So Hasbro has outlined Wizards of the Coast's new video game (and digital app) plans.
Tl;dr:
1.) They have an internal team made up of game developers poached from major game studios. They will make Magic Digital (the replacement for existing Magic digital games) and eventually D&D's digital implementation. The job postings all appear to be for a Unity based implementation of Magic currently.
2.) They also have a core of producers who will oversee new partnerships to make games based on their IPs. They give examples like an MTG MMO and an AR D&D game, but it's not clear if those are real products.
3.) They will also build a digital and online community tools for their physical games.
Tl;dr:
1.) They have an internal team made up of game developers poached from major game studios. They will make Magic Digital (the replacement for existing Magic digital games) and eventually D&D's digital implementation. The job postings all appear to be for a Unity based implementation of Magic currently.
2.) They also have a core of producers who will oversee new partnerships to make games based on their IPs. They give examples like an MTG MMO and an AR D&D game, but it's not clear if those are real products.
3.) They will also build a digital and online community tools for their physical games.
Source: http://company.wizards.com/article/press/making-movesHasbro said:Making Moves
JANUARY 12, 2017
Since joining Wizards of the Coast last summer, I've had the chance to talk to many passionate employees, partners, and fans about their experiences with our games and their hopes and dreams for our future. We're channeling this passion as we make some exciting moves to bring players bigger and better experiences. The biggest move involves adjustments to and increased investments in our digital teams that will give us the capability and flexibility necessary to fully realize the enormous potential of our games.
Here's what that means:
We are reimagining digital versions of Magic and other Wizards games. We recently created the Digital Games Studio, a group of all-stars led by industry veteran Jeffrey Steefel. Jeffrey's team includes experienced Wizards game designers and industry talent from Dire Wolf Digital, Valve Corporation, Cryptic Studios, Warner Bros. Interactive Entertainment, Activision, BioWare, and many others. The Magic Online team is now included in this group, as well as digital art and game design. They're all thinking about how players might tap mana and prepare spells in the future, and I can't wait for you to see what they're working on.
We will bring our characters and worlds to other games and experiences. What would it be like to throw fireballs as a Planeswalker in an MMO, or quest for treasure with your friends in a D&D augmented-reality game? We want to play games like this too, so we hired David Schwartz, an industry veteran with 25 years of experience leading projects at Microsoft, Electronic Arts, THQ, LeapFrog Enterprises, and Midway Games. He is building a publishing team to explore partnerships and collaborations that will bring Magic and D&D to unexpected settings, genres, and platforms.
We will make your Wizards experiences more efficient, connected, and convenient. From getting matched in a big tournament to tracking your achievements to simply getting friends together for game night, there's a lot that goes into a good experience with a game outside of the game itself. A revamped technology team led by longtime Wizard Arron Goolsbey will be focused on connecting these kinds of in-store and online interactions so you will have cohesive and connected experiences with our games.
These are just some of the changes happening at Wizards of the Coast as we continue our mission to bring people together through their shared love of games.
Stay tuned for more updates and let us know what you think.
--Chris Cocks
President, Wizards of the Coast