Trogdor1123
Member
Don't see the issue here, this provides flexibility to both parties. This is the wave of the future in lots industries and its not all bad news.
Don't see the issue here, this provides flexibility to both parties. This is the wave of the future in lots industries and its not all bad news.
git gud IRLThe flexibility of no job security, worse benefits, and no retirement plan?
Unionization is one way that could change. As many here have said, the TV/Movie industry operates similarly, but workers are protected by unions.
Don't see the issue here, this provides flexibility to both parties. This is the wave of the future in lots industries and its not all bad news.
The flexibility of no job security, worse benefits, and no retirement plan?
I would agree but It's not the entire workforce. No one is saying that.Being a contractor is not ideal for an entire work force.
" - Panic Button LLC of Austin, Texas were contracted to port Rocket League to PS4 and Xbox One. They have 25 employees working with as many as six clients at a time "
Psyonix did the PS4 version themselves.
However the PS4 Pro version was done by Panic Button, the same people who did the Xbox One port.
Listen, I wish everyone was millionaires who didn't have to work and game devs got to work relaxing schedules with 2000 people per game so they came out within reasonable timeframes.
However in reality -
I don't want $200 dollar games with more microtransactions just to support the tripling of game development costs. My anecdotal tale is that I know for a fact that game devs get paid fine. (In the US anyway) However if they don't like it there's a multitude of other tech careers they can flex (which, once again, one of my friends did since he didn't like the crunch!)
I've experienced this personally as well. I've been out of the industry for a little over a year now and I still get a half dozen recruiters sending unsolicited emails or contacting me via LinkedIn each month with nothing but 6-12 month contracts across the full gambit of game companies - mobile, indies, AAA.
Whereas a decade ago, I would get about 50/50 or better full time versus contract offers - and this was when I had basically no experience and no shipped titles.
As if working in the industry as a full time employee wasn't bad enough (relatively low pay, extremely long hours, overpromised/undelivered bonus compensation), you get all of that as a contractor with the addition of even less job security and no benefits.
You're trolling right? You know that publicly traded companies can't just suddenly double (triple?) their operating costs and expect stock owners to stick around as they watch their investment shrink, right? All your examples showed that at this point companies are trying to max their profits at the $60 level and still falling short of sales goals...dramatically increasing the costs of an already expensive industry will just mean double priced games, even more dev houses closing, etc. No thanks.your trolling right?
(source)
you have to be?
sure we aren't playing 200$ (yet) but its far from ideal.
edit:
one more, just cuz.
http://www.neogaf.com/forum/showthread.php?t=1359530
your trolling right?
Would you rather they staff up with full time employees and fire them every few years if there is a cut back on funding? Outsourcing porting work is the smartest thing to do for a small team. Also quickly hiring a lot of people is a quick way to destroy the company culture.
Aren't both similarly unstable? 😐That would be best yes. A few years of stability followed by layoffs is much better than zero stability.
so what, fuck the little guy, i as long as i get games on the low? so i can get into shitty demos disguised as "beta" tests? so you can pay for Redbull cans for crates and shit? companies have been trying nickle and dime you for a while now. and all you can say is "Capitalism sucks". all i was trying to do was exemplify that we are well past the days of "60$" games.You're trolling right? You know that publicly traded companies can't just suddenly double (triple?) their operating costs and expect stock owners to stick around as they watch their investment shrink, right? All your examples showed that at this point companies are trying to max their profits at the $60 level and still falling short of sales goals...dramatically increasing the costs of an already expensive industry will just mean double priced games, even more dev houses closing, etc. No thanks.
Capitalism sucks, but I'm sure those dev's will still enjoy their fairly high paying jobs in non back breaking environments.
It should probably be noted that those are Canadian prices. Destiny + Season Pass + Taken King was like $135 USD if you bought everything when it launched. Which over the course of the game's first 15 months hashes out to like $9/month. I feel a little sorry for the people that bought the Season Pass blind before they'd even played Destiny, but at the same time that's a foolish move. Anybody who enjoyed Destiny and continued to play got their money's worth though.
I'm not entirely sure what you are disagreeing with me on. As a consumer, it works best the way it is now. If you think that publishers go overboard nickle and diming you, imagine the really fun creative ways they would have to charge you if game dev costs tripled.so what, fuck the little guy, i as long as i get games on the low? so i can get into shitty demos disguised as "beta" tests? so you can pay for Redbull cans for crates and shit? companies have been trying nickle and dime you for a while now. and all you can say is "Capitalism sucks". all i was trying to do was exemplify that we are well past the days of "60$" games.
i live in Canada. i understand 135 is 177 in cad. but its still alot of money to ask of anyone. and i am not gonna sit here and say "i feel sorry for anyone who pre ordered destiny" or if it was "worth it". but you can't disagree that destiny for the most part has had a "troubled" past.
