• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Miyamoto: games too same-y, industry has a long way to go

You mean the E3 where they had such a lineup like:

MARIO Maker
YOSHI'S Wooly World
CAPTAIN TOAD: Treasure Tracker
HYRULE Warriors (aka Link and friends)
STAR FOX
KIRBY and the RAINBOW CURSE
SMASH BROS (aka Nintendo IP ultimate whoring edition)

Because I know where the reactionary posts are going to go just from writing this, I want to make this clear. I am not saying these games will not be enjoyable. I am saying, as I have argued for many long years now, that gameplay is not the only thing that should be new. Things like characters, themes, worlds are all hugely important elements of gaming that customers search for when making their analysis of what they want to buy. These are all aspects that gamers find important, and they are equally require attention and - yes - newness.

I also want to make it clear that I am not saying Nintendo should abandon these IPs. I am saying there should be much larger gaps in times between when they use these characters, themes and worlds. And more adventurous Nintendo creating brand new amazing characters, worlds and themes. Nintendo loves to have lots of new gameplay ideas, but for some reason believes that this is the only type of "new" that really matters. They had an idea for a Yarn platformer? Shit, add Kirby! We're fucking lucky Splatoon doesn't have Mario in it, according to the interview we had a few days ago.

Yes, we also have Xenoblade, Bayonetta 2, Splatoon and Devil's Third, and mentions that some new "projects" are in the works (but who knows if Nintendo won't just put Luigi in Project Guard, for christ's sake). But the point is that themes, worlds and characters also need to be new, and games which combine both new gameplay and new characters, worlds and themes are the most new of all. It all matters. You can't reasonably express your desire to be for a fresh industry and then represent a company who is basically known for overwhelmingly thinking half of the elements of their games are perfectly fine being recycled every two months. They're getting a little better based on their E3 showing, but there's still a massive gap they need to close in this regard.

These games will probably all be very good in their own way. But for me and many others, the appeal is lessened by them so frequently revisiting the same old tired characters, worlds and themes. Because it all matters. All of it. I'm just as interested in my gameplay being new as I am in my visuals and characters and music and world and themes being new.



Where does he say AAA games? I mean, I assume all he did was walk the E3 show floor and see that the biggest booths with the most floor space were AAA games, and that may have sponsored his commentary. But if so, that just means he wasn't very intellectual about his thought. He didn't think about it very long.

But yeah, indies are so amazing man. I've so glad it's become this huge thing now, because my tastes can be pretty bizarre, and frankly I need unique idiosyncratic approaches sometimes to fully satisfy whatever taste I have at the moment.

P.S What's Crypt of the Necrodancer? Might be something I want to play!



Indies are, in fact, an answer to games being too same-y. The problem is that some in the community believe that indie games can be segmented from other games, that they're somehow some lesser category. They're not. Indie games these days can be some of the most visually impressive games, some of the deepest games, some of the shallowest games. They can be everything to everyone, because indies represent some of the most idiosyncratic games ever created in this industry. They ARE the answer to games being 'same-y.' Yes, they don't get shelf space, but since everyone is so sure digital future is the path anyway, that's also going to be reduced in importance going forward.

Indies ARE the answer to this specific issue. If you're worried the industry is too same-y, from a gamer perspective, the answer is instantly solved once you start delving into indies. Thankfully, I don't treat indies differently from any other type of game, AAA or otherwise. If you're a good game, you're a good game. Indies are some of the best games, just like some AAAs are.

ALSO, for the purposes of this discussion, I've clicked the link and re-read both quotes multiple times. I see nowhere whatsoever that Miyamoto has implied anything at all about the budget size. This seems to be something others are inserting to color his commentary. Miyamoto doesn't make the distinction. But if he was browsing the show floor, he'd see what is natural... that the biggest games with the biggest booths were AAA titles which - by nature of being the biggest budget and by the very nature of big budget in general (check Hollywood) - are naturally more limited in their overall selection, since massive investment means being risk averse. IF Miyamoto was specifically talking about big budget AAA titles, then he needs to explain why he thinks the gaming industry is going to be different from any other industry in this regard.

Similarly, companies like Sony and Microsoft are actively trying to revive the B market. Again, I don't see anywhere that Miyamoto's comments implies any of this, but for shits and giggles I do see them being active in that regard. We see with games like ABZU and The Tomorrow Children, for example, titles which fit an innovative niche and which are not quite AAAs but fill in a category that has been certainly massively diminished since the PS2 era.

