Samanosuke Akechi
Member
It won't
You can't be serious. What major improvement?
You can't be serious. Try just about everything? The shading, the eyes, the mouth, etc.
The Environments are great because they're alien and creative in their construction, not because they're pushing extreme graphical fidelity.
Any news on pre orders ? For EU?
Combat looks really... bland? I'll wait for reviews, I'm not sold yet.
I really despise the generic anime art style. And Pyra's over sexualized design. It's so bad that it hurts the entire experience imo.
The US special edition looks much nicer to me. The box, the cd design and the book are all superior. Might have to import if Nintendo make more than 10 of them
Please share with us the rest of the experience
Are you trying to say that the rest of the experience is bad?
I'm a bit worried that combat takes way too long to kill enemies, it's like they're too tanky.
I'm a bit worried that combat takes way too long to kill enemies, it's like they're too tanky.
Take notes, SE!I still can't believe that a Monolithsoft game was announced in January and releasing in December of the same year World Wide.
Can you control Pyra over the generic anime kid? His design fucking irks me.
No, but you can control any member of your party (that isn't a blade obviously) like in other Xenoblades
Although some of them have shitty designs as well, lol.
does the US version have other EU languages or just english? I'm from EU too and the US version looks better.
does the US version have other EU languages or just english? I'm from EU too and the US version looks better.
That's one hyper myopic and pedantic way of looking at that kind of comment. Or we can acknowledge that pandering, fan-service armor is a major, immersion breaking problem for a lot of people, even if you may not agree.Please share with us the rest of the experience
Would that be Rex, Nia and Tora?
Ughhhhh. I think id like the gameplay in this but the designs....
I think there is also the eyepatch guy with the sword, but yeah
Not entirely sure since I don't even think he has a name yet
And there it is, the December 1st release date.
The office has been a whirl of activity lately, fixing bugs and making final balance adjustments, but were almost there. Im so grateful that everyone has put so much effort into crafting the game up until now. (Just look at all that grass thats grown.)
I finished up a full check of the game the other day...were checking through the enormous amount of quests and in-game content now, but [Koh] Kojima(Producer) and everyone will be assisting, so Im honestly not worried at all.
So, the trailer today only just introduced the basics. The characters and areas shown were only a small part of the whole, Xenoblade 2 has plenty more in store for players.
And the Blades are a must-see. We debuted Finch, who was designed by Kunihiko Tanaka, and there are many more rare Blades for everyone to look forward to! By the way, the song playing in the background of the battle explanation was Fight!!, by [Kenji] Hiramatsu, and it primarily plays in the early areas of the game. Different locations and situations will have different battle themes, so you can look forward to those too!
There are so many more things to talk about, but I dont want to step on the PR staffs toes, so thats it for today. Well be revealing more and more details from here on, so please stick with us all the way until release!
I don't think anyone's posted it yet, so here's a less janky translation of Takahashi's message from here.
I don't think anyone's posted it yet, so here's a less janky translation of Takahashi's message from here.
How do you take that away from his comment ? Hrs asking how he cam possible know anything else about the "experience" given he hasn't played the game