so boring with no news all the time...
That's pretty much how it's going to be until E3. Sucks I know.
so boring with no news all the time...
That's pretty much how it's going to be until E3. Sucks I know.
GDC is just around the corner!
Though I think we have a better chance of a leak in March than an official release of information.
I want them to get down 3DS/Wii-U connectivity, because I want their to be a Pokemon Stadium 3 for Wii-U where all the functions from Stadium 1, and 2 are present.
It'd be pretty crazy if they added where you can stream your 3DS Pokemon game directly to the TV with the Wii-U.
GDC? (I must be out of the loop)
GDC is just around the corner!
Though I think we have a better chance of a leak in March than an official release of information.
How huge are the reveals usually at the GDC?
How huge are the reveals usually at the GDC?
There'll be a Nintendo Direct at the end of March, too (though that'll focus on 3DS most likely).
It'll be fabulous 3DS news that people are happy for but not excited about because we'll be screaming GETTOTHEGODDAMNWIIU...and then after an hour of that, Iwata will finally say, "Regarding the Wii U -" and then be cut off by static, the image being replaced by Reggie's unwavering smile and piercing gaze. For 45 minutes, the man will stare into us, through us, his eyes like tiny twin laser beams boring through every last layer of our cognitive sanity as we bare our souls to him, offered up as sacrifice in blind hope for some small tiny morsel of real, tangible news.
And then...and then at the end, he'll simply mutter, "Wait till E3."
How huge are the reveals usually at the GDC?
It'll be fabulous 3DS news that people are happy for but not excited about because we'll be screaming GETTOTHEGODDAMNWIIU...and then after an hour of that, Iwata will finally say, "Regarding the Wii U -" and then be cut off by static, the image being replaced by Reggie's unwavering smile and piercing gaze. For 45 minutes, the man will stare into us, through us, his eyes like tiny twin laser beams boring through every last layer of our cognitive sanity as we bare our souls to him, offered up as sacrifice in blind hope for some small tiny morsel of real, tangible news.
And then...and then at the end, he'll simply mutter, "Wait till E3."
Last year's reveals:
http://www.wired.com/gamelife/2011/03/iwata-keynote/
Hey, so long as we hear something about Luigi's Mansion, Fire Emblem, Animal Crossing and/or Mario Tennis I'm good. Wii U can wait.
...
Damnit, share all your secrets!
EDIT: OT but holy what!? Japan has only two 3DS games announced for FY12Q1 (FE and Mario&Sonic)?
...
Why?
Rösti;35210141 said:Some people wanted to see more GUI designs, so I made one. This is for TV only.
Default screen, elements you can modify. Note: I borrowed the 3DS News banner from nintendo.co.jp.
.
MGS5 and Mother 4? A bit much, dude.
3DS one is single player focused or something...
Really? I didn't realize that we knew that much about either of the games. If that's true, my hype just dropped considerably.
...
Why?
3DS one is single player focused or something...
I'm interested in younger people's perspective: what do you think of 8/16 bit games? Have you played those as well?
I was 20 when the Wii came out btw.
Eh? No.
It's already gotten more than that, and there's quite a few announced that are coming out soon.
Well its not like they have ever done a direct port of their console games when putting them on handhelds. It would need a completely different engine anyway, so what would be the point unless they were going to do something different from the console game?
3DS one is single player focused or something...
"Currently Sakurai's thought process is focused on the notion that a portable experience is a more personal one. Only one player is likely to be using a portable system, and it might be interesting to allow that player to customize Smash Bros. fighters on the 3DS, which could then be brought over to the larger world of a home console Smash Bros. Sakurai's thinking is that an element of communication between the two versions will make both better. "
http://ds.ign.com/articles/117/1174428p1.html
"Currently Sakurai's thought process is focused on the notion that a portable experience is a more personal one. Only one player is likely to be using a portable system, and it might be interesting to allow that player to customize Smash Bros. fighters on the 3DS, which could then be brought over to the larger world of a home console Smash Bros. Sakurai's thinking is that an element of communication between the two versions will make both better. "
http://ds.ign.com/articles/117/1174428p1.html
source?
So let's think about this for a sec:
- Nintendo is seemingly making their online network for 3DS/Wii U more unified
- 3DS/Wii U connectivity in mind
- Plans for cross-platform content between 3DS/Wii U
They might as well just represent both systems under the same brand. Why not change the name of Wii U to Nintendo HDS? Dual meaning! High Definition System and Home DS. (I don't remember this being suggested yet -- sorry if I missed it like a nub.) It wouldn't necessarily be too confusing, the same way the iPad isn't necessarily confused with the iPod. I mean, it has the same kind of obvious differentiation: one's the big one and the other's the small one. At least this way no one will think it's just a new controller for the Wii. Then in ads all they have to do is mention that HDS is "backwards compatible with all Wii games and accessories" and also plaster it on every side of the box so it can't be missed. Solved.
Or they could just call it the Nintendo SnuggleBunny and call it a day.
I'd still buy it.
Don't mean to resurrect this topic, but... if all that the uPad were predominantly used for was to hold the HUD, I would be disappointed as all hell. In fact, that would make me regret buying the thing. So I hope folks are wrong when they suggest that this is how developers should mostly use it.
I'm prepared to be wrong, though. Sometimes I'm shocked by how often developers don't want to rock the boat.
Don't mean to resurrect this topic, but... if all that the uPad were predominantly used for was to hold the HUD, I would be disappointed as all hell. In fact, that would make me regret buying the thing. So I hope folks are wrong when they suggest that this is how developers should mostly use it.
