Dwight Schrute
Member
Ehm... uh...... weeeell.... this explains things
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Ehm... uh...... weeeell.... this explains things
* In Japan, it's much harder for shareholders to oust managers than in North America or Europe
* Wada has a nice-sounding background in investment banking. He's probably good at communicating with other businesspeople, banks, etc. and convincing them that he's not hopelessly incompetent
* Lots of Japanese game companies are doing badly, so Wada's failure isn't as conspicuous as it should be
So, ignoring their past and focusing on their forward going strategy, what do you think they should be doing differently at this point?
HOW ABOUT FF7???
Why is Wada still someone important at Square Enix?
I could nitpick their strategy, but I think the real issue isn't strategy, but execution. I don't know Square's internal structure, or culture, or Wada's personal leadership qualities, but I suspect there's been something horribly wrong with all of those things for a long time, and Wada's ultimately responsible. Without knowing more details about the company's operations, I can still say that a company that had the old Square's resources, prestige, and brand equity wouldn't have fallen so far under a competent leader.At this point though, I'm not sure what someone who would replace him would do differently though.
I mean, let's look at Square Enix's current strategy:
1.) Build (at least) nine major Western console game development teams, with most being in low cost but high quality locations. (5 Montreal, 2 Crystal Dynamics, 2 IO Interactive)
2.) Refocus their Japanese division on growing social/mobile/online sector in the region.
3.) For their remaining major Japanese handheld and console titles, attempt to restructure their development methodologies and technology so they can actually finish games in a reasonable time frame and on par with their counterparts.
4.) Attempt one other Japanese, global targeted console title, which is an action RPG.
5.) Also start up social/f2p/online/mobile efforts at their local branches in Europe and the U.S., targeted at their local and most compatible regions.
6.) Partner with outside teams to fill any console gaps in the West and social/mobile/online gaps in Japan.
So, ignoring their past and focusing on their forward going strategy, what do you think they should be doing differently at this point?
I'm not calling this strategy flawless, but I'm not sure how much would actually change with someone new.
At this point though, I'm not sure what someone who would replace him would do differently though.
I mean, let's look at Square Enix's current strategy:
1.) Build (at least) nine major Western console game development teams, with most being in low cost but high quality locations. (5 Montreal, 2 Crystal Dynamics, 2 IO Interactive)
2.) Refocus their Japanese division on growing social/mobile/online sector in the region.
3.) For their remaining major Japanese handheld and console titles, attempt to restructure their development methodologies and technology so they can actually finish games in a reasonable time frame and on par with their counterparts.
4.) Attempt one other Japanese, global targeted console title, which is an action RPG.
5.) Also start up social/f2p/online/mobile efforts at their local branches in Europe and the U.S., targeted at their local and most compatible regions.
6.) Partner with outside teams to fill any console gaps in the West and social/mobile/online gaps in Japan.
So, ignoring their past and focusing on their forward going strategy, what do you think they should be doing differently at this point?
I'm not calling this strategy flawless, but I'm not sure how much would actually change with someone new.
At this point though, I'm not sure what someone who would replace him would do differently though.
I mean, let's look at Square Enix's current strategy:
1.) Build (at least) nine major Western console game development teams, with most being in low cost but high quality locations. (5 Montreal, 2 Crystal Dynamics, 2 IO Interactive)
2.) Refocus their Japanese division on growing social/mobile/online sector in the region.
3.) For their remaining major Japanese handheld and console titles, attempt to restructure their development methodologies and technology so they can actually finish games in a reasonable time frame and on par with their counterparts.
4.) Attempt one other Japanese, global targeted console title, which is an action RPG.
5.) Also start up social/f2p/online/mobile efforts at their local branches in Europe and the U.S., targeted at their local and most compatible regions.
6.) Partner with outside teams to fill any console gaps in the West and social/mobile/online gaps in Japan.
So, ignoring their past and focusing on their forward going strategy, what do you think they should be doing differently at this point?
I'm not calling this strategy flawless, but I'm not sure how much would actually change with someone new.
