Wow.. No I don't think it'll bump the system bandwidth to anything..
Well, here's the developer of trials HD on the 360's eDRAM and then a bit on a RAM scratch pad (as the ESRAM is).
Sauce
And there are some Sony employees also over there that have mentioned how eD/eSRAM can be beneficial in GPU utilisation in general..
Of course, feel free to offer up some credible insight from devs into why ESRAM is useless.. Even Cerny offered up a potential system breakdown using eDRAM in a split architecture like this but the main reason for not going down that road was developer friendliness..
Stop with the Ad hominem bullshit, that's the weakest form of argument known to man...
I also believe like most that PS4 is more powerful.. I just don't think taking a simplistic view is fair or accurate.. And yes, I was surprised that the games shown at E3 wheren't complete piles of crap graphically..
Isn't the esram on Xbox one actually slower than the 360 edram? Why did they chose esram over edram? (It doesn't sound smaller with all the talk of yield issues and huge APUs)
A fast scratchpad sounds great, but 102Gb/s isn't that much quicker than the external memory bandwidth (I realise you can still have benefits from keeping things off the external memory so you get higher aggregate bandwidth, but it just seems a little slow)