said 'now is not the time to announce or show them off'... E3 2013 will be that time.
The more powerful you make the GPU in your fantasy world, the less powerful the CPU. Why not see it for what it can do right now, and possibly be pleasantly surprised in a few years?
The bolded is totally made up right?
The framebuffer isn't the only place where a GPU uses bandwidth. Namely, textures, geometry have to come from somewhere. Shader code and machine state, too, though those are minor concerns comparatively.Youre under the impression that WiiU GPU renders to main RAM, it doesnt. If the GPU really did have 4x the shader power that wouldnt be restricted by main memory bandwidth.
NSMB U and Pikmin 3 were already in development for the original Wii
No it wasn't. And people really need to stop saying Pikmin 3 was already built on the Wii. That team did some small planning work. The real development took place on Wii U.
I'm sure they're working on their stable of franchises. I doubt that anything shown will really wow, however.
There are more than enough games out at launch and to be released before Xmas that cater to all types of gamers.
If you don't think there are at least a few big unannounced multi platform games in development for WiiU then cool but i think you underestimate how desperate for money third party publishers are, most of them are in huge trouble so a new HD capable system that can run their games brings hundreds of thousands if not millions of dollars worth of sales throughout 2013.
WiiU will be the saving grace of quite a few third party franchises, developers and studios imo.
I think Resident Evil 6, Borderlands 2, Max Payne 3, NFS Most Wanted and Far Cry 3 will be released for WiiU in the first half of 2013 with Tomb Raider, Splinter Cell: Black List, Crysis 3, MGS Ground Zeros and Watch Dogs released in the second half of 2013, multi platform wise.
Also, you seriously think Nintendo aren't working on 3D Mario / Zelda / Metroid / Smash Bros / Starfox / Mario Kart ect ?, i actually think both Reggie and Iwata have confirmed most of those games but have just said 'now is not the time to announce or show them off'... E3 2013 will be that time.
No it wasn't. And people really need to stop saying Pikmin 3 was already built on the Wii. That team did some small planning work. The real development took place on Wii U.
Notwithstanding most people get off on sex, regardless of artstyle I don't anticipate anything will particularly wow. I'm sure they'll be pretty, but relatively, I doubt they'll be impressive enough to warrant awe.Depends on your expectations, if you get off on realistic art styles, violence, swearing and sex
Pretty sure paired singles are exclusive to the 750 line, maybe even just certain 750 cores.
Pikmin 3 was in development post E3 2008, it then moved to Wii U and has had a 1+ year of development.
There's really no reason for them to be so straightforward if ports were really on the table.
The devs for MGS, Tomb Raider, Borderlands, and Crysis have already explained why their games aren't coming to Wii U.
There's really no reason for them to be so straightforward if ports were really on the table.
It's not 'fantasy world', guys who know far more than me about tech, power and heat envelopes done the math and it's still possible, however unlikely (like i said) that the GPU could be pushing as much as 700 GFLOPs, i actually think it's closer to 500 GFLOPs, '2x Xenos' on paper but with a 2011 feature set and 20MB's more eDRAM the GPU will be closer to 3 or 4x as powerful as Xbox 360's GPU.
It's not 'fantasy world', guys who know far more than me about tech, power and heat envelopes done the math and it's still possible, however unlikely (like i said) that the GPU could be pushing as much as 700 GFLOPs, i actually think it's closer to 500 GFLOPs, '2x Xenos' on paper but with a 2011 feature set and 20MB's more eDRAM the GPU will be closer to 3 or 4x as powerful as Xbox 360's GPU.
/QUOTE]
If that's a DX10.1 design, we're looking at 2008 feature set. No matter what it's definitely not 2011. Also the GPU isn't pushing 700GFLOPS or even close to that.
I agree with a few certain informed posters here that we're looking at ~1.5x increase in performance here. Give or take.
But we don't know any of that for certain. All of a sudden everyone on the internet is an expert and an insider.
If that's a DX10.1 design, we're looking at 2008 feature set. No matter what it's definitely not 2011. Also the GPU isn't pushing 700GFLOPS or even close to that.
