i3allistic
Member
Phantasy Star were dope ....i also love Secret of Mana
Soooo goooooooodright side image
I'm a patient waiter and I don't mind the delay, but I'm not convinced releasing a minor RPG like this in December would be worse than releasing it in Q1 2017 considering how many JRPGs are coming out between DQVIII in January and Persona 5 in April.
I want a phantasy star manga entirely like this
I'd be down for a manga or anime that looked like the ingame portraits but then that's actually pretty typical 80s anime (see: Dirty Pair.)I want a phantasy star manga entirely like this
Q1 2017 is very unusual at least on console. There are so many Japanese games coming out in the first couple of months that pretty much anything non major will be lost there.December's just a bad time to release any game unless you're a AAA game with a massive marketing budget (and even those rarely release past the first week of December).
Q1 2017 is very unusual at least on console. There are so many Japanese games coming out in the first couple of months that pretty much anything non major will be lost there.
It's an unfortunate situation all around to be sure. Also, at least on Steam, releasing immediately post Fall sale (if doable) would allow say 10-20% sale come Christmas sale on steam.
Console I am not sure about but again, just look at that release list for Q1.
I've been looking for those. That Eternal Blue ad sold me on a Genesis + Sega CD (followed by a bunch of Working Designs game purchases).
December's just a bad time to release any game unless you're a AAA game with a massive marketing budget (and even those rarely release past the first week of December).
Yeah I agree. Plus Q1 has the issue of time impacting potential buyers as their time will be taken up with anything from new Miku to Gravity Rush 2 to Yakuza 0 to KH to Tales of and so on. It's not that the game is just competing for wallets (as mentioned $15 is impulse buy) but rather anyone interested in JRPGs will most likely be playing several games during Q1 as it is.Well if your game is at PSX then you could have leveraged that by starting with an awesome trailer, and then saying, "It's on PSN right now!" I think the people that care about this type of game are going to buy it when it's available if the price is right, even if that means they don't play it right away. A $15-20 game is impulse buy territory. The reason $60 games dont sell that well in December is because that's asking for much more of an investment from the customer after after a big holiday sales rush. $15 is no big deal. I'm not sure what Q1 is going to buy you in terms of exposure because there will be no more big events after PSX for a long time and people will be talking about the AAA games then. In any case I'm still looking forward to playing it and hope you find success with this game.
What are your favorite RPG magazine ads & box arts? Looking for ideas for some Cosmic Star Heroine marketing stuff.
Also, favorite 16-bit era RPG instruction books would be helpful since we want to make the Cosmic Star Heroine instruction book awesome (will be available for free digitally & a physical copy should come with the Limited Run Games release).
I guess I don't see Q1 as being that bad. Persona 5 got delayed. There are some AAA games like Horizon & RE7, but I don't think there's much overlap between those and our game. DQ8 is an enhanced port on a system that we're not targeting. Stuff like Tales & Kingdom Hearts are $50-$60 Action/RPGs and have pretty insular fanbases at this point (is anyone planning on getting KH 2.8 who isn't already a diehard KH fan?). Even if someone who is interested in CSH wants to get some of the other games, as a $15 download title, our game doesn't exactly break the bank and would make a fine impulse purchase. And we have an advantage in that we're going to be on both consoles & PC at the same time which few games (and especially few JRPGs) do.
The fact of the matter is that there are so many games coming out and release dates change so frequently that trying to find the perfect week is a fool's errand. Pretty much all you can do is avoid the giants in your genre (which in our case would be FFXV, Persona 5, and Pokemon) and leave it at that.
And honestly, we don't need to sell a ton of copies to be successful - if we sold 50k-100k copies in the first month, I'd be very pleased and that doesn't seem impossible given that the game will be on both PSN & PC and has a low price.
There can be only one:
So have you found any benefits from ps4p? Gimme that 4k snes Sprites lol.
DQ8, Tales, Yakuza 0, KH, RE7, probably more I'm forgetting... Chances are most people interested in CSH are going to be buying 1 or more of those games.
Admittedly, I'm behind on games since I haven't been buying new stuff, but I'm not really excited about any of those games. DQ8 is one of my all-time favorite games so I'll get it eventually, but I don't need to replay it anytime soon (and I'm more in the mood right now to replay the older games). Tales has always been a "Play when you're bored" sort of series for me & the other games are complete passes from me. But yeah, I don't really view any of these as direct competition - different prices, different platforms, different age ratings, and/or different subgenres.
Just because you wouldn't buy them doesn't mean that other people interested in your game won't. Late January is loaded for me and it is for a lot of other people.
Sure, but these days there's always heavy competition no matter when you release. February has Nioh, Berserk, Horizon: Zero Dawn, For Honour, and other games. March has the Nintendo Switch launch. April has Persona 5.
Sure, but these days there's always heavy competition no matter when you release. February has Nioh, Berserk, Horizon: Zero Dawn, For Honour, and other games. March has the Nintendo Switch launch. April has Persona 5.
May I say thank you for releasing the game with such a nice pricepoint?[...]Even if someone who is interested in CSH wants to get some of the other games, as a $15 download title, our game doesn't exactly break the bank and would make a fine impulse purchase. And we have an advantage in that we're going to be on both consoles & PC at the same time which few games (and especially few JRPGs) do.
[...] Pretty much all you can do is avoid the giants in your genre (which in our case would be FFXV, Persona 5, and Pokemon) and leave it at that.
Boxarts: +1 japanese Phantasy Star Style (and +1 for an english Phantasy Star/Shining Force style Variant Boxart *_* <3) since it's pretty and recognizable. =)What are your favorite RPG magazine ads & box arts? Looking for ideas for some Cosmic Star Heroine marketing stuff.
Also, favorite 16-bit era RPG instruction books would be helpful since we want to make the Cosmic Star Heroine instruction book awesome (will be available for free digitally & a physical copy should come with the Limited Run Games release).
Game just got called out on Colin and Greg Live for taking so long to release.
Colin said it's removed from his mental list and Greg said "not surprised, the game that keeps getting pushed back."
Game just got called out on Colin and Greg Live for taking so long to release.
Colin said it's removed from his mental list and Greg said "not surprised, the game that keeps getting pushed back."
First of all, who?
Second of all, I get it, I mean it's been 3 years since the Kickstarter. But I certainly hope the game will be worth the wait.
Why would you write off a game for taking years to release? Especially indie games with small teams.
Look at FFXV and its' positive reception, after an impossibly long time since announcement. Did the Kinda Funny team write that off as well?
There's plenty to play/catch up to until this releases.
ThisConsidering my distinct hatred for hype anyways I have no sympathy or patience for people who get excited about something and then shit on it when it gets caught in the mechanisms of reality in this industry.
If a game looked good to you and it took longer than you thought to come out or was delayed and you now think it's not worth it I think you need some real perspective in your life.
Why would you write off a game for taking years to release? Especially indie games with small teams.
Look at FFXV and its' positive reception, after an impossibly long time since announcement. Did the Kinda Funny team write that off as well?
There's plenty to play/catch up to until this releases.