"Gameplay aside"

because really, that's all this is boiling down to.

Nintendo has a niche as a strictly gameplay focused developer. You can look elsewhere to find games that are not focused on gameplay and instead prioritize graphics, locations, and stories. And that's fine.
 
I think people are missing what Miyamoto is really saying. He has no issue with sequels - he has issues with the fact that when new games do crop up, they are too samey to games already on the market. Then, series that do exist slowly morph themselves to feel like other series.

Nintendo doesn't really do that. They have their respective franchises then introduce entirely new concepts. Splatoon, STEAM, Wii Sports, Wii Fit, Brain Age, Pikmin, Animal Crossing, etc.

The point really is that none of Nintendo's games really feels the same as another franchise or new game they make. Like, Zelda doesn't feel like Mario. Mario doesn't feel like Metroid. Metroid doesn't feel like Splatoon. Speaking of team based shooters - Left4Dead and Splatoon feel nothing alike.

The point seems to be that the industry is obsessed with makign the exact same type of games in the same types of genre's rather than experimenting. Franchises aren't really the issue he is referring to, but games in general. Doesn't make Nintendo perfect, but it's not what he is talking about.
 
Also I love how people are acting like Nintendo hasn't been making a ton of initiatives to support indies nowadays. I'd argue that from what I know, Nintendo is a much more indie friendly environment than MS nowadays
 
Can you tell me the difference in prioritization in jumping or switching weapons between halo, call of duty, killzone, and destiny?

They are all the same IMO yet each of them do it differently or you have to guess which one is which.


It might be trivial to complain about but it is trivial to me why developers are doing things differently for the sake of being different. "Reload is square in kill zone that means we should make it L2 in destiny." What the hell does that accomplish?

When you go to a friends house and use his DVD player you expect the play button on the remote to play the DVD not eject the disc. Same concept. I understand the concept of doing things differently of the gameplay warrants it, but most games in a genre essentially have the same controls they are just configured differently. That's why they are "genres".

Its fatiguing and bad for the industry because it forces you to spend time "learning how to play" Why can't you just "play" and skip the "learning" part?

It depends on what each game wants to focus on; if your game favors finding advantageous positioning before combat, you'd want to make the jump button the bottom one, where most thumbs naturally cover anyway. Or if you want to prioritize loadout shifting, you'd make the weapon swap button bottom. Side buttons are equally easy to access by rolling your thumb, so they'll get mid-level priority on actions. The top button is technically the hardest to reach depending on if you rest your thumb in the gap of the four buttons (or you have spider hands like me and you cover both buttons anyway.) as you'd have to extend your thumb to hit it, so you'd want the least contextually important action mapped to it. (NOTE: This isn't an ironclad rule, just the philosophy I was told and taught about.)

And as for being forced to relearn something, I'm not seeing your complaint and metaphor about the DVD player I'm afraid. DVD players are set up to run a specific set of commands set by the hardware manufacturer. Games are different; they're up to the discretion of the software maker. a better analogy would be how sometimes the fast forward works or is disabled, which is an issue with some of my movies.

I just can't seem to envision what's the matter with taking ten minutes or so to practice the controls, or read the manual (if anyone's still making them, don't games come with digital manuals now?).
 
Also I love how people are acting like Nintendo hasn't been making a ton of initiatives to support indies nowadays. I'd argue that from what I know, Nintendo is a much more indie friendly environment than MS nowadays

When you look at the difference in indie support it basically seems like a fact.
 
Expected better out of you.

If you're going to waste my time wagging your finger, you can show self-respect enough to actually respond to points where you disagree. I stated in extreme detail every element that is wrong, and why this matters. I don't have any expectations for you, but judging by this comment, you'd rather pretend you had something to say than actually say something.

"Gameplay aside"

because really, that's all this is boiling down to.

Nintendo has a niche as a strictly gameplay focused developer. You can look elsewhere to find games that are not focused on gameplay and instead prioritize graphics, locations, and stories. And that's fine.

They don't get to define that about gaming though, that's the awesome thing. If they're going to comment about industry stagnation, then they have to deal with the fact they're contributing to it by making huge amounts of games where whole portions of those titles are massively stale - those relating to characters, themes, worlds. Nintendo doesn't get to deny that these elements are part of games and require freshness as well. They don't have that power. It just is, and if they don't deal with it they lose more customers. It's really that simple.

