Link: https://www.wsj.com/articles/why-a-75-billion-business-is-getting-out-of-the-hiring-game-1491838235
Free version of the article: https://www.msn.com/en-us/money/mar...stry-is-powering-down-on-employees/ar-BBzF4sg
It's a very long article so I'll summarise what I can. The theme of the article is how contractors make up a large number of the workforce in the video game industry.
- Rocket league staff had 40 to 50 contractors and 70 permanent staff and a revenue of $110 million in its first year.
- 300 people out of the 2000 that made Call of Duty: Advanced Warfare were independent or contractors.
- About 70 contracting firms are in the credits for FFXV
Excerpt:
- The videogame industry is indicative of a wider shift towards project based work for other industries according to a game studies professor Casey O' Donnell at Michigan State University.
- Adrienne Hunter, a contract worker for Nintendo of America has worked there on and off for six years. Permanent jobs rarely came by and offered few advancement opportunities.
Excerpt:
- Panic Button LLC of Austin, Texas were contracted to port Rocket League to PS4 Pro and Xbox One. They have 25 employees working with as many as six clients at a time.
- Psyonix is looking for a contracting firm to help manage the game server's capacity due to complaints of server problems.
The rest of the article just talks about a lot of outsourcing work that Psyonix does.
Excerpt:
Excerpt:
Free version of the article: https://www.msn.com/en-us/money/mar...stry-is-powering-down-on-employees/ar-BBzF4sg
It's a very long article so I'll summarise what I can. The theme of the article is how contractors make up a large number of the workforce in the video game industry.
- Rocket league staff had 40 to 50 contractors and 70 permanent staff and a revenue of $110 million in its first year.
- 300 people out of the 2000 that made Call of Duty: Advanced Warfare were independent or contractors.
- About 70 contracting firms are in the credits for FFXV
Excerpt:
The videogame industrys contractor-heavy model resembles Hollywood studios, which hire temporary workers ranging from directors to actors to publicists to make a film and have few long-term obligations after its release.
The difference between games and movies is that longtime work practices and unions in Hollywood provide a safety net for many actors and writers, whether on the job or between projects. People who make videogames are often hired quickly through Craigslist and gaming website Gamasutra or by word of mouthand then are let go just as fast.
Companies say the result is just-in-time production fueled with human capital. By outsourcing low-value work or renting high-value expertise needed for a short time, game makers like Psyonix can focus on what they do best.
- The videogame industry is indicative of a wider shift towards project based work for other industries according to a game studies professor Casey O' Donnell at Michigan State University.
- Adrienne Hunter, a contract worker for Nintendo of America has worked there on and off for six years. Permanent jobs rarely came by and offered few advancement opportunities.
Excerpt:
When dozens of testers crowded through the exit of the high-security room to take company-mandated breaks from trying games that were about to be released, the testers sometimes mooed to show they felt like cattle, according to Ms. Hunter. She now works as a design director at a virtual-reality startup.
Nintendo spokesman Charlie Scibetta says the company treats all people with the same respect, regardless of their employment status. The game maker uses a hybrid approach of full-time and contractor positions so we can staff up quickly when needed, he adds.
Mr. Scibetta says about one-third of Nintendos full-time, entry-level positions in the past five years were filled by former contractors.
- Panic Button LLC of Austin, Texas were contracted to port Rocket League to PS4 Pro and Xbox One. They have 25 employees working with as many as six clients at a time.
- Psyonix is looking for a contracting firm to help manage the game server's capacity due to complaints of server problems.
The rest of the article just talks about a lot of outsourcing work that Psyonix does.
Excerpt:
The debate over contractors versus employees never ends because videogame production costs are high, prices are stagnant, players are fickle, and the industry is awash with talent. Psyonix wont disclose its revenue from Rocket League beyond the games first year or how much its profits are.
Excerpt:
What do contractors do?
Quality Assurance: 21%
Art: 20%
Programming: 17%
Audio: 16%
Other: 10%
Design: 7%
Production: 5%
Writing/Scenario: 3%
Web Development: 1%
Source: Game Developer Salary Survey by Gamasutra in May 2014 of 4,000 game workers.