Like how God told Bush to invade Iraq?
I could nitpick their strategy, but I think the real issue isn't strategy, but execution. I don't know Square's internal structure, or culture, or Wada's personal leadership qualities, but I suspect there's been something horribly wrong with all of those things for a long time, and Wada's ultimately responsible. Without knowing more details about the company's operations, I can still say that a company that had the old Square's resources, prestige, and brand equity wouldn't have fallen so far under a competent leader.
Well FFXIII and FFXIV went down on his watch. It seems to me that a lot of what you listed is aimed at fixing Wada's own blunders.
These are good steps but they are coming very late in the console generation. They've had a solid output on portables and some good games on consoles, but then we have had games like Mindjack and the cancelled Gun Loco. Let us not forget that they didn't care about the PS3 for some time, not releasing a game like The Last Remnant. FFXIII took a long time to come out. Despite good sales feels like this is the FF game that have gotten the worst backclash. Type-0 took a long time to develop and Versus XIII is nowhere to be seen. FFXIII-2 might have had decent sales but I don't think players got a better opinion about the FNC games with this one. Then we have FFXIV, not played it myself, but the fact that they didn't have a monthly fee is telling. How will Dragon Quest X do. We must not forget this. It's an MMO, and after FFXIV this is a huge risk. How will this do saleswise?
They can turn it around as you said, if they keep on delivering on the portable side. Then they need to become more effective overall. While I have no interest in FFXIII-2, it is good to see that they can actually deliver FF console games. Their western studios could be a big help. These will help S-E in the future, maybe they could learn S-E a thing or two.
Stop milking ff. 1 ff and than the next one ( no sequels remake and compilation).what do you think they should be doing differently
I think people here are seriously underestimating how prevalent superstititous beliefs are amongst business and political leaders. I suspect this is the tip of the iceberg in terms of important people making crazy decisions based on dumb shit.
Kill this man with a shower of high-energy Higgs bosons right now.I always loved Wada.
All SE employees ABANDON SHIP ASAP!!
All about the Feng Shui
I raise you...
Make art instead of pop videos with swords.At this point though, I'm not sure what someone who would replace him would do differently though.
I mean, let's look at Square Enix's current strategy:
1.) Build (at least) nine major Western console game development teams, with most being in low cost but high quality locations. (5 Montreal, 2 Crystal Dynamics, 2 IO Interactive)
2.) Refocus their Japanese division on growing social/mobile/online sector in the region.
3.) For their remaining major Japanese handheld and console titles, attempt to restructure their development methodologies and technology so they can actually finish games in a reasonable time frame and on par with their counterparts.
4.) Attempt one other Japanese, global targeted console title, which is an action RPG.
5.) Also start up social/f2p/online/mobile efforts at their local branches in Europe and the U.S., targeted at their local and most compatible regions.
6.) Partner with outside teams to fill any console gaps in the West and social/mobile/online gaps in Japan.
So, ignoring their past and focusing on their forward going strategy, what do you think they should be doing differently at this point?
I'm not calling this strategy flawless, but I'm not sure how much would actually change with someone new.
You guys mocking him are fools. Feng shui works and a LOT of asians believe it. If a business is in a bad location it will fail, if the place is haunted it will also fail. Not all fortune tellers are good, obviously Wada hired a cheap or phony one.
You guys mocking him are fools. Feng shui works and a LOT of asians believe it. If a business is in a bad location it will fail, if the place is haunted it will also fail. Not all fortune tellers are good, obviously Wada hired a cheap or phony one.
A lot of people believe it? Sure. A lotta people believe a lotta things. Saying "feng shui works" is a little much for me to swallow, though, especially when it's applied to business.
A lot of people believe it? Sure. A lotta people believe a lotta things. Saying "feng shui works" is a little much for me to swallow, though, especially when it's applied to business.
A lot of asians. You're not asian so you wouldnt know
You'd be surprised actually.
A lot of asians. You're not asian so you wouldnt know