If you're going to complain about newness, you don't get to ignore huge aspects of what makes videogames unique and continue to perpetually make the same stale worlds, characters, themes. You simply don't. And if you do, people get to call them out on it.

Your entire post though is frankly not particularly compelling as an argument.

1. It's not a choice. You don't have to choose between great new gameplay and great new worlds, themes and characters. Nintendo likes to pretend it's a choice. It's not. You've just been brainwashed into thinking it is.

2. All elements of gaming matter. The best games are the ones that synchronize their visual, audio and gameplay elements and introduce fabulous new elements within them all. Even back in the day when Mario was still fairly fresh, Nintendo still understood some of this by experimenting with unique visual approaches even within that series. See: Yoshi's Island. You don't have to choose.

3. None of my arguments - not a single one - were about prioritizing visuals, locations and stories over gameplay. It's better for your arguments if you don't pull nonsense out of thin air.

4. My point is that all elements of a game matter. It is important for the industry that we have a constant stream of new gameplay ideas. It is important that we have a constant stream of new themes. New stories. New worlds. New characters. New music. New art directions. It's ALL important. You don't have to choose. That you've been tricked into thinking you do is the true tragedy here.

5. My ancillary point therefore is that Nintendo needs to also focus not just on new gameplay ideas, but on implanting those new ideas into genuinely new worlds, themes, stories, music and art directions. Having a new gameplay idea by itself is not enough to reverse an industry stagnation trend, since all elements of game design matter. So, if you truly care about this subject as Miyamoto seems to, you'd strive to deliver truly new games to the market: games that are new in all ways.
 
Sorry, I don't think he's been creating any new IPs. It's more of the same to me. Taking a Mario character and making it into Mario racing game (even though new genre) is more of the same kiddie game to me. Basically, what i mean to say is he need to create something that isn't for KIDS...like games for the mature...something difference. Instead, all i hear from him is more Mario, more Zelda...Donkey Kong. I like to see him break out and create mature games instead of the same old kiddie games every year lol. Not saying Mario/Donkey Kong aren't great games....they're amazing fun games. But if you're going to argue about people bringing out the same stuffs year after year, clonings, ect., I can argue that he isn't changing much and only stick to creating kiddies' games. Every freaking year, all i hear from Nintendo is a NEW Mario, Zelda, Donkey Kong game....same old craps...just twisted and add spices to it....but it's the same type of games tailor toward kids.

Oh my god...
Is this real?
 
If you're going to waste my time wagging your finger, you can show self-respect enough to actually respond to points where you disagree. I stated in extreme detail every element that is wrong, and why this matters. I don't have any expectations for you, but judging by this comment, you'd rather pretend you had something to say than actually say something.



They don't get to define that about gaming though, that's the awesome thing. If they're going to comment about industry stagnation, then they have to deal with the fact they're contributing to it by making huge amounts of games where whole portions of those titles are massively stale - those relating to characters, themes, worlds. Nintendo doesn't get to deny that these elements are part of games and require freshness as well. They don't have that power. It just is, and if they don't deal with it they lose more customers. It's really that simple.

If you're going to complain about newness, you don't get to ignore huge aspects of what makes videogames unique and continue to perpetually make the same stale worlds, characters, themes. You simply don't. And if you do, people get to call them out on it.


Your entire post though is frankly not particularly compelling as an argument.

1. It's not a choice. You don't have to choose between great new gameplay and great new worlds, themes and characters. Nintendo likes to pretend it's a choice. It's not. You've just been brainwashed into thinking it is.

2. All elements of gaming matter. The best games are the ones that synchronize their visual, audio and gameplay elements and introduce fabulous new elements within them all. Even back in the day when Mario was still fairly fresh, Nintendo still understood some of this by experimenting with unique visual approaches even within that series. See: Yoshi's Island. You don't have to choose.

3. None of my arguments - not a single one - were about prioritizing visuals, locations and stories over gameplay. It's better for your arguments if you don't pull nonsense out of thin air.

4. My point is that all elements of a game matter. It is important for the industry that we have a constant stream of new gameplay ideas. It is important that we have a constant stream of new themes. New stories. New worlds. New characters. New music. New art directions. It's ALL important. You don't have to choose. That you've been tricked into thinking you do is the true tragedy here.

