Hang on, is the game out?
Beta.
Hang on, is the game out?
You're the second person who has complained about a difficulty spike there so I'll take a look at it.
Note, the Pick Me Up skill doesn't prevent you from being poisoned again, but does reduce the amount of damage you take from poison.
Double posting so the bug report in this, isn't missed.
Tinkered around with my equip and strategy a bit and pulled a win. It was by far the hardest fight up until theOverseer, which it looks like is going to take me a few attempts as well (probably because I haven't actually cleared all the other encounters, so I'm likely a tad underlevelled and underequipped). Also I think the for the Klawes needs work, Had a few interesting things here
1) Enough Klawes summoned to grab everyone at which point its effectively game over.
2) Multiple Klawes grab one person
3) A Klaw grab a person who was already unconscious.
Also on the technical side when I quit back to the menu by selecting Game Over after deciding to give up on thefight for the night, my controller stopped working , and after that no input worked in game (keyboard, controller (even if unplugged and replugged) , I had to Task Manager and kill the program to end the game.Overseer
Did any of those bugs happen BEFORE you tried restarting the battle? You're not the only one who has found bugs there and I'm trying to narrow down if it's a general bug or restart-specific.
It'd be nice if it was more clear what damage abilities did (eg does Flood do more or less damage than Drown per target) ? I assumed less since I'd expect Flood to replace it otherwise judging by how the Defend abilities upgrade.
It'd also be nice to be able to see what Buffs/ Debuffs are in effect and their remaining duration (Ailments are very visible (and are permanent or until triggered), but things like Counter, +Elemental Damage, Damage Up , Focus , etc don't seem to have clear indicators)
Hyper Staff stuff
This is a bug. Not quite sure what causes it since sometimes it works and sometimes it doesn't. It's on my to-do list.
I figured out the issue causing the game to take forever to boot up. Turns out that Unity 5 audio defaults to decompress on load and when you have well over an hour of high quality music having it all decompress simultaneously is very bad. After I changed the settings, my PC went from 45-50 secs to boot up to around 2 secs.
The soundtrack is now up for preorder. 4 of my favorite songs are unlocked immediately when you preorder (or you can preview them now): https://hyperduck.bandcamp.com/album/cosmic-star-heroine-original-soundtrack
Also, here's a new music interview: http://www.vgmonline.net/hyperduckinterview2/
... Do you not read the last posts in a topic before bumping it?any update on whether this will be releasing soon? really looking forward to this one and would love to preorder on PSN as well.
The soundtrack is now up for preorder. 4 of my favorite songs are unlocked immediately when you preorder (or you can preview them now): https://hyperduck.bandcamp.com/album/cosmic-star-heroine-original-soundtrack
Also, here's a new music interview: http://www.vgmonline.net/hyperduckinterview2/
Same here... smhGot all excited from the bump -.-
Disapointing for my own selfishness. I wanna play it. But I say take as long as you need to make a quality game!A bit disappointing that it's not coming out this year but I completely understand the logic. Just don't release it in April or I'll never play it.
Disapointing for my own selfishness. I wanna play it. But I say take as long as you need to make a quality game!
I'm on for that one as well. Also Shantae Half-Genie Hero, Steel Assault, and Yooka-Laylee (and some year... Bloodstained)This and Jenny LeClue will make 2017 damn gooood already.
I'm on for that one as well. Also Shantae Half-Genie Hero, Steel Assault, and Yooka-Laylee (and some year... Bloodstained)
I get it. Love you guys. <3
The game is releasing over 2 years later than they initially planned.
To be honest, I don't know what we were thinking when we thought we could make a game that was bigger & more complex than any of our previous games AND learn and create a brand new RPG engine (our previous games used XNA, CSH uses Unity) in only slightly more time than our past games took. And then my wife & I discovered we were having twins soon after the Kickstarter ended which made things even more difficult.
Hopefully the wait will be worth it though. It's much better than our past games.
What are your favorite RPG magazine ads & box arts?
Phantasy Star II box art is incredible.
The Japanese box art? Yeah, it's incredible.
This US FFIII ad was memorable.What are your favorite RPG magazine ads & box arts? Looking for ideas for some Cosmic Star Heroine marketing stuff.
The Japanese box art? Yeah, it's incredible.
What are your favorite RPG magazine ads & box arts? Looking for ideas for some Cosmic Star Heroine marketing stuff.
So do I, friend. So do I.I want a phantasy star manga entirely like this