I have 24000 in MS points on my account.. What is this about a time limit? Wtf is going on
You've got 30 days to spend those points. On the plus side, if you spend them all by the end of the 30 days you'll get 24,000,000 points!
I have 24000 in MS points on my account.. What is this about a time limit? Wtf is going on
Game of Thrones, Sherlock, and Catherine all have the same US publisher (Atlus) but in the EU Game of Thrones and Sherlock are published by Focus and Catherine by Deep Silver, so that's probably some of the cause of the regional disparity.
Nice surprise release! That game looks pretty fun to me, hurry up with that demo MS!
At this point, 24,000 isn't even anywhere close to enough to buy every great game on the service.toythatkills said:Unless you own almost everything on XBLA, then it is really fucking easy to spend 24,000 on just AAA stuff.
How on Earth do people have 24,000 points on their acount?
Also Target had 1600pt cards for $10 on Black Friday. I bought about 20 cards and still have 11 sitting here unredeemed.There's been a glich on the US MS Store. When they announced the X1 you could enter your email to get news on it, and it gave you a $10 voucher to use on the store. It was not unique, could be reused lots of times. So people went on the store, ordered a $15 1200 MSP card, applied the voucher, repeat n times, enjoy.
There's been a glich on the US MS Store. When they announced the X1 you could enter your email to get news on it, and it gave you a $10 voucher to use on the store. It was not unique, could be reused lots of times. So people went on the store, ordered a $15 1200 MSP card, applied the voucher, repeat n times, enjoy.
These Sunny Days Sale, it isn't like the last christmas sale, is it?
They wont update the available games in the sale, will they?
Wait what am I seeing? What is this?
Any news on Skies of Acadia or Shenmue? With the X1 approaching, I wonder how much XBLA is going to be supported once it comes out.
PAC-MAN, the yellow 80s icon with a voracious appetite that has transcended generation upon generation of gamers, stars in this nostalgia-packed collection of games. In the game, players will need to skilfully dodge and juke troublesome ghosts while gobbling up all the pac-dots and power pellets lying in their path. PAC-MAN MUSEUM will include classic PAC-MAN titles as well as newer arcade releases, allowing gamers to play through the evolution of PAC-MAN from his humble beginnings from 1980 through 2008s critically acclaimed PAC-MAN®Championship Edition** and 2010s arcade smash-hit PAC-MAN Battle Royale®.
When does this come out?
Unredeemed, huh?Also Target had 1600pt cards for $10 on Black Friday. I bought about 20 cards and still have 11 sitting here unredeemed.
Storm sounds interesting, can't seem to find any reviews though.
I'm amazed it finally came out. I knew it'd been awhile but doing a search I found a video of it on YouTube from May 2009 and an article about it coming to XBLA (and PSN/WiiWare/etc.) from Oct 2009. Hopefully it's good after being in development for so long, heh.
Oh dear. I hope they recoup dev costs!
Storm sounds interesting, can't seem to find any reviews though.
Storm demo still isn't up.
Uh, that's a pretty fucking offensive assumption you're making there. No one has called the game hard, or even difficult to understand. We get it, this sort of shit has been done many times before and is not exactly rocket science. We're saying it's boring and ugly. Edit: I see jelly and TTK were bitching about it. I have no idea what they were doing; you just blow an acorn around in the demo. It was extremely simple to me, and thus completely unengaging. Maybe the game grows, but the demo fucked up in showing that. The Fireburst demo was equally awful, giving you a useless POS shit car when the game apparently has a wealth of different vehicles.Storm... isn't that hard at all. Though it really helps to know that you can hold "B" to blow up the seed (to restart from last seed spawn).
It's funny, because as much as gamers complain about wanting games to stop hand-holding, you get a game that breaks everything down to very simple, semi-straightforward mechanics, and everyone takes a few seconds of trying, gets frustrated, and declares the game bad.
For me, Storm seemed decent, and as a casual, overly-relaxing experience, I think it felt polished. The only thing I really didn't like graphically was the lack of breaking up the background elements from the foreground; More shadows, or more faded rear elements would make it easier to read the screen.