5. My ancillary point therefore is that Nintendo needs to also focus not just on new gameplay ideas, but on implanting those new ideas into genuinely new worlds, themes, stories, music and art directions
. Having a new gameplay idea by itself is not enough to reverse an industry stagnation trend, since all elements of game design matter. So, if you truly care about this subject as Miyamoto seems to, you'd strive to deliver truly new games to the market: games that are new in all ways.

So you're saying the current franchises don't do that.
That's probably where we disagree.

You keep mentioning how tired of the Mushroom Kingdom, and others you are, but personally:

If I beat 3D World, and then play TTYD. Technically it's still the "Mushroom Kingdom" but the Themes, Art Direction, Gameplay, Worlds, Aesthetic, Characters, Writing (well, one actually has writing), are all completely different. I suppose both games have goombas and bright colors, but if that makes them samey and stale to you....well I dunno. Seems like a stretch imo.

And after that if I played something like Woolly World next, technically it's Mushroom Kingdom still, but again, the Themes, World, Art, Music, etc are all completely different than the other 2. If I play those 3 games, I really don't feel like I'm in the same thing over and over again. All 3 are completely different and convey different styles.

Or for Zelda, if I played WW, then TP, then SS, technically it's all Hyrule, but all 3 games are a completely different experience and the worlds, art, music, and everything are unique. But that's all one franchise so they'd have some slack. (I haven't played ALBW but I would give you that of feeling similar to ALttP)

That eariler picture of NSMB games could easily show Nathan Drake in a similar location in 3 games, or Kratos in a similar area in however many games. Any franchise with the same protagonist could have a picture like that, to be honest.

And are you acting like they don't experiment with art directions as well? What other large franchises completely change their graphical aesthetic from one iteration to another. There's probably some. FF shifts some, but 3D FF seems to stay relatively realistic. Borderlands made a big switch I guess.

All in all, I don't really agree with your points. Maybe just play different Nintendo games if you're tired of Mario and the Mush Kingdom.
 
Are we discussing if Nintendo is part of the problem, while he never excluded Ninty and was never shy of critizing Nintendo? Seems pointless...
 
People are complaining about Mario Kart 8 being the same? It's Mario Kart. Did you start the game and expect it to be a visual novel mmo dating sim?

Look at stuff like Tetris, it's the same game with occasional spins on the core mechanics. No one complains about that.

Whats worth complaining about is the following

Titanfall
Destiny
COD: Adv Warfare
<Insert more modern shooters here>

They're different IP made by different developers yet they all look/feel like each other.

It's like mascot platformers all over again. It's shameless, how derivative it all is.
 
He's right on the money.

Are we discussing if Nintendo is part of the problem, while he never excluded Ninty and was never shy of critizing Nintendo? Seems pointless...

Because some people daftly started the hurrdurr pot, kettle, glass houses fallacies. Cause y'know, the vast majority of Mario and Zelda games are super similar, and Nintendo never makes hardware that breaks the mold.
 
Are we discussing if Nintendo is part of the problem, while he never excluded Ninty and was never shy of critizing Nintendo? Seems pointless...

People are defensive when their favored genres are seemingly "attacked." They are worried that more diversity means less shooters.
 
Makonero said:
People are defensive when their favored genres are seemingly "attacked." They are worried that more diversity means less shooters.

haha, jesus. Do you have any evidence with this view?

So you're saying the current franchises don't do that.
That's probably where we disagree.

You keep mentioning how tired of the Mushroom Kingdom, and others you are, but personally:

If I beat 3D World, and then play TTYD. Technically it's still the "Mushroom Kingdom" but the Themes, Art Direction, Gameplay, Worlds, Aesthetic, Characters, Writing (well, one actually has writing), are all completely different. I suppose both games have goombas and bright colors, but if that makes them samey and stale to you....well I dunno. Seems like a stretch imo.

And after that if I played something like Woolly World next, technically it's Mushroom Kingdom still, but again, the Themes, World, Art, Music, etc are all completely different than the other 2. If I play those 3 games, I really don't feel like I'm in the same thing over and over again. All 3 are completely different and convey different styles.

Or for Zelda, if I played WW, then TP, then SS, technically it's all Hyrule, but all 3 games are a completely different experience and the worlds, art, music, and everything are unique. But that's all one franchise so they'd have some slack. (I haven't played ALBW but I would give you that of feeling similar to ALttP)

That eariler picture of NSMB games could easily show Nathan Drake in a similar location in 3 games, or Kratos in a similar area in however many games. Any franchise with the same protagonist could have a picture like that, to be honest.

