• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

XSEED update on Legend of Heroes: Trails in the Sky Second Chapter

Status
Not open for further replies.

ctrayne

Member
Varion said:
2. Skip them, just play Trails. The earlier games were pretty much thrown through babelfish, and they're very different in pretty much every aspect of gameplay anyway.
Well, skip the PSP versions specifically. If you can read Japanese, or the patch comes out, the Gagharv Trilogy are well worth playing on the PC, at least LoH IV is. It's got some really gorgeous 2D graphics right before Falcom moved to 3D. No need to throw the whole trilogy under the rug.
 

wyrdwad

XSEED Localization Specialist
Man, you guys are really taking this the worst way possible!

"But those assurances seem to get weaker and weaker with each passing month. It's gone from "We'll do it" to "We'll do it, but..." to "Maybe you shouldn't get your hopes up, but we want to still do it". I'm expecting the next update to be "We've stopped working on it for now, but we'll get back to it" and then "I don't remember promising you people anything"."

This will never happen. Our next announcement on Trails 2 (which won't be for a long, long time, mind you!) will either be "It's coming, for sure, and here's how" or "It's canceled." Jess, who's in charge of the Twitter, is a bit of a natural pessimist, so that comment from her -- while accurate (we never announced definitive releases for the whole trilogy, only that we acquired the license to all three games) -- was intended to be a realistic, pragmatic statement, as she's concerned that people have been getting their hopes up, and she's afraid of what might happen on the off-chance the game DOES get canceled somewhere down the line.

And it's a fair concern! We're still in the very, very early stages of work on Trails 2 (comparatively), and if this were any other game, we wouldn't have even told ANYONE that we were working on it just yet. And the reason we don't tell anyone is because, often, there are unforeseen problems that either delay or outright cancel games at this early stage, so we wait until we know things for sure before saying a word.

With Trails 2, that wasn't possible. People were aware we were working on the game from the very beginning, and assumed it was coming. They assumed our license announcement was a release announcement, and were starting to tell people we'd already announced, definitively, that the game would be released on two UMDs in 2012. And people were starting to believe it!

So when Spencer asked me this question, I talked it over with our marketing department (and with Jess), and we all concluded, unanimously, that an honest response was needed to help set the record straight.

For some reason, you're all taking this honest response in the most negative possible way, however. We didn't announce the game's cancellation -- all we did was announce that the first game didn't meet our expectations sales-wise, but we're STILL WORKING ON THE SEQUEL, and have every intention of releasing it IF WE CAN. It's a pretty positive message, really, and I find it odd that so many of you are assuming it's a precursor to the game being scrapped.

So let me put it in the simplest possible terms: As of right now, we have no intention of scrapping the game. Work will continue, and hopefully, a release will be made, in one form or another -- though it won't be for a long, LOOOONG time yet. As a natural optimist, I foresee this release going through, and I think you'll all have been worried for nothing -- but it's so very, very early in production that you all really need to be prepared for the possibility that something will happen, and we'll be forced to drop it. It's an off-chance sort of thing, but it still COULD happen -- and if it does, we just want to make sure you're not all completely shocked and horrified by it. Basically, we want to make sure we gave you ample forewarning that it's one possible outcome. And why do we want to do this? Because we don't want to be one of those companies that cancels a game with absolutely no forewarning or explanation. We like to prepare for the worst-case scenario, even if we're expecting a much better outcome.

So yeah... stop being so negative! Really, there was nothing said in this interview that you guys shouldn't have already known, and nothing has been canceled, nor are there any plans to cancel!
 
wyrdwad said:
Man, you guys are really taking this the worst way possible!

"But those assurances seem to get weaker and weaker with each passing month. It's gone from "We'll do it" to "We'll do it, but..." to "Maybe you shouldn't get your hopes up, but we want to still do it". I'm expecting the next update to be "We've stopped working on it for now, but we'll get back to it" and then "I don't remember promising you people anything"."

