TheExplodingHead
Banned
I cannot for the life of me understand why people are so bent out of shape about the positioning of the analog sliders.
Look, almost every customer in this industry plays FPSes. You're mostly using the two analogs ANYWAY. You don't play CoD or Halo with your thumb placed readily on the face buttons. And if you do, you just have to jump ASAP over to the analog to line up a shot. Now the right analog is in that "comfy" position for resting your thumb on anyway, with both sets of triggers conveniently beneath your index and/or middle fingers. What is the crisis? The primary controls are very conveniently placed for that.
Yes, the D-pad and face buttons are directly beneath your analog pads, but how hard is it, really, to reach them? And if it's a D-pad or Face-button heavy game...just shift your hands down. Sheesh.
I can't really comment on the ergonomic placement of the sliders, because I haven't used it. But it really comes down to comfortable access to other functions too. Is it going to be friendly to players who are used to going from a low right stick up to the A/X (or A/B in Nintendo's case)? Will it feel good to go from a high right stick down to the A button, or is the de-facto button now going to be the Y button? I think it really just depends on how it shakes out in-game. But it would obviously be better for the psychological factor if the right stick was below the face buttons.