The way Y's should be experienced!Nightmare and no healing/food items
The way Y's should be experienced!
Thanks for the write up, 7 is my current fave as well
Sounds on par with origin nightmareNo problem! And yes, it is, haha. If you dig the challenge, the game'll be right up your alley. I'd say it's harder than Seven and Celceta in general if you're not using items – especially the first half, as early on the random mobs and the bosses hit very hard. I swear early fodder enemies hit you for like 75% of your HP, and bosses quite often had attacks that OHKO'd you!
And while in the 2nd half you're more powerful and OHKOs will be less frequent, especially against bosses, the field enemies are... well, you'll see. I'm sure everyone looking for the challenge is going to quite love it
It triggered for me once I maxed the last person...Bit of a issue getting the plat here. Basically got all trophies except for the one that requires you to have max affection with everyone in the village. The info page shows max stars and the little 'max' sign below them for all characters who get it, and there are no 'memo' parts left to fill, either, and yet the trophy simply won't trigger.
I was browsing through one of the jp wikis for the game and saw some people commenting on " 漂流村のスター" not showing up for them, either, so I'm figuring it MIGHT be a bug. Otherwise I'm at a loss, because I can't find anything that I may have missed, and as I've gotten the trophy for 100% items and quests there isn't much leeway for anything that I may have skipped...
Did anyone run into this issue? My JP account is secondary, so if I don't get it it won't be the end of the world, but oh well, went so far as grinding all the skills, it'd be nice to have it plat'd. Sent a tweet to Falcom asking about it, too, so hopefully they'll get back at me. Or not!
It triggered for me once I maxed the last person...
For those interested, there's a demo/trial version up on PSN now: https://store.playstation.com/#!/ja...-無料版/cid=JP0425-PCSG90259_00-YS08JPGAME000000
Wait, did XSEED asked Falcom to make an Oath-like Ys? Can you elaborate?Worst case, Falcom might take XSEED's advice on who could best make a mid-2000s Ys-like game, then scout them and license the IP.
No, I simply suggested a scenario where Falcom might license the IP to someone willing to make an Oath-like Ys. XSEED's currently localizing a Touhou fangame that plays somewhat like that kind of Ys, but not quite.Wait, did XSEED asked Falcom to make an Oath-like Ys? Can you elaborate?
Read the yellow books you find. And if I remember correctly, you find the recipe you're looking for at the beginning of Schlamm Jungle and/or need to find Miralda first. Not sure which quest this is about.How do you complete that recipe quest which involves a fish dish on Ch2?
In fact... how do you even get new recipe? I only have the two which I think I got by following the story?
They're actually more like trials than demo's.Really tempted to get the demo, but I think I want to go into the full thing as blind as possible
It's cool as hell that it lets you import your save to the main game after letting you play such a big chunk of it, but that's probably not gonna be compatible with the western versions
How do you complete that recipe quest which involves a fish dish on Ch2?
In fact... how do you even get new recipe? I only have the two which I think I got by following the story?
(True ending spoilers)I think Dana is my favorite Ys heroine so far but her fate was too bittersweet. It's too bad Adol has more adventures he needs to go on, otherwise I would've liked to see an ending where Dana doesn't become a goddess and they settle down together. Or at least having Dana leave the island with everyone so she can become a reoccurring character. At this rate the only way my headcanon will be realized is if Adol also becomes a god someday, which actually isn't too far-fetched considering what he goes through all the time.
Funny thing is, looking back at the opening of the game, (related spoilers)the first words from Adol at the start are basically a big hint that the game is going to have a bittersweet ending.
But I'll agree with you on that whole thing.Adol x Feena has been my OTP for this series for a very very long time, and I loved the dynamic between Adol and Dana so much that I found it challenging my primary ship of the series. lol
Eh. First of all I don't see how this would be 'so-so'. Secondly, her name is derived from the langues-de-chat cookies, just like how Sahad's name is derived from a particular Germanic chocolate cake of which I can't remember the name.The so-so:
[...]
