you can talk about how current raiding on legion is much better and skill based and i dont think anyone will disagree with you, its not like thats what this topic is about. i see barely anyone decrying the current state of actual wow raids. clearly the raids and scripting themselves are much more impressive and better mechanically
however you gotta keep in mind that the majority of the playerbase at the time of BC merely dreamed of raiding and it was a special thing to encounter. like i basically only raided gruul, kara and mag at all during that whole expansion because i am asocial as fuck and my friends only wanted to pvp so i mostly just pugged everything. therefore i do have fond memories of harder heroics, more lengthy processes for achieving keys and reputations, everything that would prepare you in theory to be able to raid one day. for a lot of people, that WAS the endgame.
thats mostly why i ever want to play legacy. i dont care about how backwards everything is compared to today, i just mostly want a chance to try again and actually push forward into raiding this time. maybe it sucks, but its not like me or 90% of the playerbase would know
Definetly. From a mechanical standpoint, the new raids are much better and raids are much more accesible in general. I also agree that it's something that I might not have time for anymore, but it is something I'd like to see come back.
Part of creating a "living breathing world" at least for me is the idea that hey, we do have things that you can do that ties all these things that we are doing together. That's what these quest lines were about. They were the glue that tied these raids together, and told the story of TBC.
In theory, this was an endgame of sorts for people. The way you were supposed to do it (or at least, the way Blizz imagined you doing it) was getting your ass to cap, then running 5 man and 5 man heroics
Then, you'd find yourself a guild that's around "your level" --> Do Kara, and Gruul --> Do more of the quest --> Mag.... SSC... TK and beyond, all while having this quest line in order to gear newcomers in Heroics.
In reality, it didn't work so well, cause it created a ton of people who could never progres beyond Kara/ZA because they didn't have the numbers to raid. It sucked for a lot of people.
I still miss it though. Gates are obviously non-democratic and rewarded the most hardcore of the hardcore. But it's also something that encouraged connection to the world. I can't see Blizzard designing that kind of content anymore, the people who would actually see it ended up being too low. But, I do think that without that kind of content you lose some of the mysticism around the world -- there being things that you don't know and haven't seen yet, an epic questline your friend is doing and that you haven't done it.