BrokenSymmetry
Member
XBLIG is still only available in far too few countries.
XBLIG is still only available in far too few countries.
Should have let developers add chievos.
They probably couldn't be worth any points.
Dear Sega.:
[Night Trap]
+
[NiGHTS]
PLEASE??
Is there another SDK or is that experiment over?Windows 8 metro apps can't use XNA.
Metro apps must be html based as far as I know. XNA can still be use for non metro games but you wont be able to sell them through the app store (or something like that).Is there another SDK or is that experiment over?
Because those countries require games to be rated by a rating board/system instead of by a developer community.
Because those countries require games to be rated by a rating board/system instead of by a developer community.
What is the reason then? I've always wondered why it's not available in every country that has Xbox Live, cos it doesn't make sense to not take advantage of a revenue stream when the infrastructure is already in place to sell the products, even if that revenue stream is relatively small. It would be great for the developers. I always thought it was to do with ratings too, but that doesn't make sense based on what you've just said.That's not exactly true, there are more than a dozen of official, Xbox Live supported countries which have no rating system in place, yet they don't have an XBLIG area - for example, Hungary and nearly all of the recently joined countries.
They really need to let indie games have achievements. That's probably one of the big things that's keeping them from hitting mainstream in the same way that indie games pretty much dominate iOS.
I remember when XBLA was for indies. We see how that turned out.Dear Sega.:
+
PLEASE??
...and will they market, advertise, or in any way acknowledge them?
What is the reason then? I've always wondered why it's not available in every country that has Xbox Live, cos it doesn't make sense to not take advantage of a revenue stream when the infrastructure is already in place to sell the products, even if that revenue stream is relatively small. It would be great for the developers. I always thought it was to do with ratings too, but that doesn't make sense based on what you've just said.
How come there's always people griping about XBLA prices, but there's rarely people griping about PSN prices, when they're basically the same? In the UK, PSN prices are regularly worse in fact. The Zombie game that's out on PSN here this week is £7.99, but it was released on Live last week for £6.80. The US PSN just got TNT Racers, which was also £6.80 on Live, but £7.99 on PSN.
Do you really think achievements would make that much of a difference? I like them, but they're just a bonus. Adding achievements to an indie game wouldn't make me buy it, if I wasn't already willing to buy it anyway, even without achievements.This.
Introduce a reason why people should take a look at indie games and watch them come. Why this was never the case is very odd. But the sooner they do the better it'll be for the service.
Windows 8 metro apps can't use XNA.
It's nice that they are improving things, but it won't help a single bit.
Why is there a 500mb size limit in the first place? If XBLA games can be up to 2GB, surely these can too. It seems like an artificial restriction so XBLA games will always seem superior.
Why should Microsoft decide the pricing of a developers game? If someone wants to release his 200mb game for a dollar, let him. Better yet they need to have the ability to release free games, that alone would greatly boost sales of XBLIG titles overall cause more people would be checking out the section constantly.
And why is there a limit to the number of games you can publish, especially if developers can seemingly easily circumvent it?
They need to do away with these limits and price restrictions if they want to compete with the App Store and actually have Indies care about this service.
Do you really think achievements would make that much of a difference? I like them, but they're just a bonus. Adding achievements to an indie game wouldn't make me buy it, if I wasn't already willing to buy it anyway, even without achievements.
These games already have a limited appeal when going against disc-based games and XBLA games. There's tons to wade through as there's well over 2,000 games on there now with 10+ getting added every week. The majority of the games are terrible. I think those things combined is the problem. Marketing is obviously a problem too, but how much interest is there in the very well laid monthly XBLIG threads on here? Fuck all really, based on the number of replies.
To give short history for those who don't know, originally many devs thought they would be able to treat XBLIG like an extension of XBLA.
There are seriously some very crappy games on both XBLIG and mobile marketplaces, the problem is there's no way to stop it if it's an open marketplace, and hobbyists do need a way to learn how to program and practice releasing things so I don't even think it's a bad thing.