I'm prepared to be wrong, though. Sometimes I'm shocked by how often developers don't want to rock the boat.
There's definitely an old pattern of thinking that should have transitioned around the time of Wii (and perhaps DS) that really hasn't. It's the idea that a game or software has to make use of the whole of a system.
This made sense generations ago (or the current gen of HD consoles) but now that most systems are loaded with peripheral sensors, inputs and outputs it's really an outdated methodology. Like the 3DS doesn't fair so well using 3D and motion sensing, this isn't an oversight in the least, you can simply turn 3D off but it illustrates that you shouldn't try to use everything and instead use the different mechanisms as ingredients to your game. Likewise I don't expect or at least hope not to see Wii U games using motion sensing, touch screens and dual analog all at the same time. A smart dev will play it to their strengths. If that means going full dual analog and sticking a map on the second screen then that's fine. What I'd be far more worried about is the concept of "waggle" or unnecessarily trying to use novel features for the sake of using them.
One genre I'm interested in on the Wii-U is team sports games like Madden, Fifa, and Pro Evolution Soccer. Picking plays on the touch screen is a given, but what about real time control? Developers should already be messing around with this on the Vita, but I was always disappointed that they never really tried with the DS.
One worry I have in general though is western third parties not knowing what to do with the touch screen. Some indie devs and most Japanese developers already have experience through the DS and iOS gaming, so they might actually be at an advantage. As usual it will probably take Nintendo to put out one of their franchise games as an example.
You know that's gonna happen for a lot of the early games, especially the third party ports.
By the way, out of all the ports confirmed to be coming, has anyone thought up useful touch screen uses for any of them?
There's definitely an old pattern of thinking that should have transitioned around the time of Wii (and perhaps DS) that really hasn't. It's the idea that a game or software has to make use of the whole of a system.
This made sense generations ago (or the current gen of HD consoles) but now that most systems are loaded with peripheral sensors, inputs and outputs it's really an outdated methodology. Like the 3DS doesn't fair so well using 3D and motion sensing, this isn't an oversight in the least, you can simply turn 3D off but it illustrates that you shouldn't try to use everything and instead use the different mechanisms as ingredients to your game. Likewise I don't expect or at least hope not to see Wii U games using motion sensing, touch screens and dual analog all at the same time. A smart dev will play it to their strengths. If that means going full dual analog and sticking a map on the second screen then that's fine. What I'd be far more worried about is the concept of "waggle" or unnecessarily trying to use novel features for the sake of using them.
Don't mean to resurrect this topic, but... if all that the uPad were predominantly used for was to hold the HUD, I would be disappointed as all hell. In fact, that would make me regret buying the thing. So I hope folks are wrong when they suggest that this is how developers should mostly use it.
I'm prepared to be wrong, though. Sometimes I'm shocked by how often developers don't want to rock the boat.
Well we saw it used for targeting in Killer Freaks, and GRO used it for a few different things. I don't think there is too much to worry about in redundant HUD usage.
I know, I know. Call it pessimism. But it's actually my biggest concern with this system, that it's potential will be completely unrealized. Just as it happened with the Wii.
I kinda think the lack of 1:1 motion from the beginning played a part with that along with the market that became the dominant consumer base for the console.
Circle pads are a downgrade from analog sticks. the 3DS one makes me sick, and I can't imagine the Wii U pads being much better. In a game like Smash Bros, I'd like some precision.
I think Smash would play like shit with that controller.
I'll be using the classic controller/third party gamecube controller.
During the short times I've managed to get my hands on a 3DS, it really felt awkward using the circle pad.
After seeing them using those for the WiiU, I was desperately hoping this was just a matter of familiarization. Oh well... :/ Hopefully, they scratch them.
I absolutely loathe them. I cannot get used to them at all. I tried playing Pilotwings and SM3DL and did not have an enjoyable experience because of the circle pad. I really do hope they change to sticks in the final version.
FFS, LOOK AT THE CONTROLLER AGAIN, FOLKS.
Compared to THIS:
3 things that immediately are visibly apparent:
- rubber circle near the perimeter for the ability to grip that isn't present on the 3DS pad
- protrudes from the unit MUCH more than the 3DS pad, offering better leverage
- wider recessed circle surrounding the pad, providing greater accuracy and range of motion than the 3DS pad
So let's please please PLEASE stop acting like it's the same god-damn thing when it's clearly, even just from VISUAL INSPECTION, leaps and bounds better.
... srsly? Looks like I have to post this in YET ANOTHER THREAD.
Eventually, everyone will get tired of seeing this re-posted and stop parroting the same bile about circle pads automatically making the controller a downgrade or a mistake, as though it were the exact same thing in use on the 3DS.
this is better
Eventually, everyone will get tired of seeing this re-posted and stop parroting the same bile about circle pads automatically making the controller a downgrade or a mistake, as though it were the exact same thing in use on the 3DS.
this is better
I'm not saying you're wrong, but basing your reasoning on a comparison pic won't do this argument any end. It say's almost nothing about how it will function game-per-game vs a traditional stick, it say's nothing about the feel or limitations. All you have is basically a hope and a prayer that this pic guarantee's you a marginal performance improvement. Again, not saying your wrong because I haven't used the Upad, but it's hardly makes a solid case.
All people can really do is base their experience on real world benchmarks which is the 3DS and alternative analogs. And in that comparison (even with adaptation and game tailoring) more people prefer the traditional stick. But I'll personally remain cautiously optimistic.
this is better