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Wired (Chris Kohler): "The Era of Japans All-Powerful Videogame Designers Is Over"

HIDEO KOJIMA’S EXIT from Konami isn’t just the end of Metal Gear as we know it. It’s the end of the era of big-name directors running the show in Japan.

From all appearances, the groundbreaking director of the influential, often brilliant Metal Gear Solid games will be done with his longtime employer Konami very soon. The publisher says Kojima will stay on to finish his magnum opus Metal Gear Solid V, which ships in September. But Silent Hills—a collaboration with film director Guillermo Del Toro and Walking Dead actor Norman Reedus announced to great fanfare in August—is dead. Looks like Kojima and Konami are splitsville.

It may not be a stretch to say that there will never be another Kojima, no one creator who holds such sway over a massive big-budget gaming enterprise. It’s too expensive, too risky a business to be left up to the creative whims of a single auteur. But that’s precisely what the Japanese game business was, for a long time. Kojima’s exit just puts a period on it. The era of the Legendary Game Designer producing massive triple-A games at Japanese studios is officially over.

As one of the world’s most famous game directors (based entirely on the strength of his signature game series), Kojima had had quite the sweetheart deal going on since Metal Gear Solid struck gold on the original PlayStation. His development company Kojima Productions was created as a Konami subsidiary, operating semi-autonomously. Now the Kojima Productions website redirects to Konami, its Twitter is gone, and its US operation has been renamed Konami Los Angeles.

Most of Japan’s most famous game designers already have split from the publishers that made them famous, opening studios of their own. Capcom’s powerhouse producers Shinji Mikami (Resident Evil) and Keiji Inafune (Mega Man) are long gone. Tomonobu Itagaki (Ninja Gaiden) is no longer with Koei Tecmo. Castlevania chief Koji Igarashi left Konami last year.

Kojima was the one major holdout, probably because of how Kojima Productions was set up. The games he created there were blockbusters, but they also were (not to understate the case) batshit crazy; Metal Gear was synonymous with elaborate, tangled storylines that took dozens of hours of elaborately produced cinematic scenes to unfold, and even then you weren’t quite sure just what had happened.

There was a place for a maverick like Kojima in yesterday’s big-budget gaming world, but as releasing these games becomes riskier and riskier, companies need to place surer bets and leave less room for error, and that place gets narrower. When you’re only producing one or two of these games per year, can you really leave them in the hands of a single iconoclast?

Square Enix, the company behind the Final Fantasy franchise, is another major Japanese game publisher that, if its recent actions are any indication, has reached this conclusion. In March, it released a demo version of its most notorious bit of vaporware, Final Fantasy XV. (Seriously, if you haven’t been following along, this game was announced in 2006.)

Final Fantasy XV, too, previously was the domain of Square Enix’s last remaining Big Name Director, Tetsuya Nomura. But after years of development hell, he quit (or was asked to quit) the project and replaced by upstart director Hajime Tabata, whose smaller-scale Final Fantasy games on the largely forgettable Sony PSP platform turned out to be, against all expectations, the best-received series entries of the last decade
.

More telling, the tiny slice of Final Fantasy XV that Square Enix released was less of a demo, more of a widespread alpha test. Following its release, Square Enix launched a massive, worldwide survey, asking players to recount in exhaustive detail their experiences with the demo.

What happened next was even more surprising: Tabata shot an 84-minute video in which the survey results, broken down by territory, were dissected and chewed over bit by bit. Then, he announced that Square Enix would be releasing a version 2.0 of the demo, with several substantial gameplay tweaks that incorporate fans’ feedback.

It would be difficult to overstate just how profoundly weird this is, after decades of Final Fantasy games coming together in total secrecy in an office in Tokyo before being released fully-formed to the world. But unlike Kojima, who hasn’t produced a flop, Final Fantasy‘s sales and critical reception have been declining sharply over the last couple of console generations.

Square Enix has got the message: There’s a disconnect between what its Final Fantasy teams are producing and what players around the world respond to. So it’s crowdsourcing the development of XV. It will leave nothing to chance. It’s a self-effacing design philosophy, less the Great Director handing down his masterwork and more of a Facebook game, in which something is thrown out there, banged around and tweaked based on the data. (Okay, okay, Final Fantasy ain’t FarmVille—yet.)