I agree with a few certain informed posters here that we're looking at ~1.5x increase in performance here. Give or take.
Here is an article from 2008 that mention Pikmin 3 developement on the Wii going well:Not according to Miyamoto. It has been in development for 2 years now on Wii U.
This actually could now fit quite well with that old Insidegamer.nl report about the Wii U CPU being about as powerful as current gen, with the GPU being about 1.5x current gen.If that's a DX10.1 design, we're looking at 2008 feature set. No matter what it's definitely not 2011. Also the GPU isn't pushing 700GFLOPS or even close to that.
I agree with a few certain informed posters here that we're looking at ~1.5x increase in performance here. Give or take.
Yay! I liked the amount of homebrew and modding on my wii.So it's as easy as the Wii to hack the Wii U >.<
His comments just shouldnt be taken too litterally , he cant see the CPU architecture from hacking software. He can see that the CPU acts in a similar manor to Broadway. But who knows exactly how close it is to Broadway internally.
The words 'I think' usually indicates an opinion.
If that's a DX10.1 design, we're looking at 2008 feature set. No matter what it's definitely not 2011. Also the GPU isn't pushing 700GFLOPS or even close to that.
I agree with a few certain informed posters here that we're looking at ~1.5x increase in performance here. Give or take.
Right, but I was wondering if there was any reason you might have that opinion besides wishful thinking.
Reasons ?, how about a great many third party developers and publishers hanging by a thread, good luck getting them to start projects on consoles that are 5-7 times the power of PS360, esp when a ton of development houses went under this gen, even on that now 'weak' tech.
PS4 / 720 will imo be AAAA exclusives consoles with their multi platform games being available for PC / PS360 / WiiU.
Arkam confirmed sometime ago that the GPU has features beyond DX10.1.If that's a DX10.1 design, we're looking at 2008 feature set. No matter what it's definitely not 2011. Also the GPU isn't pushing 700GFLOPS or even close to that.
I agree with a few certain informed posters here that we're looking at ~1.5x increase in performance here. Give or take.
Something to consider with older reports is that the specs did improve overtime.This actually could now fit quite well with that old Insidegamer.nl report about the Wii U CPU being about as powerful as current gen, with the GPU being about 1.5x current gen.
I think you are setting yourself up for a big disappointment. You are spouting out terms and numbers you have no idea about. The reality is that right now on the wiiU, you get 3rd party ports that perform worse than on ps360, and 1st party games that look no better than what you get elsewhere. I don't mind a bit of optimism, but you should be careful and not lose sight of realityReasons ?, how about a great many third party developers and publishers hanging by a thread, good luck getting them to start projects on consoles that are 5-7 times the power of PS360, esp when a ton of development houses went under this gen, even on that now 'weak' tech.
PS4 / 720 will imo be AAAA exclusives consoles with their multi platform games also being available for PC / PS360 / WiiU.
Arkam confirmed sometime ago that the GPU has features beyond DX10.1.
Probably the HW tesselator.Yeah, the R7xx line as well as any later DX10.1 chip support most DX11 functions, although it wasn't 100% DX11 compatible i believe the R7xx was only missing one thing in its architecture from being AMD's first DX11 GPU
Here is an article from 2008 that mention Pikmin 3 developement on the Wii going well:
http://www.destructoid.com/new-zeld...-3-going-well-miyamoto-thinks-so-103046.phtml
I think it was in developement for the Wii for some time before they moved it over to the WiiU.
That mention is from 2008, there could have been ~3 more years of work on Wii since then, perhaps shifted to full production with a proper team, before it was announced for WiiU as we don't know how long before that the decision to switch platforms was made.Development can mean many things. Work was certainly done on the game, but there was only a handful of people working on it which is not enough to do anything substantial on a big project like it. The meat of development was done on Wii U.
Right, but why those specific titles? I was asking if they were based on some information/leaks/whatever. So no.
Probably the HW tesselator.
I thought it was confirmed a long time ago that Wii U had a tessellation unit? Did this end up not being true?
Now there is a third console, more than capable of running any multi platform PS360 code