And are you acting like they don't experiment with art directions as well? What other large franchises completely change their graphical aesthetic from one iteration to another. There's probably some. FF shifts some, but 3D FF seems to stay relatively realistic. Borderlands made a big switch I guess.

All in all, I don't really agree with your points. Maybe just play different Nintendo games if you're tired of Mario and the Mush Kingdom.

Nintendo does their best to try to stretch the concepts as far as they'll go within the structure of these same-y worlds, themes and characters, granted. But at the end of the day the second I'm buying a game related to Mario, I know there's tons of associated expectations with that. It immediately diminishes some of my excitement for experiencing that game, because I know to expect certain things.

For example, TTYD and Mario 3D World are obviously different in distinctive art styles and gameplay. Those two elements therefore are new: the art style, and the gameplay. But other elements are not new. There's Mario and he's not speaking but he's making his trademark whoops and trademark jumps. The jumps might be slightly different, the physics might be different in many ways, but I know it's a Mario game, so I'm expecting him to look the way he does, act the way he does, and of course jump. Sometimes he'll also use power ups. Immediately therefore just on Mario alone my excitement of discovery has been shrunk a bit.

Then you look at music. Many Mario games recycle some themes. Mario 3D World and TTYD share tons of similar enemies. Sure, they're painted in a different style, but it's removed some of my sense of joy of discovery of new enemy types. That aspect is not new. Look at the different power ups, many are shared between the games. Look at the characters that Mario meets, many also are shared between games.

It's all about a scale.

If on one end of the scale is a game that is completely new, that is to say a new IP with unique approach to gameplay, totally unseen before characters, enemies and themes, that would be like "completely new."

| <not new at all> ----------------------------------------------- <completely new> |

On this scale, you'd be placed in various positions depending on what you do. Mario games would be somewhere dead in the center. Usually I can expect experimentation with gameplay, and sometimes art style. Sometimes a few new characters are introduced within these worlds. But most of the time I'm dealing with many of the same rehashed characters, same rehashed enemies (how many times am I facing Bowser again?), and many of the same themes (how many times am I in ice world or fire worldor grass world or visiting the mushroom castle?).

Since I view all elements on this scale in this evaluation, the more new a title has, the further it'd be toward the completely new side.

Nintendo's games focus primarily on being "new" with the gameplay, and sometimes they toy with new approaches to the visual style. But much of the rest is stuff we've seen a billion times before in a billion different Mario games.

Some of the games of course will be a little bit further in the new side, and others a little bit further in the not new at all side. But if we're going to establish that games being 'too same-y' is a problem, then we have to address all elements of games and truly strive for freshness.

Oersted said:
Are we discussing if Nintendo is part of the problem, while he never excluded Ninty and was never shy of critizing Nintendo? Seems pointless...

Even his initial point is wrong, because there is so much diversity in games it's insane. Indies are just as much games as AAAs. And no where in his comment can I see he's just talking about AAAs. I earlier asked for someone to show me where he said it was just about AAAs, but nobody did. Additionally, every industry has its highest budget elements, and those highest budget elements are always the most risk-averse. IF he is just talking about AAAs, my question is why he thinks gaming is going to be the first industry to avoid such a problem (or even that it should). The more money something requires, the more risk-averse a company is going to be with the game that requires that money. That's why there's a huge vibrant industry of indie games and indie movies, because that's where people who want to experiment go to share their ideas. Why is there a seemingly big problem for Miyamoto if the issue of diversity is being addressed by another segment of games?

My focus here, despite ZombiePlatypus' passive aggressive nonsense post above, is to illustrate that if Miyamoto is going to say it's a big problem that games are the same, he should return to Nintendo and focus on pushing for a more complete sense of difference within their own products. He's not very self aware when it comes to this at all, since I can't tell you the number of times I've read in interviews that they keep pushing some old Nintendo character on one of their "new gameplay ideas."
 