Don't see the issue here, this provides flexibility to both parties. This is the wave of the future in lots industries and its not all bad news.
i live in Canada. i understand 135 is 177 in cad. but its still alot of money to ask of anyone. and i am not gonna sit here and say "i feel sorry for anyone who pre ordered destiny" or if it was "worth it". but you can't disagree that destiny for the most part has had a "troubled" past.
The flexibility of no job security, worse benefits, and no retirement plan?
If you honestly believe all that. Then I am not going to change your mind.I'm not entirely sure what you are disagreeing with me on. As a consumer, it works best the way it is now. If you think that publishers go overboard nickle and diming you, imagine the really fun creative ways they would have to charge you if game dev costs tripled.
Do you disagree with that ?
If you want to disagree with what devs get paid, then go ahead. I think they get paid pretty damn well and get to live in some of the nicest places in the US to do their craft. Ask anybody working any job if they should get paid more, they'll probably say yes.
I mean it's hard to screw up when the bar is so low the only direction is up. I still remember that Jeff rant from goty podcast. I actually felt sad because how right he was. Anyways that's anecdotal and besides the point. Also I am not trying measure when it started. Just stating the current state of affairs.With Destiny, Bungie was always in this weird, uncharted territory of trying to be a Live/MMO game that could continue to serve the varying needs of its player base (grinders, PVPers, raiders, etc) without implementing a subscription fee. At the same time they'd obviously promised Activision that their game was going to be like World of Warcraft -- a reliable, regular revenue generator that could be expected to bring in money year-round. I don't think they always made the best decisions, but most people would agree that they have done some good course-correction from where they started.
If your point was just that "We're beyond $60 games", then I agree. Though I think it was clear that we went beyond an all-encompassing $60 purchase just as soon as titles like Halo and CoD started offering map packs.
Soo, how can we blame this on Microsoft?
Soo, how can we blame this on Microsoft?
Um...good luck.It's weird to read this article since I'm going to a job interview for a Tech Support division position in the games industry today :-|
At least based on the OP, it is just getting started.Ah, the end of capitalism is near.
git gud IRL
I'm not entirely sure what you are disagreeing with me on. As a consumer, it works best the way it is now. If you think that publishers go overboard nickle and diming you, imagine the really fun creative ways they would have to charge you if game dev costs tripled.
Do you disagree with that?
If you want to disagree with what devs get paid, then go ahead. I think they get paid pretty damn well and get to live in some of the nicest places in the US to do their craft. Ask anybody working any job if they should get paid more, they'll probably say yes.
Yep, did well there too. Only reason I stopped is I was offered a job at a place I really respected. I certainly didn't make as much money though (but I really enjoy my work). It wasn't in tech though so it may not be the same and I conceed that for sure. I'm sure it doesn't work for everyone but let's not pretend that it's all bad and that both sides don't get some benefits from it.Have you even worked as a contractor dude? Seriously... man.
No benefits, job security, or 401k or pensions. It's shit man. I've worked 2 years in the tech industry working for contract positions. The Healthcare that contracting agencies offer is the same as ACA, which is pretty expensive if you're not on medicad. It doesn't help that there's more people now with degrees and you have to compete with them(what can you do). It gets insanely competitive. Imagine working two years without a permanent job offer from an insanely competitive industry and see what it does to your morale. Like you're not even good enough. Oh and of course contractors often get treated like second class citizens compared to fte employees.
This is the corporate world we live in. Corporate wants to save money by hiring a bunch of set contractor positions that will never become fulltime unless somebody leaves, or if they get really big(but even then, it would only be a few more fte positions). It's not impossible to become FTE of course, but you'd have to kiss some ass along the way, which not everyone wants to do.
Don't see the issue here, this provides flexibility to both parties. This is the wave of the future in lots industries and its not all bad news.
(ie say goodbye to Breath of the Wild)
That's horrible for worker's rights here in America. Working for Nintendo 6 years and being unable to secure full-time benefits? This right here is why I will never be in the games industry. Fuck that noise.
This is the biggest reason I left the games industry. Even as a programmer I was subject to this and it was obvious it was getting more and more prevalent.
Somebody is making a ton of money on this stuff. Seems kinda slimey the way it works now.
People should unionize.
Contractors are only great for the publishers and studio heads to help them save money. That's it. It absolutely sucks for the employees and this is true of every industry that employees such practices.
Somebody is making a ton of money on this stuff. Seems kinda slimey the way it works now.
People should unionize.