This will never happen. Our next announcement on Trails 2 (which won't be for a long, long time, mind you!) will either be "It's coming, for sure, and here's how" or "It's canceled." Jess, who's in charge of the Twitter, is a bit of a natural pessimist, so that comment from her -- while accurate (we never announced definitive releases for the whole trilogy, only that we acquired the license to all three games) -- was intended to be a realistic, pragmatic statement, as she's concerned that people have been getting their hopes up, and she's afraid of what might happen on the off-chance the game DOES get canceled somewhere down the line.

And it's a fair concern! We're still in the very, very early stages of work on Trails 2 (comparatively), and if this were any other game, we wouldn't have even told ANYONE that we were working on it just yet. And the reason we don't tell anyone is because, often, there are unforeseen problems that either delay or outright cancel games at this early stage, so we wait until we know things for sure before saying a word.

With Trails 2, that wasn't possible. People were aware we were working on the game from the very beginning, and assumed it was coming. They assumed our license announcement was a release announcement, and were starting to tell people we'd already announced, definitively, that the game would be released on two UMDs in 2012. And people were starting to believe it!

So when Spencer asked me this question, I talked it over with our marketing department (and with Jess), and we all concluded, unanimously, that an honest response was needed to help set the record straight.

For some reason, you're all taking this honest response in the most negative possible way, however. We didn't announce the game's cancellation -- all we did was announce that the first game didn't meet our expectations sales-wise, but we're STILL WORKING ON THE SEQUEL, and have every intention of releasing it IF WE CAN. It's a pretty positive message, really, and I find it odd that so many of you are assuming it's a precursor to the game being scrapped.

So let me put it in the simplest possible terms: As of right now, we have no intention of scrapping the game. Work will continue, and hopefully, a release will be made, in one form or another -- though it won't be for a long, LOOOONG time yet. As a natural optimist, I foresee this release going through, and I think you'll all have been worried for nothing -- but it's so very, very early in production that you all really need to be prepared for the possibility that something will happen, and we'll be forced to drop it. It's an off-chance sort of thing, but it still COULD happen -- and if it does, we just want to make sure you're not all completely shocked and horrified by it. Basically, we want to make sure we gave you ample forewarning that it's one possible outcome. And why do we want to do this? Because we don't want to be one of those companies that cancels a game with absolutely no forewarning or explanation. We like to prepare for the worst-case scenario, even if we're expecting a much better outcome.

So yeah... stop being so negative! Really, there was nothing said in this interview that you guys shouldn't have already known, and nothing has been canceled, nor are there any plans to cancel!

You don't HAVE a "LOOOONG time". Not unless you plan on getting into PC publishing, in which case you had better be releasing 1 and 2 within the same ballpark timeframe or nobody is going to believe for a second that Xseed intends to finish what it starts.
 

Vamphuntr

Member
Seems pretty awkward to say you guys are STILL WORKING ON IT and yet you don't know IF YOU WILL RELEASE IT. Guess you like wasting money if you start working on a title then don't know if you will release it.
 

jackdoe

Member
pancakesandsex said:
You don't HAVE a "LOOOONG time". Not unless you plan on getting into PC publishing, in which case you had better be releasing 1 and 2 within the same ballpark timeframe or nobody is going to believe for a second that Xseed intends to finish what it starts.
Haha. Depends on your definition of a long time. One year to three years? And if it does end up a PC only title, I hope the people who bought FC on the PSP can get the PC version of FC for free.
 

