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Been waiting for this! Thank you for all the updates and hard work on this Robert!
Looking forward to buying Day 1!
Looking forward to buying Day 1!
So excited. On a media blackout for this game so three question: is there a release date? Does the game have cross save support? When does the LRG preorder start?
That trailer slayed lives. Day 1.
Hey! Any news on when we might be expecting a release date?
I don't mean to sound disrespectful, but.. A big beta demo, this close to release, for backers who're getting the game anyway? Why?
We simply offered it as a backer reward tier as there was interest in it. A lot of backers like to see how the game is made and the changes along the way. This will also be an opportunity for us to test and get feedback on a variety of PC hardware configurations so that if there are issues we can fix them now rather than at or post launch.
It also gives people a more substantial look at what to expect in general without needing to be at an expo we attend, and the info that comes out will get people more interested in the game.
We definitely understand and appreciate everyone's patience.Yeah, fair enough.
I'm only impatient cause I'm so excited to finally get to play the game myself soon lol
We definitely understand and appreciate everyone's patience.
I don't mean to sound disrespectful, but.. A big beta demo, this close to release, for backers who're getting the game anyway? Why?
I'm guessing they're aiming at September 20th. If the backer beta is out in a week or two, that will give them about a month of time for feedback and implementation, while still hitting 'Summer 2016'.
edit: The game is already a year and a half late guys, letting it cook is in everyone's best interests.
edit: The game is already a year and a half late guys, letting it cook is in everyone's best interests.
We're all excited, no one is pressuring Zeboyd Games, we just want to know if they'll make it to the release window or not.
Wow, never seen this game before but Suikoden's mention in the title caught my attention
Someone know how is the bsttle system ?
Someone know how is the battle system ?
. Very interesting, thank you.Working hard on the game. When we have more to announce, we'll post here (and Twitter & Kickstarter).
Turn-based with some twists.
Here's some combat footage (Note, this is from a while ago so it's missing some effects): https://youtu.be/2xwRduJKJwc?t=4m26s
Here's some tutorial text about the combat system:
"Basic Tutorial 1! Style and hyper!"
Performing different moves in combat will increase your style (the percentage below your health). More style equals more damage & ailment success!
Enemies gain style too! The longer the battle lasts, the more dangerous they become!
Besides style, characters gain a hyper point each turn. When a character reaches their max hyper amount, they go into hyper mode!
In hyper mode, your damage & ailment success is doubled! Plan ahead and make sure you have a powerful ability ready to take advantage of hyper mode!"
"Basic Tutorial 2! Recharge! Abilities, programs, and items!"
Most character abilities can be used once and then they're disabled. Use a defend command like Rest to recharge your character abilities!
Besides their own abilities, characters can also use items and programs. Items and programs recharge at the start of battle, but can't be recharged mid-battle.
Items are shared by the party. Search for item treasure chests carefully to gain new items!
Programs are attached to shields. Equip the right shield and if your hackitude stat is high enough, you'll be able to use its programs!
In the main menu, you can equip abilities, items, and shields. You can also read detailed information about different abilities, programs, and items.
"Basic Tutorial 3! Desperation!"
Normally, losing all HP knocks a character for the rest of the battle. Usually, but not always!
If you have enough style points (50 on most difficulties), you can survive with negative HP! This is called Desperation mode! Amazing isn't it!
In desperation mode, damage is increased but self-HP restoration is reduced.
If a character is still in Desperation mode at the end of their turn, they get knocked out! Heal quickly or go out with a bang!
We got an ESRB rating: T (Fantasy Violence, Blood, Minor Tobacco/Alchohol References).
We got an ESRB rating: T (Fantasy Violence, Blood, Minor Tobacco/Alchohol References).
We got an ESRB rating: T (Fantasy Violence, Blood, Minor Tobacco/Alchohol References).
Awesome, can't wait! I am quite excited to see how this turned out.We got an ESRB rating: T (Fantasy Violence, Blood, Minor Tobacco/Alchohol References).
We got an ESRB rating: T (Fantasy Violence, Blood, Minor Tobacco/Alchohol References).
We got an ESRB rating: T (Fantasy Violence, Blood, Minor Tobacco/Alchohol References).
We got an ESRB rating: T (Fantasy Violence, Blood, Minor Tobacco/Alchohol References).
So it's a matter of weeks now right?