Arc Christelle
Member
They never confirmed multiplayer.
Pretty sure they confirmed that ish last year with earlier announcements of the game.
They never confirmed multiplayer.
Yeah, this is a good description. Plastic anime dolls. Definitely a departure even from the original Xenoblade Chronicles.
No, there a departure even from the original. I've seen plenty of Japanese style character designs. And these are bad, and absolutely clash with the rest of the visual style, which is pretty realistic.
Good God, man. You might want to find something better to do.
I hope keeping track of sidequests is much easier this time around. Just telling me where they are at certain times would be useful rather than just telling me I could find them somewhere on the whole region's map.
I'm sorry, i don't find static lighting, ps2 level character models, and grass made out of sprites impressive, shadows not reacting to light shouldn't exist in a 2015 game.
That's not even the best thing about it. X has a dynamic day and night cycle and deferred lighting, so nothing static about it. The left foot of a character in X probably has more polygons than a whole character in any PS2 open world game. And foliage as dense as the one found in X would be pretty much impossible to realize using anything other than billboards. That's why FFXIII had almost no foliage whatsoever and the foliage in GTA5 was very sparse in comparison. And I'll take billboards over flat ground textures with three random blades of grass every few meters any day of the week.Newsflash: the Wii U isn't as powerful as the PS4 or X1.
They never confirmed multiplayer.
That's not even the best thing about it. X has a dynamic day and night cycle and deferred lighting, so nothing static about it. The left foot of a character in X has more polygons than a whole character in any PS2 open world game. And foliage as dense as the one found in X would be pretty much impossible to realize using anything other than billboards. That's why FFXIII had almost no foliage whatsoever and the foliage in GTA5 was very sparse in comparison. And I'll take billboards over flat ground textures with three random blades of grass every few meters any day of the week.
if you mean the rest of that video, check here http://www.ebaumsworld.com/video/watch/84341506/Kind of annoying I'll never know how this ended.
Opinions opinions opinions. You might want to respect the studio's artistic vision and wait untill you get to play and experience the final product before you start whining. You oughtta be happy and respectful towards Nintendo that we're getting a game like this.
Look at the picture on the site http://xenobladex.jp/explain why the shadows never react to lighting in every trailer, the game is clearly is not using dynamic lighting like in GTAV or RDR, and about the character models, they don't exactly look like a ps2, but they look like shit some of the worse i have seen in a long time.
Huh? Who said this was the only town in the game?
It ultimately doesn't matter with the rest of the game looking amazing, but maaaan those faces. "Remember that super ugly facial technique we used in Xenosaga 1 that everyone hated? Fuck it, do it again. Kids love them animes.
Please explain to me what "lighting never reacts to shadows" is supposed to mean first. Because looking at the footage, I don't see it. People cast shadows on the environment and the environment casts shadows on people.explain why the lighting never react to shadows in ever trailer, the game is clearly is not using dynamic lighting like in GTAV or RDR, and about the character models, they don't exactly look like a ps2, but they look like shit some of the worse i have seen in a long time.
Please explain to me what "lighting never reacts to shadows" is supposed to mean first. Because looking at the footage, I don't see it. People cast shadows on the environment and the environment casts shadows on people.
And the character models are pretty good for an open world game as far as I can tell. You're free to shit on the character design all you want of course.
I hate these character designs so much. They went back to those awful Anime doll characters they used in the Xenosaga series. Why? This game is called Xenoblade, not Xenosaga. The two females are the worst, like living plastic dolls. They look terrible, and so out of place in the otherwise mostly realistic style of the game.
Xenoblade didn't have the best designs ever but they were a million times better than the X characters. They didn't look like aliens or living dolls.:
I also miss the lush colors and the whimsical settings that Xenoblade had. Hopefully there'll still be areas similar to this in the game:
I'm seeing a lot of "damn the environment looks good, but man, the characters are fugly as heck" comments. Its like you guys never played any jrpgs before. Its an artstyle popular in japan. Maybe you guys just prefer realistic looking faces. Ill never understand that preference though, they look so bland and uninspiring.
if you mean the rest of that video, check here http://www.ebaumsworld.com/video/watch/84341506/
I still have no idea what you want, because the lighting in X is dynamic. That's why I was confused by your statement.static lighting is kinda like having the lighting be part of the texture on an object. So, you walking in between a light source and an object being lit won't cause a shadow to fall on the object, because the fact that the object is lit up is built into the surface of the object. Objects don't cast shadows based on where the light source is.
With dynamic lighting, the light and shadows are controlled by where the light is coming from. A good example is your flashlight. With dynamic lighting on, you will see the shadows of everything you look at move around as you move because you flashlight is casting light on them from a different place as you move. Dynamic lighting adds to the realism of a scene, and really adds to the creepiness of a room as you walk through it with your flashlight.
basically just watch some footage of GTAV or RDR, watch how shadows react to light, then compare it to X, the difference is night and day..
Hahaha, ninjablade is thinking he needs to teach wsippel about dynamic lighting. Lol.
Failing to point an example for his theories, of course.
Opinions opinions opinions. You might want to respect the studio's artistic vision and wait untill you get to play and experience the final product before you start whining. You oughtta be happy and respectful towards Nintendo that we're getting a game like this.
The fact that he can't tell the difference is mind boggling to me, since he suppose to be a tech head.
The fact that he can't tell the difference is mind boggling to me, since he suppose to be a tech head.
It ultimately doesn't matter with the rest of the game looking amazing, but maaaan those faces. "Remember that super ugly facial technique we used in Xenosaga 1 that everyone hated? Fuck it, do it again. Kids love them animes."
New LA?
The setting seems all over the place, too. It reminds me of Star Ocean 4 a little bit. Space travel will obviously be a thing, but it's pretty jarring going from beautiful open fantasy fields to a modern suburban city. Using that modern of a setting is a really, really hard thing to get right in a JRPG. The only example I can think of doing it right was Shadow Hearts.
Again, even if the story completely shits the bed, this game will be worth it for the gameplay alone. I'm just skeptical about some stuff.
I still have no idea what you want, because the lighting in X is dynamic. That's why I was confused by your statement.
There is over 90 minutes of treehouse footage to comb over from E3 this year. Everything I'm watching seems to indicate dynamic lighting.
I'm sorry, i don't find static lighting, ps2 level character models, and grass made out of sprites impressive, shadows not reacting to light shouldn't exist in a 2015 game.
There is over 90 minutes of treehouse footage to comb over from E3 this year. Everything I'm watching seems to indicate dynamic lighting.
Oh, I absolutely can tell the difference between static and dynamic lighting. But as I just wrote: The lighting in X is dynamic, so sorry, in this particular case, I obviously don't see the difference. Because there is none.The fact that he can't tell the difference is mind boggling to me, since he suppose to be a tech head.
clearly static lighting
That giant alien dude kinda throws a wrench in your argument.clearly static lighting
clearly dynamic lighting.
.
Hahaha, ninjablade is thinking he needs to teach wsippel about dynamic lighting. Lol.
clearly static lighting
clearly dynamic lighting.
Night and day difference.
explain why the shadows never react to lighting in every trailer, the game is clearly is not using dynamic lighting like in GTAV or RDR, and about the character models, they don't exactly look like a ps2, but they look like shit some of the worse i have seen in a long time.
I'm sorry, i don't find static lighting, ps2 level character models, and grass made out of sprites impressive, shadows not reacting to light shouldn't exist in a 2015 game.