Eusis

Member
pancakesandsex said:
You don't HAVE a "LOOOONG time". Not unless you plan on getting into PC publishing, in which case you had better be releasing 1 and 2 within the same ballpark timeframe or nobody is going to believe for a second that Xseed intends to finish what it starts.
I think they're hoping on something like a Vita version SCEA wouldn't reject, in which case the series has a decently long stay of execution for the time being.
WickedLaharl said:
The fucking shit job they did with the CE. Damn near makes me never want to buy their games new ever again.
They also fucked up the manual, but Tales isn't in as dire of need for a good one in general as Dark Souls was, which kind of gave you the basics and expected you to figure everything out. And who knows, maybe more people within Namco would push for a decent manual for a Tales game anyway, Vesperia's was bilingual yet still fairly meaty and in full color.
 

wyrdwad

XSEED Localization Specialist
Vamp: Sadly, that happens a lot. We can't always afford to go into a project and wait for *absolute confirmation* before starting work on it, or it'll never get done in any sort of reasonable amount of time. So, we start early... and sometimes, our work never gets used. We have a small pile of unused translations for game projects that never got off the ground lurking in the depths of our servers, and while it's always sad to see a translation project get shelved, it would be much sadder to have it confirmed for release after months of negotiation only to tell the developer, "oh, but we haven't translated anything yet -- we were waiting for you! So give us another couple months, OK?"

Pancakes: We've got all the time in the world, as long as we don't rush things. As you said, there *is* a PC version, so that's always an option for us... and if the whole PSN issue with this game can be figured out over the next couple years, there's also the possibility of releasing the game on PSN to be playable on the Vita. Heck, Falcom might even release a Vita version of the game by the time we're done! Just because the PSP platform is making way for its successor doesn't mean we absolutely have to rush and get things done, regardless of the cost and the risk. Better to take our time and do it right, you know?
 

jackdoe

Member
wyrdwad said:
Pancakes: We've got all the time in the world, as long as we don't rush things. As you said, there *is* a PC version, so that's always an option for us... and if the whole PSN issue with this game can be figured out over the next couple years, there's also the possibility of releasing the game on PSN to be playable on the Vita. Heck, Falcom might even release a Vita version of the game by the time we're done! Just because the PSP platform is making way for its successor doesn't mean we absolutely have to rush and get things done, regardless of the cost and the risk. Better to take our time and do it right, you know?
Assuming you go the PC route, would you work out some kind of deal for people who bought the PSP version of the first game? Like give it [FC] to them for free as they bought a game whose save file won't transfer over to the second? That would be a great way to handle things IMO.
 

Aeana

Member
jackdoe said:
Assuming you go the PC route, would you work out some kind of deal for people who bought the PSP version of the first game? Like give it [FC] to them for free as they bought a game whose save file won't transfer over to the second? That would be a great way to handle things IMO.
That's too much to ask for. I think the best you could hope for is some way to convert your PSP save to be PC compatible.
 

chaosblade

Unconfirmed Member
jackdoe said:
Assuming you go the PC route, would you work out some kind of deal for people who bought the PSP version of the first game? Like give it to them for free as they bought a game whose saved game won't transfer over to the second? That would be a great way to handle things IMO.
The big problem with that is, how do you prove you bought the PSP game?

A way to transfer/convert saves is more likely, but they might not be able to do anything.
 

jackdoe

Member
Aeana said:
That's too much to ask for. I think the best you could hope for is some way to convert your PSP save to be PC compatible.
chaosblade said:
The big problem with that is, how do you prove you bought the PSP game?

A way to transfer/convert saves is more likely, but they might not be able to do anything.
True enough. But it just doesn't sit right for me if I have to repurchase a game on another platform to transfer a save to the next game in the series. It would be like purchasing ME1 on the Xbox 360, finding out that ME2 is a PS3 exclusive, and that I would have to repurchase ME1 on the PS3 to transfer a save over to ME2. Granted, the save transfer feature for SC is nowhere near as major as the ME franchise, but it would be nice to unlock stuff through sheer hard work in getting all the BP yourself in the first game.
 

Clevinger

Member
What great fans.

"We don't know for sure if we can do the next game, even though we'd love to be able to. We'll let you know one way or the other when it's set in stone."

"Fuck you!"
 

Aeana

Member
Clevinger said:
What great fans.

