This fall.I am sure this has been asked and answered a thousand times but what is the projected release for this game?
They haven't said. The odds are decent since it's Firaxis but the fact that it has a simultaneous console release might be a bad sign. Still, Bethesda manages with their games so maybe!now here's a question I wanna ask
can we mod it
Looks great. I will buy this but I would still love an iOS port of the original with good touchscreen controls and bug fixes (graphics can stay the same).
I'll post it again:I would love pretty much any port. Android, IOS, Windows (to not have to emulate DOS), even an Arcade game on 360/PSN would be great.
Can't you play the alpha? How's it? I've seen some videos and the AI seems to be nowhere to be found.
This fall.
I've played a few of the alpha builds, however they were quite buggy and crashed multiple times. The bits I did play however, were quite fun and nostalgic, as you can see the influence that X-Com has in the game.
I've already got my pre-order linked to Desura, so I'm downloading the most recent build (just after the press-release version) to see what changes they've made since the last time I played it. I'm not sure if they've implemented the AI as yet, but if they have i'll let you know how it is.
A few days old now, but didn't see it posted, the coverage continues with another video and screen, The Unsettling Music Of XCOM: Enemy Unknown.
http://www.31012.com/images/games/12/GasStation_03_1280watermark.jpg[IMG]
It wouldn't be XCOM without a gas station or two! [spoiler]I totally missed that all the earlier diner shots were named gas station[/spoiler]
Glad to see they acknowledge the music was integral to making the game's creepy atmosphere.[/QUOTE]
You forgot this screen:
[URL=http://www.imagebanana.com/][IMG]http://img6.imagebanana.com/img/nfxdqgnn/DinerAfterDestruction_1280watermark.jpg[/URL]
Great choice of cover... I hope that's not actually viable in game... Is there any gameplay in the videos you mentioned?
In your screen seems like the enemy unit has multiple parts, each with its defense and health.It actually works great in conclusion of this post from duckroll, but it reminded me too much of everything we've seen already so I skipped it.
Lol, so I guess that confirmed 100% Tangerine Dream soundtrack is out of the picture now.A few days old now, but didn't see it posted, the coverage continues with another video and screen, The Unsettling Music Of XCOM: Enemy Unknown.
First good thing I've seen from this game. Love the music.
A few days old now, but didn't see it posted, the coverage continues with another video and screen, The Unsettling Music Of XCOM: Enemy Unknown.
It wouldn't be XCOM without a gas station or two!I totally missed that all the earlier diner shots were named gas station
Glad to see they acknowledge the music was integral to making the game's creepy atmosphere.
Another update, this one has no new in-game screens to post that I can see, Alien Breeds: The Evolution Of XCOM’s Enemies. It does have a few nice shots of the enemies, as the title would suggest.
Oh I just assumed he was dancing, I'm not sure.Is he dodging bullets? Maybe it looks better with the ingame model.
Oh I just assumed he was dancing, I'm not sure.
Yup. That's X-Com music alright. Now, make with the Interceptor song. I want to hear the new one. Please say there's a new one!
gi said:Foertsch: I was watching Aeon Flux at the time, and that influenced a lot of our decisions.
Is he dodging bullets? Maybe it looks better with the ingame model.
While the one-base thing may not be a great idea in practice (no way to be sure yet), I don't see how it precludes random alien invasions. Hell, I remember OG X-Com invasions even before I expanded into multiple bases.Another pet peeve is one base policy. This can only mean there will be no random Base attacks against you (if you lose the base, game's over right? Can't happen!), unless it is a Story Mission specifically programmed to happen 100% of the time in each playthrough. (and so no problem regulating between science and manufacturing, no proper base building)
I really don't like the art style.
I was hoping for something more sinister, the cell-shaded look really kills the atmosphere.
Yeah I don't get it either.This game is not cel-shaded. At all.
I just can't believe this game is being made by so many people who are as perfect for the task outside of the original creators. Even if it has lost a few systems, I'm all about being pragmatic. At the very least I'm getting a new game in a largely ignored genre.A few days old now, but didn't see it posted, the coverage continues with another video and screen, The Unsettling Music Of XCOM: Enemy Unknown.
One thing has been bothering me so, since you start with 4 members in a team and all these class roles and perks, I fear that Firaxis is making your soldiers way too valuable, as in they can take a lot of hits they can't die. What I liked the most about my troops in original game was that they were fragile, but things they've shown so far makes me think that you will be using those 4 for a while before you get any more troops.