Granted, this wasn’t the perfect way to go about it, since the only way you can get your hands on the demo is to buy Final Fantasy Type-0, the game with which it is included, at full price. So the survey results are from a self-selecting group of people who by definition already purchase Final Fantasy games. But it’s a start.

But is it too little, too late? The Japanese triple-A game looks like it’s headed towards an extinction event. The new consoles are selling poorly there, while mobile games with pseudo-gambling mechanics explode.

Meanwhile, the console makers are finding that it’s a buyer’s market out there. Capcom is producing Street Fighter V, but as a PlayStation exclusive produced in partnership with (read: probably bankrolled primarily by) Sony. Nintendo has the survival-horror game Fatal Frame as a Wii U exclusive (and has its publisher Tecmo Koei making Legend of Zelda spinoffs).

To the extent that auteur-driven triple-A games (in Japan and beyond) survive, this is probably how it will happen. The economics are different when you actually make a game console—the game doesn’t need to be profitable in and of itself, if it can create a virtuous cycle by which more fans buy your console because of its exclusivity.

But at independent software makers? To the extent they produce massive blockbusters at all, expect them to be designed by committee, crafted to alienate as few people as possible. If you want to be an auteur, you can do it on your own dime.

Source
 

McDougles

Member
That's, like, the entire article copy+pasted.

OT: Rulers can't lead forever. Who knows what the future entails, even if the trend skews towards mobile right now.
 

Tagyhag

Member
I don't think anyone can argue that Japanese development is as strong as it was 15 years ago and before, but there's still lots of great games pumping out.
 

HeelPower

Member
FFXV is being crowd produced ?

They were just being courteous to the fans and trying to tell them that their opinions matter.

In no way does that imply anything close to crowd sourcing.

Tabata has his own direction for sure.
 

jooey

The Motorcycle That Wouldn't Slow Down
Kojima is still that guy, just not at Konami. Likewise for Sakurai and Miyazaki.

Kojima: We're not even halfway to proving that.
Sakurai: Bankrolled by Nintendo helps.
MIyazaki: Do you even know what he looks like?
 
I somewhat agree.

Miyamoto is more on the back lines, Kojima's having his troubles, Square Enix's big names are on mobile games or just gone.

Though these big names do still exist their games don't have as much pull in the current market.
 
Final Fantasy XV, too, previously was the domain of Square Enix’s last remaining Big Name Director, Tetsuya Nomura. But after years of development hell, he quit (or was asked to quit) the project and replaced by upstart director Hajime Tabata, whose smaller-scale Final Fantasy games on the largely forgettable Sony PSP platform turned out to be, against all expectations, the best-received series entries of the last decade

So we just ignore that he's instead co-directing KH3?

MIyazaki: Do you even know what he looks like?

Like this

miyazakiail0m.jpeg
 
FFXV is being crowd produced ?

They were just being courteous to the fans and trying to tell them that their opinions matter.

In no way does that imply anything close to crowd sourcing.

Tabata has his own direction for sure.

So they aren't changing/tweaking the game/demo based on feedback?
 
Pretty sensationalist, full of assumptions of certain games/publisher/developer's internal development process & downright wrong about crowdsourcing.

Okay, Kohler.

Whatever you say.
 

Kai Dracon

Writing a dinosaur space opera symphony
The new triple-A game from Japan seems to be fast becoming what would have been considered a "mid tier" game from a generation or so ago. Judicious production values that don't break the bank. Aimed at the pure gaming audience over casual cinematic appeal. Stuff like Dark Souls, Bloodborne. Platinum titles, even The Evil Within. Plus fighting games.

And that seems just fine, because budget wise those games are not so huge and bloated that they must cater to the lowest common denominator and sell 10 million to turn a profit. And so these games are still the territory of the "auteur".
 
I noticed a severe lack of "Nintendo" in that article. Makes sense,as guys like Miyamoto and Aonuma are still household names and still going strong.

And I just realized he's besties with Evilore, which means we're all getting banned.
 

Zophar

Member
The author sort of misses that most of those big name auteurs are still finding work or doing projects, and that new "auteurs" like Tabata and Hidetaka Miyazaki are emerging. The designers will live on to the loss of the publishers who have nudged them out.
 

Dr. Kaos

Banned
So games like Bloodborn doesn't matter in their universe ?
Only MGS and FF ?
Rofl.

