Xbox is close to being a brilliant games platform, but it needs games to get it there
The pressure's on for E3.
We would say this, but Microsoft's decision to reveal the specs of Scorpio, its Xbox One hardware refresh, exclusively through Digital Foundry was a very smart move. They knew a leak was likely once the machine was presented to developers, so they got in front of it. And they know that this souped-up console needs to win back the hearts and minds of the gaming hardcore who defected to PlayStation three and a half years ago. To convince those guys, you need to convince core-of-the-core communities like NeoGAF, and to convince NeoGAF, you need to convince Digital Foundry.
Naturally, the only reason this strategy could work is that all the right calls had been made in putting this machine together. One was designing it as a purist game console: the most powerful and best-engineered ever, more akin to the original Xbox and Xbox 360 than the original Xbox One's multimedia hub. Another good decision was targeting late 2017 for its launch, when Microsoft knew parts would be available that would enable it to reliably hit native 4K resolutions, just at the same time as 4K TVs become the mass-market industry standard. (It's already happened; try buying anything other than a small, budget 1080p set now.) By contrast, Sony's PlayStation 4 Pro was poorly explained, confusingly conceived and jumped the gun, launching before the chipsets or the customers were quite ready.
So Phil Spencer will have earned a feeling of great satisfaction when he finally reveals Scorpio - along with its name, release date and price, we hope - on stage at E3 on Sunday. You may not buy into the concept of mid-generation hardware refreshes designed purely to push more pixels - and that concept certainly has yet to be proven - but what we know of Scorpio suggests that, on its own terms, it's going to be a very tasty bit of kit.