"We don't know for sure if we can do the next game, even though we'd love to be able to. We'll let you know one way or the other when it's set in stone."

"Fuck you!"
Well, first of all, we as fans don't owe a thing to XSEED. They are a company, we are their consumers. If we like what they are selling, we will buy it and that is the only thing they should ever expect from us.

Second, you left out the part of XSEED's responses where they said untrue things and tried to make fans feel bad for not performing their marketing for them.
 

wyrdwad

XSEED Localization Specialist
Aeana: We never said anything untrue -- not intentionally, anyway, though my comments about the first game's success weren't exactly well-said -- and I *have* already apologized both for that, and for making it sound like we wanted our fans to do our marketing work for us. We may be a company, but we have values and ethics here, and this WAS meant as a gesture of good faith, NOT as a middle finger to fans.

Either way, if you missed it before, I'll say it again: I'm very sorry for any ill will or misunderstandings I may have caused.
 
jackdoe said:
True enough. But it just doesn't sit right for me if I have to repurchase a game on another platform to transfer a save to the next game in the series. It would be like purchasing ME1 on the Xbox 360, finding out that ME2 is a PS3 exclusive, and that I would have to repurchase ME1 on the PS3 to transfer a save over to ME2. Granted, the save transfer feature for SC is nowhere near as major as the ME franchise, but it would be nice to unlock stuff through sheer hard work in getting all the BP yourself in the first game.
Reminds me of what happened with Shenmue II.

If the games come to PC, I'm sure they'll be reasonably priced enough to where rebuying FC is a minor issue. Maybe they'll even do a package deal for FC & SC.
 
Clevinger said:
What great fans.

"We don't know for sure if we can do the next game, even though we'd love to be able to. We'll let you know one way or the other when it's set in stone."

"Fuck you!"

I'll support XSEED as long as they keep releasing games I want to buy. I'm playing Solatorobo right now, I'll buy Corpse Party as soon as it releases, and I'll probably even buy that Family Fishing game even though it's not normally something I'd be interested in. I'm happy that they will go above and beyond for their fans, such as the Solatorobo packaging or even bringing over Trails in the Sky in the first place.

But because I'm a fan of what they do, it hurts all the more when they lead people on without a plan and then have to make some unsatisfying PR statements. I certainly want XSEED to stay alive, but they're not above criticism.

Anyway, thanks for responding, wyrdwad. I appreciate a company that's willing to engage its fans on a personal level.
 

jackdoe

Member
lunchwithyuzo said:
Reminds me of what happened with Shenmue II.

If the games come to PC, I'm sure they'll be reasonably priced enough to where rebuying FC is a minor issue. Maybe they'll even do a package deal for FC & SC.
I feel I'd be fine with repurchasing FC if it is less than $20. Maybe I'll feel alright at $20 (I won't actually know until it comes to that). But if it is released on the PC for $30, haha, then that's where I'd draw the line.

And I don't think it will be a repeat of Shenmue II where they didn't even bother to release the original game on the Xbox. If SC ever does come to the PC, FC will likely come along with it.
 

cj_iwakura

Member
Would you prefer no PR statements at all? Don't get me started on the Atlus USA debacle with Innocent Sin. As said, at least XSeed are being forthcoming. Lot of undeserved hate in this thread..
 

dili

Member
lunchwithyuzo said:
Reminds me of what happened with Shenmue II.

If the games come to PC, I'm sure they'll be reasonably priced enough to where rebuying FC is a minor issue. Maybe they'll even do a package deal for FC & SC.
I'm sure that's why they're telling their fans that its going to be such a long time because the time spent is actually trying to release PC versions rather the other half ass excuses they've been using which they've been proven wrong on.

This entire ordeal is stupid and one giant fuck up on XSEED's part. So many lies and dishonesty that its made me think a lot less of them.
 

randomkid

Member
You know, there's a lot of space between XSEED is the worst company ever, this is a PR disaster, XSEED sucks, and XSEED is the best company ever you should unquestionably support them, why are you even complaining, shut the fuck up.

