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XSEED announces Ys I & II Chronicles+ for Steam (Details)

Sara

Member
I got irrationally (for more reasons than one) excited when I saw Ys was updating in Steam. then I realized it was Oath in Felghana.

... Now I want to know why Oath in Felghana downloaded a 178.6 MB file.

I re-encoded the videos with the same settings as Chronicle+'s (aside from resolution) because it should be more compatible and video compatibility is something we always had trouble with for Oath and Origin. Origin will follow but like an idiot I deleted my 'master' videos for Origin so it'll take a few hours to get those re-saved before I can encode them.

Edit: What Tom said below too, I forgot that like a moron, hahah.
 

wyrdwad

XSEED Localization Specialist
I got irrationally (for more reasons than one) excited when I saw Ys was updating in Steam. then I realized it was Oath in Felghana.

... Now I want to know why Oath in Felghana downloaded a 178.6 MB file.

Sara also fixed up the achievements. Now, if you beat the game on a higher skill level, you get the achievements for every skill level below it as well. And if you've already beaten the game on a higher skill level, those achievements should all auto-unlock the next time you fire up the game.

The "play the game for 20 hours" achievement has also been reduced to 10.

Consider it making amends for our prior oversights. We'd never designed achievements before Felghana, after all, so we knew not what horrors we'd wrought!

Hopefully, Ys Origin redeemed us a bit, this will redeem us a bit more, and Ys I & II will be the icing on the cake. ;)

-Tom
 
I own botht he Ys games already on Steam, but have yet to touch them. One day, I will.

But this is exciting. I'm always glad to see great RPGs on my PC.
 

Eusis

Member
I re-encoded the videos with the same settings as Chronicle+'s (aside from resolution) because it should be more compatible and video compatibility is something we always had trouble with for Oath and Origin. Origin will follow but like an idiot I deleted my 'master' videos for Origin so it'll take a few hours to get those re-saved before I can encode them.

Edit: What Tom said below too, I forgot that like a moron, hahah.

Sara also fixed up the achievements. Now, if you beat the game on a higher skill level, you get the achievements for every skill level below it as well. And if you've already beaten the game on a higher skill level, those achievements should all auto-unlock the next time you fire up the game.

The "play the game for 20 hours" achievement has also been reduced to 10.

Consider it making amends for our prior oversights. We'd never designed achievements before Felghana, after all, so we knew not what horrors we'd wrought!

Hopefully, Ys Origin redeemed us a bit, this will redeem us a bit more, and Ys I & II will be the icing on the cake. ;)

-Tom
Ohh, nice. Admittedly I think having crazy hard achievements is kind of refreshing (though I'm not an achievement whore), but it's still nice to make some of this stuff more reasonable. Thanks!
 

Mubbed

Member
I'm aware that boss patterns are altered based on difficulty in Oath in Felghana, but does this hold true for the other titles in the series?
 
Ohh, nice. Admittedly I think having crazy hard achievements is kind of refreshing (though I'm not an achievement whore), but it's still nice to make some of this stuff more reasonable. Thanks!
The problem with Felghana's achievements were not difficulty, but design. The "twenty hours" and "level sixty" achievements in particular are bad. One involves idling your computer for twelve hours (sixteen if you've played the game before) and the other was basically improbable until enabled via a cheat code. The non-stacking difficulty ones were annoying, but the game is so replayable and the first half of them can be tackled in a few hours a pop.

I'm aware that boss patterns are altered based on difficulty in Oath in Felghana, but does this hold true for the other titles in the series?
Yes.
 

Eusis

Member
The problem with Felghana's achievements were not difficulty, but design. The "twenty hours" and "level sixty" achievements in particular are bad. One involves idling your computer for twelve hours (sixteen if you've played the game before) and the other was basically improbable until enabled via a cheat code. The non-stacking difficulty ones were annoying, but the game is so replayable and the first half of them can be tackled in a few hours a pop.
That is true, a lot of them are more annoying than genuinely hard, especially the sidequest ones.
 
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