PsihoPerihelion
Member
I just got a PS4 recently and my first game was KZ:SF. I've been reading since realese that the game is mediocre to decent from many places (including neoGAF) so I really, really didn't know what to expect. I'm not into Killzone, but I enjoyed my time with KZ2 and KZ3 was a nice technichal showcase and that's it. Let's move forward a couple hours later and I think I had a solid time with the game.
Obviously, the visuals are top notch. From the lighting to the textures, facial expressions (Echo's lips, anyone?), the animations, that scene that reminds me of that movie Contact, real time reflections, scale, crips IQ and some effects I've never seen in any game (no hyperbole) just wow, based Guerrilla. I can't wait to see how games look like once studios are able to squeeze that non-secret sauce. Bravo, Guerrilla.
Gameplay wise, all I can say is god bless the motherfucking Dualshock 4. I have medium size hands, so controllers can be a pain in the finger for me. Lucky enough, DS4 is something coming directly from god's anus.
The game itself actually feels ehm, different to previous Killzone titles. The forest level is an "interesting" (but wasted) piece of level design. It's enjoyable, it's decent on scale and openness. I wish Guerrilla had expanded more with it over the course of the entire game. The famous Vekta City scene is stunning to look at but it really feels like a tech demo and out of place. It's short and it feels like it was just thrown in there.
Multiplayer is fun and oh boy 60fps Killzone can't be bad. Then again, this is not the KZ I used to know, but it still is an interesting, kinda fun experience.
Pros: Incredible visuals, Great sound design, a small but decent step-up in terms of story and mission design, interesting/decent multiplayer, sweet as tits gameplay, decent amount of content overall.
Now, I do have some issues with the game besides the humble praise:
What the fuck with that level design, Guerrilla? The forest level is cool and all and Imma let you finish, but it really suffers from the same issues that another questionable launch title had. I'm talking about Perfect Dark Zero for the X360 and its fucking confusing level design. It took me a lot to figure out what the hell should I do. The forest level is great in scale, scope and variety for the genre, but holy cow does it show the flaws of the level design.
The story is a step-up as I said, but it still the same "look at this is fucking nothing" that Killzone is known for. It's a shame because honestly the lore and universe of the game seems really expansive and capable of telling a great story. Not so bravo there, Guerrilla.
Dialog is also waaay more decent than the "SHIT FUCK TITS MARINE" that KZ had before. Needs a bit of polish, but it's getting there I guess.
The Music is so unmemorable. Where the hell was Joris De Man? The awesome, bombastic sound of KZ was replaced for some cheap Lorne Balfe-like score. Not so fucking bravo there either, Guerrilla.
One thing I can't believe its still there is the POV. I'm still a fucking midget? Really, Guerrilla? OK, I can get the prologue because *spoilers reasons* but then you are still with the same POV from previous games. KZ2 puts you in the role of an obese, slow midget. Killzone 3 was the same midget but with him doing cardio 2 times a week. Shadow Fall? Well, your small friendo got fast as a tiger, but he's still short. Never going to get it with the ladies unless his penis is huge.
Cons: Story and Dialogue is still mrburnsmonkeysonatypewriter.png, confusing level design, music is as boring as masturbating to OK! Magazine, your character is still fucking Verne Troyer.
Overall, a solid 7 out of 10. Fun, sexy, witty, smart, one thumb up, Siskel kinda approves this, Ebert still thinks games are not art.
I got it for 10 bucks so for that price it was a cool buy, if else. If you can get it for cheap, what the fuck are you waiting for to get on the feets of Warwick Davis as Shadow Marshall?
Obviously, the visuals are top notch. From the lighting to the textures, facial expressions (Echo's lips, anyone?), the animations, that scene that reminds me of that movie Contact, real time reflections, scale, crips IQ and some effects I've never seen in any game (no hyperbole) just wow, based Guerrilla. I can't wait to see how games look like once studios are able to squeeze that non-secret sauce. Bravo, Guerrilla.
Gameplay wise, all I can say is god bless the motherfucking Dualshock 4. I have medium size hands, so controllers can be a pain in the finger for me. Lucky enough, DS4 is something coming directly from god's anus.
The game itself actually feels ehm, different to previous Killzone titles. The forest level is an "interesting" (but wasted) piece of level design. It's enjoyable, it's decent on scale and openness. I wish Guerrilla had expanded more with it over the course of the entire game. The famous Vekta City scene is stunning to look at but it really feels like a tech demo and out of place. It's short and it feels like it was just thrown in there.
Multiplayer is fun and oh boy 60fps Killzone can't be bad. Then again, this is not the KZ I used to know, but it still is an interesting, kinda fun experience.
Pros: Incredible visuals, Great sound design, a small but decent step-up in terms of story and mission design, interesting/decent multiplayer, sweet as tits gameplay, decent amount of content overall.
Now, I do have some issues with the game besides the humble praise:
What the fuck with that level design, Guerrilla? The forest level is cool and all and Imma let you finish, but it really suffers from the same issues that another questionable launch title had. I'm talking about Perfect Dark Zero for the X360 and its fucking confusing level design. It took me a lot to figure out what the hell should I do. The forest level is great in scale, scope and variety for the genre, but holy cow does it show the flaws of the level design.
The story is a step-up as I said, but it still the same "look at this is fucking nothing" that Killzone is known for. It's a shame because honestly the lore and universe of the game seems really expansive and capable of telling a great story. Not so bravo there, Guerrilla.
Dialog is also waaay more decent than the "SHIT FUCK TITS MARINE" that KZ had before. Needs a bit of polish, but it's getting there I guess.
The Music is so unmemorable. Where the hell was Joris De Man? The awesome, bombastic sound of KZ was replaced for some cheap Lorne Balfe-like score. Not so fucking bravo there either, Guerrilla.
One thing I can't believe its still there is the POV. I'm still a fucking midget? Really, Guerrilla? OK, I can get the prologue because *spoilers reasons* but then you are still with the same POV from previous games. KZ2 puts you in the role of an obese, slow midget. Killzone 3 was the same midget but with him doing cardio 2 times a week. Shadow Fall? Well, your small friendo got fast as a tiger, but he's still short. Never going to get it with the ladies unless his penis is huge.
Cons: Story and Dialogue is still mrburnsmonkeysonatypewriter.png, confusing level design, music is as boring as masturbating to OK! Magazine, your character is still fucking Verne Troyer.
Overall, a solid 7 out of 10. Fun, sexy, witty, smart, one thumb up, Siskel kinda approves this, Ebert still thinks games are not art.
I got it for 10 bucks so for that price it was a cool buy, if else. If you can get it for cheap, what the fuck are you waiting for to get on the feets of Warwick Davis as Shadow Marshall?