illmatic22
Banned
Versus XIII has found a worthy successor.
this game should have been treated like a new FF game. All focus from square should have been on this game. The Biggest best team working on it
Make it into one single game no damn episodes. It would sell just as much as any other new FF game and then some.
Why... are you asking for the wait to be even longer?
It is though. That's what this is... it's a massive trilogy (or more) of full size FF games, each of which is essentially as big as a mainline entry.
Kitase says they dont have any plans to do another Final Fantasy VII Compilation-type project for now.
A team working with the latest in home console technology for the last decade is a lot faster at console game development than a team transitioning from 3DS to PS4 with a hugely ambitious game. How embarassing!Good God Square Japan routinely announced their games too fucking early!!!
Back in 2013 they announced KH3, it's 2017 and we still have no release year in sight! There's a very real possibility that Naughty Dog will deliver two critically and commercially successful triple A titles (Uncharted4, TLoU2) and one side story (Uncharted Chloe Edition) in the time it took Square to pump out KH3.
When y'all are out here wondering if the final part will ever be released 10 years after part 2 I don't want to see any complaining.
There is something so seriously wrong with SE's internal teams. Jesus.
Maybe it's just a semantic thing, but I don't think it's appropriate to call FFVIIR episodic if it's going to be a year (or more?) in between installments like many seem to believe, especially if they end up charging full price for each episode. I don't think they've addressed pricing though.
When was the last mainline/major FF without development trouble?
Their pattern is to cope with a disastrous development cycle by re-using tech and assets in sequels later. Which FFVIIR has built-in already with the episodic structure, I guess.
I guess XI, technically? I actually don't know much about the lead-up to that project.
Square Enix is going to Hitman this. Break it into three huge volumes, but release each volume over the period of a year in five or six episodes
I don't understand what this means, as in a port of the original ?
So if I get mega bored and grind lvls in the first episode, does that mean ill be basically overpowered for the next two? If so that's pretty unfortunate honestly. Guess I might have to curb my natural tendency to grind lvls
The alternative is a single game that will take an insane amount of time, or will be compromised in a big way.
Splitting it up into multiple parts helps with the sanity of SE's long-ass development time. It doesn't add to it.
It's interesting how everyone put the "multiple episodes" math together in their heads differently. Some people look at it and think "they're blowing it up into much more game!" But I look at it and think "making that PS1 scenario in modern detail is way too much for a single game project..... they're going to tackle it in chunks because otherwise it'd be impossible to realize".
Guys it doesn't matter when we actually get to play it. The important thing is that Sony got to announce it at their E3 conference two years ago for MAXIMUM HYPE.
Do you think it's wrong to call Star Wars episodic?
Telltale style "episodic gaming" is a johnny-come-lately use of the word. If it's broken up into pieces, it's episodic.
See also: Xenosaga. Ogre Battle. Games with episode numbers that are released years apart.
It was REALLY exciting okay.
I still don't know why it has to be episodic. Ff7 isn't that big.
I was as hyped as anyone else. A few minutes later the probable reality set in, however.
I think with game development, where it can take so long to make a game, that they shouldn't treat it like movies where you have just a few months if that of principal photography. Games take years to make. This was announced already almost 2 years ago and it doesn't sound like they've made much progress. That's absolutely stupid.
Not necessarily. Don't make excuses for SE's poor development ethics. They're remaking a pre-existing property using a ready licensed engine and all they can show for it after months and months is one poster.
It is though. That's what this is... it's a massive trilogy (or more) of full size FF games, each of which is essentially as big as a mainline entry.
They do, though, especially large projects like this. I think taking a while to make a game is fine, but they don't have to announce them so early.
They do, though, especially large projects like this. I think taking a while to make a game is fine, but they don't have to announce them so early.
Calling something episodic has a certain connotation that implies a series of connected stories released on a regular schedule.
So no, I don't consider Star Wars or Xenosaga episodic, at least not in that sense. The fact that Stars Wars has episode in the title is a superfluous detail, as it could just as easily be called Star Wars IV: A New Hope. It's an aesthetic.
Otherwise, should we consider every movie series episodic?
They do, though, especially large projects like this. I think taking a while to make a game is fine, but they don't have to announce them so early.
We should absolutely have seen more of the game by now. Games do take a while but they announced it almost two years ago and we saw a "gameplay" trailer a little over a year ago.
That's exactly the problem though. Why is it a large project? Does it have to be so large? If it is, how can they set up their production and marketing process to manage it?
When are we gonna see FFXVI? 10 years? XD
Remember when people were saying they were making the game in episodic form so we could get it faster?