yeah, we allready knew.
That was known - I think there was a thread for this, too
This is what I get for being lazy and not reading the previous pages.
yeah, we allready knew.
That was known - I think there was a thread for this, too
Cool new Scribblenauts video showing how the GamePad helps playing this game thanks to the virtual keyboard:
http://www.youtube.com/watch?v=A8-5viOFWhA&feature=player_embedded
It also shows how you can use a zoom feature a la angry birds, without relying on multitouch.
Checking platforms supported by UE4
(some surprises there)
Cool new Scribblenauts video showing how the GamePad helps playing this game thanks to the virtual keyboard:
http://www.youtube.com/watch?v=A8-5viOFWhA&feature=player_embedded
It also shows how you can use a zoom feature a la angry birds, without relying on multitouch.
Will the Wii U support downloading a game off the disc? Scribblenauts looks great but it's the type of game I'd play in short bursts so having it on my system would be ideal.
Let's hope all "Off TV" games will be available as DD titles.Probably not, but maybe I'll be allowed to purchase it as a DD title.
But he's saying that OOE doesn't have a performance hit if you're running code intended for sequential execution. And I'm inclined to agree. Pretty much all modern PC CPUs switched over to OOE without any drama whatsoever, even when running intensive programs designed years ago. It's not a change in architecture as much as it is undisputed improvement in every way over in-order execution.
But that's irrelevant really. You're saying that having OOE on the CPU will mean "lazy ports won't look any better", which isn't true, as how good games look is pretty much entirely down to the GPU.
Checking platforms supported by UE4
(some surprises there)
Hmm, been following these threads from the start and I'm sure it has been mentioned a few times by much more intelligent folk than myself that if ports aren't optimised to take advantage of OoOE, then they'll not see any advantage from it. Maybe I'm mistaken or that's since been debunked while I wasn't looking And perhaps I should have said "perform better" instead of "look better"?
Either way, and back to my original point in response to ECs post: I didn't know we were now assuming the CPU was behind the times. I thought the current thesis was that it was modern features but lacking clock speed - hence what I wrote.
Playstation 4 or Xbox 720 not on the list maybe ^^
Unless they introduce crappy LBP-style floaty-jumping
Let's hope all "TV off" games will be available as DD titles.
Are the scribblenaut games good? I mean, they are quite clever, but is it just a case of trial and error until you have discovered the right object to continue?
I was just checking out the HUD thread. I wonder if it turns out with no HUD on the TV and everything on your GamePad will people soon miss having everything on one screen?
I guess you cannot get rid of somethings on screen right? Racing games needing maps or Fighting Games needing health bars - I don't see them being moved to the gamepad do you?
I think its more likely that Wii U is on the list was the surprise.
Playstation 4 or Xbox 720 not on the list maybe ^^
I think its more likely that Wii U is on the list was the surprise.
Checking platforms supported by UE4
(some surprises there)
Checking platforms supported by UE4
(some surprises there)
With all those disappointments that have been since the Wii-U reveal, I believe that no matter what they do the 13th, it will blow my already blewn mind. This leads me to think: Could the E3 NintendoLand firework-fail be a planned nosedive to keep expectations as low as possible, or does Nintendo just think so different?Shadowplay or hybris?
I'm on the phone, but a mix of both and condemned.Aight. That eases my mind. Thanks.
How does it play btw? Smooth like half-life or sluggish like resident evil?
sounds shady, hope its real and does not turn out to be another "Sadness"
sounds shady, hope its real and does not turn out to be another "Sadness"
UE4 is an engine with next gen features. It's graphics will truly shine on the platforms it targets.Epic has said UE4 is super scalable. They said it as recently as a few days ago when talking about Fortnite, and how they designed the graphics to make them fit on almost any platform.
But I know they've also said UE4 is for tomorrow's super powerful platforms that aren't even announced yet.
Can anyone explain the contradiction of these two statements?
E3 directly appeals to shareholders. 'Planning' a nosedive is them basically saying "we're going to make our company less valuable for X period of time". It makes no sense for a public company to play mind games with finances.
