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Wired (Chris Kohler): "The Era of Japans All-Powerful Videogame Designers Is Over"

LiK

Member
It'll be interesting to see if Miyazaki will ever be allowed to branch out beyond a Souls game, considering how successful those games have become. Kind of like how Kojima couldn't get anything made outside of MGS.

He's president of From now so he has way more authority than Kojima did in Konami. Judging from his interview in the official guide, we should hope he continues to be able to make games rather than dealing with the business side of things.
 
He was the director of 2 Armored Core games but that was before the creation of Demon's Souls though.

Well yeah, but I'm talking about now.

He's president of From now so he has way more authority than Kojima did in Konami. Judging from his interview in the official guide, we should hope he continues to be able to make games rather than dealing with the business side of things.

When I say "allowed", I'm referring to publishers who are willing to fund a game from his team that isn't like a Dark Souls game. I hope so, because I've enjoyed From's games for many years.
 
It'll be interesting to see if Miyazaki will ever be allowed to branch out beyond a Souls-type game, considering how successful those titles have become. Kind of like how Kojima couldn't get anything made outside of MGS.

Miyazaki was promoted to president of From Software. He has bigger influence in the company now than before...
 

Nibel

Member
There are still a bunch of 'big' directors in Japan, and they are still as powerful as a decade ago; the author just doesn't know them.
 

Ridley327

Member
Really odd dig on the PSP in the article. I get that the software sales were woeful outside of Japan, but it's a hell of a stretch to say it's been forgotten.

I was just about to clock this lol! Like suuuuuuure, 80 million is so forgettable. That was a severe weak attempt to shade the psp.

But this article is a damn joke. Especially considering, Nintendo was not mentioned once.

I'd argue that Nintendo is far more producer-driven than they are director-driven, and given how long their series have retained the same producer, it's a system that works really well for them.
 

Deepo

Member
MIyazaki: Do you even know what he looks like?

JqVQAjT.jpg
 

Corpsepyre

Banned
If Kojima steps down from game development, it'll be a MASSIVE blow to the industry, in my opinion. I don't know if he will, or will pursue his career with another developer. I really hope he comes back from all this assery by Konami, and comes back strong. Maybe we can see a new IP someday too. One can hope.
 
I was just about to clock this lol! Like suuuuuuure, 80 million is so forgettable. That was a severe weak attempt to shade the psp.

But this article is a damn joke. Especially considering, Nintendo was not mentioned once.
It was either a terrible attempt to bash the PSP, or Chris Kohler is just a dolt. I can't decide which is more likely. It really just speaks to the stupid sensationalism of the entire article.
 

Chris_C

Member
That's, like, the entire article copy+pasted.

OT: Rulers can't lead forever. Who knows what the future entails, even if the trend skews towards mobile right now.

Yeah, not very nice.


Websites survive on traffic. Why click through when you can read the entire article without going to the website?


Also, I don't think the title or the article itself is sensationalist... though that part about Final Fantasy's development being akin to development on a Facebook game is exaggerated.
 

geordiemp

Member
I'm just laughing my ass off here. Pardon me.

Whats so funny ?

I look at monthly sales charts for console software and its hardly dominated by Japanese games like it used to be....

The Uk chart you have to squint hard to make out the odd Japanese title. Things have changed allot in 10 years.
 
If anything I see Miyazaki at FROM, The continued existence of Platinum and Tabata at Square as the first legit replacements for a lot of the big name Japanese talent that have sort of been the same for the last 10+ years.


Now you would have to be lying to yourself to think the Japanese industry is anywhere near as healthy as it was a few years ago but it does seem we are finally seeing some new faces to a sector of the industry that seemed like it was dominated by the same faces that popped up during the PS1 era.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
At least wait until Kojima's moving plans are revealed, christ Kohler. Got to hit that sensationalist reaction button though.
 
Miyazaki was promoted to president of From Software. He has bigger influence in the company now than before...

I'm well aware....but Sony and Bandai Namco publish Miyazaki's games. I'm hoping the Japanese publishers give him a chance to move beyond Souls-like games if he's interested in trying something new.
 

fritolay

Member
Similar comparison to movie industry. You make company money, you can get more demands met. You stop bringing the money in, you going to lose that power.

End of era because those guys aren't bringing in the same type of money they once did. (adjust for cost of living or not)
 
With the exception of Kojima for MGS, Ueda for Ico/Wander, Miyazaki for the first Demon's Souls & probably a few others I can't remember off the top of my head, are there even many 'autuers' & 'all-powerful directors/designers' in major Japanese game development?

Game development in general has always had its 'superstar devs', but that's really just partly branding. Rarely are we privy to the inner details of said game development that we can assertively say "this game is the way it is because super-star director/designer developer!"

Just like every major game, there's dozens to hundreds of unsung heroes behind the scenes.
 

QaaQer

Member
Why is it hard to believe that ffxv is going to rely heavily on feedback and playtesting and complaints to inform game design just like ffxiv and ffxiii-2 or just about any AAA retail console release going forward?

They need to sell 5-10 million copies of that game so they better know what the majority of retail $60 game buyers want.
 