The pricing structure is there to cover bandwidth costs. The bigger the game the more data they have to send out. So I get why they have to control it.
Oh yeah, there are some breakout hits for sure, but a lot of the games sell like crap.Some of the games have done extremely well, the two of the Minecraft clone games broke 500K sales and one broke 100K. Many of the games you currently see in Top Downloads list are above 10K sales. There are some XBLA games that have sold less than that (the price is different but in terms of revenue some XBLIG games are still beating them).
Do you get a free trial of all paid apps on the App Store, like you do with XBLIG?Sean said:And most importantly Apple doesn't do this with the App Store.
I don't buy that at all, bandwidth is dirt cheap especially for Microsoft. They allow to you to download HD game trailers/videos and demos and trials and tons of other large files for free.
And most importantly Apple doesn't do this with the App Store.
I don't buy that at all, bandwidth is dirt cheap especially for Microsoft. They allow to you to download HD game trailers/videos and demos and trials and tons of other large files for free.
And most importantly Apple doesn't do this with the App Store.
The Indie games section has been showcased in the "Games" menu carousel for two months, they show up as Bing Xbox results, they show up in the "Recommended For You" section of Xbox/Games. They're the second list on the Best of 2011 dashboard menu (before arcade and dlc).
They're doing enough on that front. They just need to open it to all markets.
Bing search for indie games is a bad joke. some serious hand-tuning is desperately needed to give it any hope of being useful.
Increasing the game limit to 20 just means the indie crap game factories will make more crap, further cluttering the service. The things the service REALLY needs have been ignored for years now and these changes really won't help much.
Until they have achievements I'll never consider buying them.
Microsoft set the standard; they should stick by it.
You are whats wrong with the world.
It's not my fault. Microsoft set this standard on their console, so by singling these titles out must mean that they're not real games.
If Microsoft doesn't take them seriously, why should I?
The problem is I am sure Microsoft doesn't want people making indie games that give you quick achievemets. I am sure if they even had a 50/100GS limit people would abuse it by making "Press A for 100GS" games.
Microsoft won't put these things through real cert because they're not worth it.
Bing search is mostly for movies and music...indie games appearing at all there is kind of a miracle in my opinion.
They really need to have finer categories to browse through (Match 3, FPS, Zombies, whatever) to filter the game list with...if I imagine I were a parent looking for education app there it would be very difficult to find them. Agreed there are lots of possible improvements here but at the end of the day there is some sort of viral marketing effect that happens once you cross a certain threshold and people start talking about the games more and more. I thought at one time that achievements would be necessary for people to take them seriously, but since seeing FortressCraft sell 500K I no longer think it's the case.
Do you get a free trial of all paid apps on the App Store, like you do with XBLIG?
I don't understand why you are so obsessed with Apple and the app store. You really think Microsoft is using XBLIG as an attempt to compete with the app store?
Ugh.Microsoft won't put these things through real cert because they're not worth it.
Microsoft won't put these things through real cert because they're not worth it.
I'm not sure I understand your argument here.Clearly their competitors are not having this bandwidth problem that forces higher prices. Microsoft would still be profitable on an 80MSP/$0.99c indie game, but by making indie developers sell their titles for $3.00 or $5.00, MS get a larger cut. That's the only reason for it.
Is there another SDK or is that experiment over?
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[Nintex];33995749 said:Microsoft is dropping XNA all together soon so it's kinda useless.
[Nintex];34012191 said:The problem that MS is not adressing however is that they won't allow non-Metro Apps on the Windows Store. So even if you can make a Windows 8 Desktop App using XNA there is no method to deploy or sell it that comes close to what the Windows Store offers. Windows Store is just like the App Store or Android Market so XBLIG and XNA are totally useless when it hits.
Where did you hear this? Because I'm certain it's false and you're just mixing up the fact that Metro apps will only be available on the App Store. Not only Metro apps will be available on the App Store.[Nintex];34012191 said:The problem that MS is not adressing however is that they won't allow non-Metro Apps on the Windows Store.