My position is in that between space.

Shout out for Solatorobo and Grand Knights!
 

Eusis

Member
randomkid said:
You know, there's a lot of space between XSEED is the worst company ever, this is a PR disaster, XSEED sucks, and XSEED is the best company ever you should unquestionably support them, why are you even complaining, shut the fuck up.

My position is in that between space.

Shout out for Solatorobo and Grand Knights!
Yeah, there's "get what I want, hope they bring out more of what I want". Not like they're going the Mastiff route here or anything where they abandon these obscure Japanese games in favor of lots of hunting games I don't give the faintest damn about.
 

wyrdwad

XSEED Localization Specialist
Dili: I'm not getting the "lies and dishonesty" claim here. Where have we lied or been dishonest? I really want to know why people are saying that, as we pride ourselves on being a very honest, forthright and ethical company.
 

krYlon

Member
cj_iwakura said:
Would you prefer no PR statements at all? Don't get me started on the Atlus USA debacle with Innocent Sin. As said, at least XSeed are being forthcoming. Lot of undeserved hate in this thread..

Completely agree.

Sure, they are a company and we are consumers, but they're not a big faceless corporation.
If it was all about the money then they wouldn't try bringing these games out in the first place.
They are doing this because they care about the games, and want to bring them to people who aren't well catered for elsewhere.

I will continue to support Xseed and I really appreciate you guys trying as hard as you do to bring games that I want to the west. Because hardly anyone else is.

I also appreciate you guys being honest (yes honest) and keeping us updated.
 

MechaX

Member
dili said:
This entire ordeal is stupid and one giant fuck up on XSEED's part. So many lies and dishonesty that its made me think a lot less of them.

Lies and dishonesty? I honestly don't think they did that.

I do think that this was an issue of overoptimistic views of the PSP western market and planning that wasn't really the best (at this point, it might have been fully easier just to go the route of Steam PC releases).
 
wyrdwad said:
Vamp: Sadly, that happens a lot. We can't always afford to go into a project and wait for *absolute confirmation* before starting work on it, or it'll never get done in any sort of reasonable amount of time. So, we start early... and sometimes, our work never gets used. We have a small pile of unused translations for game projects that never got off the ground lurking in the depths of our servers, and while it's always sad to see a translation project get shelved, it would be much sadder to have it confirmed for release after months of negotiation only to tell the developer, "oh, but we haven't translated anything yet -- we were waiting for you! So give us another couple months, OK?"

Pancakes: We've got all the time in the world, as long as we don't rush things. As you said, there *is* a PC version, so that's always an option for us... and if the whole PSN issue with this game can be figured out over the next couple years, there's also the possibility of releasing the game on PSN to be playable on the Vita. Heck, Falcom might even release a Vita version of the game by the time we're done! Just because the PSP platform is making way for its successor doesn't mean we absolutely have to rush and get things done, regardless of the cost and the risk. Better to take our time and do it right, you know?

You DON'T have all the time in the world. PSP was dead when this deal was first announced, Xseed and their customers knew this, yet they sent it to die anyway. Had Xseed considered the PC version in the first place maybe we'd be having a different conversation right now, but they did not. Any goodwill generated by releasing this in the first place will be lost to the platform switch (why it wasn't multiplatform to begin with is beyond me) and to time IF it even comes out.

The last thing we need right now are more baseless what-if's and flailing backpedaling statements about what your announcement REALLY meant. Nobody makes an announcement with the intent of "hey guys we have the rights to these games we're never gonna release, sweet huh?" right? Sure fooled me.

DSC01320-2.jpg


Sincerely, a former paying customer.
 

