Wow. Glad to hear you loved it. Shadowfall is definitely capable of some of the highest highs in the scifi shooter genre, but it's also capable of some real lows. Your point about no hand holding is not quite on the money - the game basically does a terrible job of teaching/training you with it's mechanics. The level design is also utterly shit (layout wise, the actual environment design is incredible) - open ended level design is much harder to get right and Guerilla missed the mark by a long shot.
That said, it has some sci fi moments that are just unparalleled.
Thank you.
However, one final thing I'd like to add regarding the game not babying the player:
Take COD Ghosts, I got it, I score it an 8, and also love it for what it is (more on that in a second), but it's a game that holds your hand the entire way through.
You never have to look for where to go, not even for a moment, the game does it the whole time for you.
Every second you have your brother Hesh guiding you, "Come on Logan, this way!", "This way Logan, follow me!", "This way Logan, hurry up!", "Come on Logan and get Riley, and don't forget Riley!".
Even the mission you play as your dad in the flash back you have Rourke guiding you all the way through. You never have to stop and think, the only thing you do is go down a straight line and point and shoot. The entire time!
The game is wack a mole!
Enemy pops up, you put him down by shooting, next enemy pops up, rinse and repeat.
Killzone Shadowfall drops you off in the playground and lets you figure it all out. Like here, you have a brain, you have a gun for protectIon, and if you really need you have way point markers. Now go and explore and figure it out yourself.
Like I said earlier, it's special in that it treats you like an adult.
I really respect and appreciate this game for that. And I loved every minute of it.
Its certainly a very stark difference from the rest of the shooter pack.
I don't need every shooter to be the same.
And this one, this one is dfferent. And it's good.