You mean the E3 where they had such a lineup like:

MARIO Maker
YOSHI'S Wooly World
CAPTAIN TOAD: Treasure Tracker
HYRULE Warriors (aka Link and friends)
STAR FOX
KIRBY and the RAINBOW CURSE
SMASH BROS (aka Nintendo IP ultimate whoring edition)

Because I know where the reactionary posts are going to go just from writing this, I want to make this clear. I am not saying these games will not be enjoyable. I am saying, as I have argued for many long years now, that gameplay is not the only thing that should be new. Things like characters, themes, worlds are all hugely important elements of gaming that customers search for when making their analysis of what they want to buy. These are all aspects that gamers find important, and they are equally require attention and - yes - newness.

f0gIXTZ.jpg


All that variety!!!

There really is no newness in character design even on the side of the market that supposedly favors graphics/story/characters. Whether your white 30something white male protagonist is named Nathan, Joel, Sebastian or Logan it's the same story in every game. You're the prototypical 30something white male good guy; now go run around and murder everybody and everything that moves, because that's what the good guys do!

Imagine if Nintendo added a new fat plumber, named him Dario, said he was from New York City and then created another game where you run around jumping on people's heads to ultimately rescue Shelda from the evil clutches of Howser. Game stories and characters in general are completely derivative and bland. Even something like The Last of Us stands so far above the rest of the competition is more of a testament to the lack of competition than a praise of the game itself. The plot is cliche and predictable. The only refreshing aspect was the decision to not "Hollywood" the final conclusion.
 
it's really difficult to have a conversation with individuals like you, Dire, if you simply wholesale ignore everything I'm actually saying and try to attack some phantom point.

First of all, as I illustrated in another post already, all the major AAA publishers have surprisingly diverse lineups of games, genres, characters, worlds, etc. I know there's a running joke that so many are bald space marine titles, but it's never that simple. Just like this point about Nintendo is nuanced; there's a whole range of elements and each of their games fall somewhere on the spectrum. It's not cut or dry, and it's not simple.


Once again, nobody is talking about 'favoring' anything. It's not about focusing on visuals over gameplay. It's not about focusing on gameplay over visuals.

In fact, if you are really interested in having a conversation, Dire, I implore you to actually read - line by line - one of my posts in this page or last, and actually respond to what I'm saying. The more I read your post, the more I understand you really didn't address anything I've said and you were more interested in trying to stereotype the entire industry. People need to disconnect their emotional responses due to their preferences and actually try to have a conversation.
 
If you're going to waste my time wagging your finger, you can show self-respect enough to actually respond to points where you disagree. I stated in extreme detail every element that is wrong, and why this matters. I don't have any expectations for you, but judging by this comment, you'd rather pretend you had something to say than actually say something.

My apologies, I didn't know I was wasting your precious time.

You begin your post off by listing popular franchises in new gameplay elements and dismiss the notion entirely.

Because I know where the reactionary posts are going to go just from writing this, I want to make this clear. I am not saying these games will not be enjoyable. I am saying, as I have argued for many long years now, that gameplay is not the only thing that should be new. Things like characters, themes, worlds are all hugely important elements of gaming that customers search for when making their analysis of what they want to buy. These are all aspects that gamers find important, and they are equally require attention and - yes - newness.

You reduce it entirely to "Is it a new IP?" which is aside from being low hanging fruit is a reductionist point of view to take while completely dismissing any original content Nintendo does output with 100% original/new characters, themes and worlds. Not to mention he straight up admitted even he/Nintendo is guilty of doing the same thing. However when the majority of the games getting attention are uber realistic shooters or open world sandbox games it's a fair criticism to make. Are Watch Dogs and Destiny so different from games like Grand Theft Auto and Halo respectively that an average person would be able to tell the games apart on observation alone? I really doubt that.
 
My apologies, I didn't know I was wasting your precious time.

You begin your post off by listing popular franchises in new gameplay elements and dismiss the notion entirely.



You reduce it entirely to "Is it a new IP?" which is aside from being low hanging fruit is a reductionist point of view to take while completely dismissing any original content Nintendo does output with 100% original/new characters, themes and worlds. Not to mention he straight up admitted even he/Nintendo is guilty of doing the same thing. However when the majority of the games getting attention are uber realistic shooters or open world sandbox games it's a fair criticism to make. Are Watch Dogs and Destiny so different from games like Grand Theft Auto and Halo respectively that an average person would be able to tell the games apart on observation alone? I really doubt that.