+/- Laxia is an anagram of Alixa => Alisa (from Cold Steel). No idea if it was intentional, but this anagram is what I remember of her. How they introduced her was unnecessary.
Eh. First of all I don't see how this would be 'so-so'. Secondly, her name is derived from the langues-de-chat cookies, just like how Sahad's name is derived from a particular Germanic chocolate cake of which I can't remember the name.
just like how Sahad's name is derived from a particular Germanic chocolate cake of which I can't remember the name.
And about the "so-so" part, I didn't phrase it correctly. I didn't explain it further in order to avoid spoilers.
It's not an issue with the character, she turned out to be great!
It's more about how I felt during her character arc.
Spoiler for Ys VIII and Trails of Cold Steel I in the following:
Basically, Laxia is developed in a similar way as Alisa from Cold Steel:
Embarassing first encounter with the main character => Some period of "can't stand you" => Say sorry for what happened before and start to open up to MC about her past/future.
This can explain why I felt the anagram made sense.
Yes, I know it's a very common trend when developing this type of archetype.
I felt it was done in a so similar fashion that it felt like a rehash. That's why I consider it a "so-so" for me.
- The execution ofparts didn't work that well. It could have been a cool idea if there was more things to do in those parts (like more freedom with some dungeons to explore).Dana's solo
I am quite curious on how they are going to evolve the series from now on. I guess the next entry would be a remake of Ys V. Looking forward for what's coming next.
Read the yellow books you find. And if I remember correctly, you find the recipe you're looking for at the beginning of Schlamm Jungle and/or need to find Miralda first. Not sure which quest this is about.
They're actually more like trials than demo's.
_
I 100%'d everything there's to do in this game last night. Took me 50 hours.
Like Gu4n said, recipes are the yellow books. And my memory is a bit hazy too, but I think he's right. If I'm not mistaken, that recipe book for the quest that required a dish in Ch2 was right in one of the first screens of Schlamm Jungle.
Also, if you're still having issues, check this wiki. It's entirely in japanese, but you can most definitely google translate stuff (if you don't know jp, which may not even be the case, if so, I apologize!) and it'll be probably easier to check out your in-game journal/map to find the stuff you're looking for. For the quest list search for クエスト in that site. Hope it helps.
OST is on Spotify now. I assume it just went up, because I didn't get an email notification yet.
How do I reach the true ending in this game... what do I have to complete...?
FWIW regular enemies stay regular at higher difficulties in mid-2000s Ys games, with only Ys VI adding the occasional enemy which requires you to attack it with a certain sword. Only bosses got added moves instead of just stat hikes, and I don't remember old moves getting sped up. Seven/Celceta don't have any modifications for timing windows either. Not sure how VIII's bosses are braindead, however, just because of loose timing. It's easier than ever to ignore healing items and stick to retries instead.Wish they actually made the difficulty levels unique with sped up enemy attack speeds and shorter dodge/guard timing windows on the higher difficulties.
I can't get the hang of the timing of dodge moves in this game. I press L1 or R1 right before an attack (before the attack animation carries through), and it's apparently too late. But sometimes I'll accidentally press it what feels like way early and it registers. ??? I probably just suck.
Thanks for clearing that up So if I'm understanding correctly, the actual composers for the games at Falcom haven't changed, but the live band has?
No problem! As preta says, Falcom recently hired a musician before he left for another company last year; this brings the sound team back down to Sonoda and Unisuga, years after Saki Momiyama left (she did some tracks for Sen no Kiseki).Thanks for clearing that up So if I'm understanding correctly, the actual composers for the games at Falcom haven't changed, but the live band has?
Make a safety save and see what happens? I'm pretty sure it lowers your reputation stat if you keep ignoring them, but I've heard you mainly just need to get all the villagers and do most quests for the complete ending. Doing all the defense missions is overkill.Does anyone know if you can skip the tower defense missions? Like it doesn't "force" you to go back but it just keeps saying "base is under attack" if you don't. Wondering if you can just ignore it the whole game because I'd really like to do that.