Bankrolled by Sony, same as SFV and the others mentioned in the article.

They forgot Kamiya's gone from Capcom too.

Miyamoto is still powerful at Nintendo but he doesn't direct much anymore. He's more of a consultant to other directors. In any case, Nintendo is the usual exception, like they always are.

It really fucking sucks that the japanese gaming market is pseudo-gambling mobile shit now. My last hope is that VR will bring a renaissance to Japanese big-screen gaming and their videogame industry.

I can't see any other way out of the abyss for them.
 
Er... FFXV's development isn't being crowdsourced.

He's probably referencing the FFXV demo and changing the game based on feedback. The 2.0 patch changes they just released was half stuff they were going to do anyway (different VA), and half changes based on player feedback.

I guess Miyazaki is the last auteur of Japanese video games.
 

LiK

Member
Lots of big names left but many long time creators of certain series like Pokémon, Gran Turismo, Monster Hunter, Smash etc are still involved with their franchises. They might not be household names like Kojima but I wouldn't say we lost them all.
 
He's probably referencing the FFXV demo and changing the game based on feedback. The 2.0 patch changes they just released was half stuff they were going to do anyway (different VA), and half changes based on player feedback.

User-testing is part & parcel of game development. Being public about the results doesn't change that fact.
 
Yup, it's becoming like the end of "New Hollywood" over there. Unless you're getting GTA V-level sales, only getting a return on investment every 4 or 5 years isn't going to be sustainable. With current budgets what they are, it's the Ubisoft/Activision model that is working, as much as we don't like it. By and large, Japanese third parties have not yet been able to adapt to that.
 

Kagari

Crystal Bearer
He's probably referencing the FFXV demo and changing the game based on feedback. The 2.0 patch changes they just released was half stuff they were going to do anyway (different VA), and half changes based on player feedback.

I guess Miyazaki is the last auteur of Japanese video games.

I would not say it was half. Only a few things they mentioned were things they didn't think of. Everything else was already planned because they released a half-baked demo.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
hes not wrong per se, even if you cite one or two examples (probably because there arent many more these days)

but we already knew that japanese game development pales to what it used to be. it is what it is
 

geordiemp

Member
Looking at typical monthly sales charts the Japanese influence has been getting lower and lower for quite a while now.

What Japanese made game on consoles is a household name expecting 10 million plus copies in 2015. I cant think of any.

the triple AAA big stuff is COD, FIFA, GTA, BF, Destiny, Minecraft

Maybe there is a trend to follow what studios do in the rest of the world, or more likely a focus on mobile....

Seems pretty accurate and been on the cards for a while....
 

Trogdor1123

Member
Seems pretty accurate to me. Not sure if its just that we are losing lots of major names or if we are about to see a new batch of them arise that are more connected with the current situation. I lean towards the latter.
 
I somewhat agree.

Miyamoto is more on the back lines,

The difference with Nintendo is they actually care about there developers

Miyamoto's games ARE Nintendo. And his knowledge and experience and Nintendo's willingness to support him have kept Nintendo's game quality high.

That's what your supposed to do... take care of your stars, while letting the stars teach and raise the new generation so they can produce high quality products when the stars retire.

The other Japanese companies saw $$$ signs with their IPs instead of the talent that created them. They didn't realize that without the talent their IPs would be worthless.
 
It'll be interesting to see if Miyazaki will ever be allowed to branch out beyond a Souls game, considering how successful those games have become. Kind of like how Kojima couldn't get anything made outside of MGS.

He was the director of 2 Armored Core games but that was before the creation of Demon's Souls though.
 
I don't know about this... I mean, the creative minds of these developers are still out there, they just aren't with the big, known and recognized publishers like we're used to. I mean, Kojima could still be an industry titan if he wanted to go do his own thing with another pub, or if he went indie.

Plus, we still have Sakuri, Miyazaki and many other well renouned developers pumping out great games and experiences. Sure, they may not be called "autuers" like Kojima is by many, but that doesn't mean they are any less brilliant in their own rights.

The sensationalism is strong with this article.
 
Strange, been in NeoGAF for five years and this is the first time I heard of this.

Doesn't come up very often since most people just post some highlights from the article. Can't imagine a mod straight up banning someone for it or anything, but it's kind of a crummy thing to do since sites survive on clicks.
 
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