Laconic

Banned
Bring it on.

The sooner we kill off the "big-budget" machine, the sooner we'll get an industry of creative expressions made relevant video game experiences, again.
 

Haunted

Member
I think the most important point he's making is that these kinds of auteurs still exist, but that they've lost their place in the changing structures of Japanese companies.

The companies previously depending on them realised that they don't need an expert developer with decades of experience, game design knowledge and leadership qualities to put out pachinko/gambling mobile games.

It's an article that was a long time coming. The list of respected (legendary?) game developers that split from their respective home companies is extensive and sobering. Kojima is just the latest.


If anything I see Miyazaki at FROM, The continued existence of Platinum and Tabata at Square as the first legit replacements for a lot of the big name Japanese talent that have sort of been the same for the last 10+ years.


Now you would have to be lying to yourself to think the Japanese industry is anywhere near as healthy as it was a few years ago but it does seem we are finally seeing some new faces to a sector of the industry that seemed like it was dominated by the same faces that popped up during the PS1 era.
This is also an important point, but I think there's still a difference between a generational changing of the guard within a company, and these legendary game designers being ousted/leaving their decade-old home companies.

Something like Splatoon, headed by the next generation of game designers at Nintendo is simply a generational change that has to happen at some point, but the Kojima (and Iga, and Mikami, and Inafune etc) situations would be like Miyamoto or Aonuma suddenly being forced to leave Nintendo.
 

thedan001

Member
I mean, sure, the japanese market for consoles has been struggling

article makes a point to focus on big names leaving/quitting while ignoring the fact some others that have been doing well

still doesn't change the fact the japan's shift to mobiles hit pretty hard

morpheus VR porn = japan's system seller?
 

EMT0

Banned
Nevermind that the lowest point of Japanese console development was probably last gen and that we appear to be past that now.
 

HIR0

Member
I'm well aware....but Sony and Bandai Namco publish Miyazaki's games. I'm hoping the Japanese publishers give him a chance to move beyond Souls-like games if he's interested in trying something new.

Maybe Bandai and Sony won't be publishing his next game or as many of his games. Kadokawa might want a slice of the pie.
 

Kintaro

Worships the porcelain goddess
Naoki Yoshida at SE says hi! He us a superstar that van save se and lead them in the future. Hell, Platinum Games is composed of entirely powerhouse JP directors. Not sure I entirely agree with the article. Somewhat, depending on the publisher, but not entirely.
 

Fbh

Member
He's good but a handful of games does not qualify him for God status.

For me he is.
It's not about quantity, it's about quality. And for me he might have just made a few games but I'd put most of his recent ones as some of the best ever made.

Kojima has been making Metal Gear for decades and personally I don't even think they are that good. MGS1 and 3 sure, but 2 was a dissapointment to many with the new character and stupid plot, 4 was a dissapointment to many as it felt as a step backwards from 3 in terms of gameplay, Peace Walker sucked and now 5 is the first one that seems to be awesome since MGS3
 
Why is it hard to believe that ffxv is going to rely heavily on feedback and playtesting and complaints to inform game design just like ffxiv and ffxiii-2 or just about any AAA retail console release going forward?

They need to sell 5-10 million copies of that game so they better know what the majority of retail $60 game buyers want.

They're responding to feedback, but I seriously doubt it's going to involve changing anything material. It's about balancing and maybe tweaking the timing of moves and such. They aren't going to be adding new characters or changing the story because feedback says some people want a different game than they're making.
 
You have to articulate with a supporting counter argument. One word answers are for 2nd graders

Explain what than more than one word? lol...

The author is proclaiming the state of all japanese developers to be insignificant and non-existent in the market of today,whereas that's clearly NOT the case. Most of those developers have moved on from the big japanese companies and either created their own smaller ones or work at other companies. In terms of budget and world influence sure they aren't the same like the PS1 & PS2 era,but they are not in danger of extinction IN ANY CASE. Either way they will adapt with the market changes.
 

Circinus

Member
Wired said:
...on the largely forgettable Sony PSP platform turned out to be.

What? I thought the PSP was one of the few console systems that really felt ahead of its time. Was a great system with a slick UI and an expansive catalogue of games.

To each their own, but I find it an unusual stance.

There are still a bunch of 'big' directors in Japan, and they are still as powerful as a decade ago; the author just doesn't know them.

Yeah, this is probably true.
 

Toxi

Banned
Nevermind that the lowest point of Japanese console development was probably last gen and that we appear to be past that now.
???

Konami seems to be stepping out of console game development post-MGSV and Capcom's productivity dropped like a rock from last gen to this one.
 
What? I thought the PSP was one of the few console systems that really felt ahead of its time. Was a great system with a slick UI and an expansive catalogue of games.

To each their own, but I find it an unusual stance.

It's not true even then, but I guess it's somewhat more valid from a western perspective.

For Japan, it's definitely untrue.
 

Boss Mog

Member
largely forgettable Sony PSP platform

I feel really insulted by this for some reason. I loved the PSP; still do and it was a fairly successful platform so I don't know why somebody would say that.
 
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