I guess the game wants you to discover it's nuances;
- Lightning strikes from behind make seeds jump away, so don't strike directly on them
- Tornados can be stirred multiple times, in order to make them bigger
- Wind gust can only be spawned when you're in an area that wind can originate in; you can't create the breeze in a cave.
But it's really easy to just say "THIS SUCKS!" and drop it, before you understand any of that.
The music seems to be nice remixes of classical themes, and... ergh. So many inexpensive games use these kind of things, that even though the themes sounded good, I felt like I was tired in hearing them already.
Truly, I was expecting it to feel MUCH worse from the way you guys are speaking on it.
For me, if I wanna play with storms, I think I'd be better getting Elements of Destruction (why is that still 800 MSP?) or Tornado Outbreak, and could probably find that for cheaper in a store...
Uh, that's a pretty fucking offensive assumption you're making there. No one has called the game hard, or even difficult to understand. We get it, this sort of shit has been done many times before and is not exactly rocket science. We're saying it's boring and ugly.
Not to mention that we just had a game that doesn't hold your hand in the slightest, and can take away like 10 hours of playtime in an instant if you fuck up badly enough, and that game is just an inch short of breaking XBLA sales records and has a massive thread here on GAF. Time to get off that high horse, bro. Storm just sucks.
I guess the game wants you to discover it's nuances;
Lightning strikes from behind make seeds jump away, so don't strike directly on them
Tornados can be stirred multiple times, in order to make them bigger
Wind gust can only be spawned when you're in an area that wind can originate in; you can't create the breeze in a cave.
But it's really easy to just say "THIS SUCKS!" and drop it, before you understand any of that.
Been playing Guardians of Middle-Earth for a few hours and, man, these little 14-y/o douches who love this stupid genre sure have no idea how to grow their community. Being an annoying punk with 7 months of experience of every nuance in the game who follows a total newbie around the map and bullies and kills him the moment he spawns is not the way to do it. That's the way to make sure the newbie rage quits and you get stuck playing with bots again. Enjoy the bots, douchenozzles, I'm out!
MOBAs of all stripes have notoriously bad, unfriendly, rude communities. It's weird. There's no MOBA that I haven't heard that complaint about.
I see Thunder Wolves is crashing and burning on the marketplace. You guys should at least check out the demo! I'm having some good fun with it, blowing shit up.
Full version features more than just the helicopter and the gunner portion in the demo. You can drive tanks, fire from an AC-130, take a sniper position and pop guards, etc. You mainly pilot the chopper, though. Pretty graphics, constant explosions, no real notable tech issues and it plays well for the most part. Indoor flying was kinda crap but that's been on one level (of the 9 I've played so far).
So the Fireburst demo sucks. The car they give you apparently weighs like 25 tons and has the worst handling I've seen in a long time. The whole gimmick of the game - using boost overheats your car and if you catch fire you eventually explode, so you have to drive into barrels full of water or under waterfalls and shit to cool your car down - felt completely uninteresting and unfun. It's pretty ugly too.
Do we have a date for D&D or Ducktales yet?
I've got 2170 points, which will be one 1200 point game (Ducktales?) one 800 point game (still need to get Rez, the last of the "classics" I don't have) and one 160 point DLC (probably the Akuma DLC for Asura's Wrath)
that'll leave me with 10 points
That sounds like a cool demo to me, but the full game doesn't play out like that. There's only one "minigame" per level, if at all. Most of it is flying around freely, shooting up enemy bases. But, yeah, the glitch is pretty serious and no one should support the game until it's fixed. Sucks that I had to be the first one to find out about it.I liked the demo a little bit. The segments were a little too quick for me, I wish there would have been more just basic flying the helicopter segments where I had a fairly full degree of control. The rest of the demo--the rail shooting, the emergency crash landing spiral, the little stationary turret bit I got right at the end just before the fade to buy screen--didn't do as much for me. But it controlled and moved pretty well, it looked pretty, and it did the kind of aggressive macho stupid Top Gun Expendables bullshit better than most games that tried it. I don't think I'd buy for 800, but I'd consider getting it on sale (and obv. I saw your glitch post so I'm assuming they will patch that)