AgentLampshade
Member
I'd expand the crystarium to accommodate whatever role you want the character to have from the start. It's bullshit that it opens up so late when your characters already have a set role. Hope and Vanile being so strong annoys me so much.
No game over when the party leader dies. The final boss casts death and its a roll of the dice whether that ends you or not. This is not good game design.
Include an optional short movie detailing the Fabula Nova Crysalis lore. From Mwynn to Etro to the seers. Ensure the terms Fal'Cie, L'Cie, Cie'th and Focus are all clearly understood by the player.
Extra story bosses. Human Rosch and Jihl fights, maybe a pre-transformed Dysley fight. Include a boss arena that unlocks in the final corridor. Also superbosses. Where Ultima Weapon at?
You know the casino place from XIII-2? Have that. Just rename it Nautilus.
Remove the happy ending. It gets retconned in the sequel so there's no reason for it to exist. Get rid of that horrible Leona Lewis song too.
No game over when the party leader dies. The final boss casts death and its a roll of the dice whether that ends you or not. This is not good game design.
Include an optional short movie detailing the Fabula Nova Crysalis lore. From Mwynn to Etro to the seers. Ensure the terms Fal'Cie, L'Cie, Cie'th and Focus are all clearly understood by the player.
Extra story bosses. Human Rosch and Jihl fights, maybe a pre-transformed Dysley fight. Include a boss arena that unlocks in the final corridor. Also superbosses. Where Ultima Weapon at?
You know the casino place from XIII-2? Have that. Just rename it Nautilus.
Remove the happy ending. It gets retconned in the sequel so there's no reason for it to exist. Get rid of that horrible Leona Lewis song too.