Yuterald

Member
I think I am more upset about the state of the gaming industry/market right now more so than I am with XSEED. I think most of my anger seems directed at XSEED because they are the ones that are ultimately responsible for releasing and translating these games. I just can't help shake the feeling that it's been a big tease all along though. I know this kind of shit has been happening for awhile now (Shining Force 3 in NA-missing its 2 sequels), but the story and emotional investment in Trails is just TOOOOO good to not flip out about this.

For me, it would be no different if Namco passed up localization on Xenosaga Episode III. There was soooo much backlash from Episode II that I'm amazed they stepped up and brought it out here. Plus, it was at the end of PS2's life cycle in NA, for the most part. Only in this case, it's WAY more tragic because Trails is so much better!

I'm so mentally exhausted from all of this. I just feel like I'm going in circles here. I'll take your word wyrdwad, I guess...
 

M-PG71C

Member
And the internet strikes again, lol. I'm a big Falcom fan, and I'm optimistic that somehow the second will see release in some form. And if it doesn't come, while I'm sad, I'm glad they gave it a shot and at least they were honest about it. A PR wreck is strictly a HUMAN MISTAKE.

With that said, they do FAR MORE right than they ever do wrong. Solatorobo, Grand Knights History, Fishing Resort with Rod, those are what make that company so fucking awesome.

I been a fan since Wild Arms 4, its all good in my book. Just keep trying and if it doesn't work, thanks for at least trying. Falcom got more works published in the last year then they had the entire last decade.
 

wyrdwad

XSEED Localization Specialist
Pancakes:

(1) PSP was not dead, nor is it dead now. The PSP has still been consistently making small publishers money, and likely still will for quite some time. If this weren't the case, you wouldn't see announcements like Corpse Party, Grand Knights History, Black Rock Shooter, Fate/Extra or Hakuouki.

(2) We didn't release the games on Steam to begin with because we don't have any in-house programmers, and Falcom had no resources available to us for PC programming support. In addition, we had never dealt with the PC platform before, whereas we've had AMPLE experience with the PSP platform. We went with what was proven to make us money, and what we had programmers available to assist us with.

(3) At the time the announcement was made, we had every intention of releasing the whole trilogy -- but obviously, we can't just announce releases that far ahead of time without some risk of things going wrong along the way. We took a chance, and announced that we had acquired the licenses to all three Trails games, confident that they'd get done eventually. We STILL have every intention of following through with those releases, and absolutely will not give up on it without a fight -- but again, nothing is set in stone, and significant problems HAVE arisen. They can be worked through, and we're intending to work through them as best as we can... but we're not going to lead you guys on and claim that everything is all hunky-dorey when there IS a risk of things continuing to go wrong. We have to be honest with our fans.
 

Kikujiro

Member
pancakesandsex said:
You DON'T have all the time in the world. PSP was dead when this deal was first announced, Xseed and their customers knew this, yet they sent it to die anyway. Had Xseed considered the PC version in the first place maybe we'd be having a different conversation right now, but they did not. Any goodwill generated by releasing this in the first place will be lost to the platform switch (why it wasn't multiplatform to begin with is beyond me) and to time IF it even comes out.

The last thing we need right now are more baseless what-if's and flailing backpedaling statements about what your announcement REALLY meant. Nobody makes an announcement with the intent of "hey guys we have the rights to these games we're never gonna release, sweet huh?" right? Sure fooled me.



Sincerely, a former paying customer.

Ahahahahaa, this is a sad post.
This remind me of Tales fan who won't buy Graces because Namco "lied" about Vesperia PS3.
 

Aeana

Member
Kikujiro said:
Ahahahahaa, this is a sad post.
This remind me of Tales fan who won't buy Graces because Namco "lied" about Vesperia PS3.
Well, if Namco actually announced Vesperia PS3, this might be a more valid comparison. However, they did no such thing.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I think some fans need to be less... Rabid.
 