Im guessing NSMBU will not have online coop and no online leaderboards.
Such a missed opportunity and does not instill confidence in Nintendo's commitment to online.
I really hope a unified online system is announced soon with details including in game OS level chat available at launch.
Mario with leaderboards and some simple speed run and score based achievements would be sweet. Instantly and easily increases the replay value.
To me this is the future of mario. Return of a proper score system and online features. I would love to be able to see crazy top speed runs and score maximizing plays.
You can't just depend on the flash like that though, like for the maximum RAM usage game scenario posted you'd need to wipe the game out of memory any time you used one of the OS apps (like the 360 for most functions) cause you don't have enough flash to swap the game to. For the flash as swap ideas to work you'd need at least the amount of RAM of the largest chunk that will be swapped out. Just using it directly as a pseudo pool of RAM would be too slow.
That said if the SLC tidbit is true then I imagine it'd be used for...well something with a lot of writing, hopefully something more efficient than the virtual memory ideas that have been tossed around. MLC is decent enough these days (fast enough and cheaper), the main reason to use SLC is the increased amount of write cycles.
The most obvious use I can think of would be a disk cache. If it's there for any game to use it'd need good write endurance, and it'd be faster to read from than the optical drive or any other storage. Probably a stretch if you're relating it to RAM usage, but it could help (in the game space) if more data could be streamed rather than loaded all initially.
This is a WiiU thread, soooooooooo...
Epic has said UE4 is super scalable. They said it as recently as a few days ago when talking about Fortnite, and how they designed the graphics to make them fit on almost any platform.
But I know they've also said UE4 is for tomorrow's super powerful platforms that aren't even announced yet.
Can anyone explain the contradiction of these two statements?
While I agree with you on this specific point, Nintendo keeps information close to their chests, valuing competitive advantage secrecy more than short term stock level.E3 directly appeals to shareholders. 'Planning' a nosedive is them basically saying "we're going to make our company less valuable for X period of time". It makes no sense for a public company to play mind games with finances.
Iwata last june talking to analysts said:"As people in the industry have observed what we have done in the past, if we prematurely disclose our development information, it is possible that products with similar concepts could be launched before Nintendo itself can finalize and launch the products," explained Iwata. "Please understand that Nintendo cannot elaborate on what we are working on until the time we are ready to make the official announcement, because doing so would negatively affect the real impact of our products when they are released into the market."
Epic has said UE4 is super scalable. They said it as recently as a few days ago when talking about Fortnite, and how they designed the graphics to make them fit on almost any platform.
But I know they've also said UE4 is for tomorrow's super powerful platforms that aren't even announced yet.
Can anyone explain the contradiction of these two statements?
Checking platforms supported by UE4
(some surprises there)
They also said it can be ported by a third party http://www.videogamer.com/news/unreal_engine_4_games_could_be_ported_to_wii_u_epic.htmlYou do realize Iherre is a developer, right?
Is it actually illegal?
Or just not a nice thing to do to your investors?
They also said it can be ported by a third party http://www.videogamer.com/news/unreal_engine_4_games_could_be_ported_to_wii_u_epic.html
Maybe 3rd party UE4 games are in development for wiiu?But then it wouldn't be on a list of supported platforms, would it?.
Edit: my phone doesn't like the multi-quote button atm, hence all the double posts. Sorry :/
But then it wouldn't be on a list of supported platforms, would it?.
Edit: my phone doesn't like the multi-quote button atm, hence all the double posts. Sorry :/
Maybe 3rd party UE4 games are in development for wiiu?
Yeah that would explain Epic's stance of wiiu not being a 'targeted' platform but a 'supported' one just like the vita is for UE3.Sorry, thought u meant that them saying '3rd parties could port it' could explain why lherre has possibly seen it on a list. I misunderstood.
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Also, maybe lherre is being sarcastic
Yep, a Nihei/Blame! vibes...and I quote...loving the artwork, it reminds me of
and
mixed together LOL
Sorry, thought u meant that them saying '3rd parties could port it' could explain why lherre has possibly seen it on a list. I misunderstood.
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Also, maybe lherre is being sarcastic