Aeana

Member
ULTROS! said:
I think some fans need to be less... Rabid.
I think some fans need to have some respect for themselves and stop apologizing for corporations.
Sadly, we can't all get what we want.
 
cj_iwakura said:
Does that mean fans need to be jerks to representatives trying to be polite and courteous? I think not.

Placing the blame on the consumer a midst a torrent of poorly written PR double speak is not what I'd call courteous.
 

Takao

Banned
TheBanditKing said:
Not sure why they don't just use Vita's backwards compat with PSP titles and re release FC, SC, TC on Vita carts. I'm sure Falcom would be willing to help with that, its really just a shame its taken so long for these games to get localized.

Actually, one of the Trails games are getting a Vita port. It just appears it isn't by Falcom.
 

wyrdwad

XSEED Localization Specialist
Nobody's asking you guys to apologize for us, but we'd sure like it if you could understand our situation! I don't think you guys realize how hard we work to bring you the games we bring you, and we really do give it everything we've got. This may be a job, but none of us make a whole lot of money, and the company overall has pretty razor-thin profit margins. But we keep doing it because we LOVE doing it... and we often feel like if we didn't, no one else would.

Our business decisions may seem questionable from time to time, but in absolutely every case, it's always either a decision made based on a series of facts and figures that we're legally unable to share with you, or a decision thrust upon us by other companies. We never cut corners unless we have no other choice, we never give up games without a fight, and we never intentionally disrespect or deceive our fans, because WE are die-hard gamers as well. Hell, half the reason I got hired at XSEED was because of the Falcom partnership -- they wanted someone qualified to do the work, but who could also ensure it was done with proper respect to Falcom's legacy. Hiring me for that reason is not exactly a very corporate move!

I just hope that if we've upset or offended you, we can make up for it in the future. We're doing everything we can to bring you great games we think are worth playing, and we want nothing more than for you to enjoy them.
 

cj_iwakura

Member
pancakesandsex said:
Placing the blame on the consumer a midst a torrent of poorly written PR double speak is not what I'd call courteous.

I don't think 'blame' means what you think it means. They're just asking for the support of fans, how is that bad?
 
Takao said:
Actually, one of the Trails games are getting a Vita port. It just appears it isn't by Falcom.

Yeah, Trails of Zero, the beginning of the NEW series. Protip, that one ends on a cliffhanger too and the sequel, Trails of Blue, picks up in the same SCENE.
 

Big B

Member
just get started on Zero, and Ao no Kiskei so it can be released when the Vita comes out. Should be enough time!
 

duckroll

Member
wyrdwad said:
I just hope that if we've upset or offended you, we can make up for it in the future. We're doing everything we can to bring you great games we think are worth playing, and we want nothing more than for you to enjoy them.

Where's RGC2? :(

The worst thing about RGC, is that by releasing it the way you did, it created a unique product in English which was pretty different from the Japanese version. It had its own flavor, and a very pleasant nostalgic feel that related very well with gamers who grew up in the 80s playing games in English and reading English gaming mags.

By not bringing over the sequel, there is essentially no way to get RGC2. I understand Japanese, but even if I import the Japanese Game Center CX 2, it won't be the same. It won't be the sequel to the game I played, but the sequel to the Japanese version of RGC instead.

This leaves me feeling empty and hollow inside. I am no longer the man I used to be, because XSEED created hope in the void of darkness, and then decided to take it all away. It is the most cruel and unusual form of punishment. :(
 
On the plus side(?), at least Trails in the Sky is getting in the news again...
Yeah, Trails of Zero, the beginning of the NEW series. Protip, that one ends on a cliffhanger too and the sequel, Trails of Blue, picks up in the same SCENE.
Not sure about Trails of Blue, but I just beat Trails of Zero and, sure there are at least two or three really obvious loose ends, but there isn't a cliffhanger ending, at least not on the same level as Trails in the Sky First Chapter.

The Vita port also has full voice acting for cutscenes. If XSEED did pick it up, not sure how they'd handle that.
 
Status
Not open for further replies.
Top Bottom