You see this is why it's necessary for me to extract you out, since you demonstrated you didn't understand any element of my points. I'm not even sure where to start, frankly. (edit: real briefly before you read, just to illustrate how self-evident it is you're on the wrong track, I specifically mentioned a few of the games where they had 100% new content, and I further mentioned that it's not 100% of all their games doing this. No company 100% of the time makes these mistakes. I am highlighting what is a dominant issue in many of the types of games they announce, and it's a criticism that fairly haunts them for that reason)

Once again I'm going to suggest you read the post again, and then read one or two of my follow up posts in this topic to get a sense of what's going on. Since I've already spent tons of times explaining in dramatic detail precisely what my whole argument is, it's difficult to spend further time chasing a dog tail of someone who is clearly responding from emotion and not from anything I've said.

Not only didn't I reduce it to "is it a new IP?", but my point has so much more nuance to the argument that your post almost seems like self-parody. So if you're going to do this I recommend really sitting down and reading line by line and analyzing what is being said in many many large posts in this topic.
 
My focus here, despite ZombiePlatypus' passive aggressive nonsense post above, is to illustrate that if Miyamoto is going to say it's a big problem that games are the same, he should return to Nintendo and focus on pushing for a more complete sense of difference within their own products. He's not very self aware when it comes to this at all, since I can't tell you the number of times I've read in interviews that they keep pushing some old Nintendo character on one of their "new gameplay ideas."

You could have remembered what Nintendo showed last E3. Part of it was Splatoon and the demos Miyamoto presented. These things are result of Nintendo Garage, where [quoting Miyamoto]

“There are increasing numbers of young staff at Nintendo’s development studios these days…and these young guys really want to express themselves…

…Class time’s over: they gather together and think about new projects completely apart from their everyday business assignments. When all of those projects have advanced to a certain stage, we gather together and exchange opinions on the outcome of each of them, and together we decide which ones should continue. We may have shown several software titles at E3 [that came from Garage], but there are many others in development too.”

That was part of the Edge issue, this thread is referring to.

And we somehow need the whole thing.
 
Youu could have remembered what Nintendo showed last E3. Part of it was Splatoon and the demos Miyamoto presented. These things are result of Nintendo Garage, where [quoting Miyamoto]



That was part of the Edge issue, this thread is referring to.

And we somehow need the whole thing.

We almost got Mario in Splatoon as well. That was also from EDGE. That's how compulsive that whole strategy is from Nintendo... they're so used to skinning their new gameplay ideas in Mario or Kirby or whatever that it's almost a reflex for them at times. We're lucky we don't have Mario in Splatoon ;P
 
The major difference between Nintendo and another gaming industry

is this:

tumblr_mdo6uj8Pls1qlwf8co1_500h.jpg


So, tell me again who actually set up the gaming standard this gen? Cause what I'm seeing is Better horses vs. Car scenarios.

don't fix whats not broken. i'll take a dualshock or xbox controller over all those because they work for the core games. does anyone really care about playing with wiimote after the fad died? not really.
 
Which company wouldn't discuss having Mario in it when they could?

I guess I'm just unique, but no, "Mario" would not be my answer to every question. If I want a Mario game, I would specifically set out to make a Mario game. If I have a new idea, I would specifically set out to flesh the new idea out into a brand new world and cast of characters. Only if I really felt a new idea was specifically appropriate to a character I had already made would I even bring it up.

But then again, I have an actual dedication to true diversity, not half-hearted diversity ;)

Edit: Gotta head to sleep. Will respond to more posts later if they've really addressed my arguments :D
 
We almost got Mario in Splatoon as well. That was also from EDGE. That's how compulsive that whole strategy is from Nintendo... they're so used to skinning their new gameplay ideas in Mario or Kirby or whatever that it's almost a reflex for them at times. We're lucky we don't have Mario in Splatoon ;P

There was actually people complaining that Mario wasn't in Splatoon so, in the end, who's to blame? Besides, Mario for Splatoon made sense because of FLUDD and Mario Paint.

Same happened when it was revealed that Wonderful 101 was supposed to be a cross over title at first. It'd have sold a lot better definitely.
 
What Miyamoto was saying is more a complaint about the entire industry attempting to make the same me-too games. New IPs tend to resemble previously proven IPs, endless sequels are not quite the same issue. Nintendo may crank out the sequels, but at least they draw from their own inspiration.
 
Nintendo, a single developer/publisher, is always put against collective groups of developers/publishers in threads such as these.

"Nintendo does not innovate enough!" *list games coming from 1 company*, "I mean, look at all these games!" *list games from 100 developers/publishers*

It is quite hilarious in a pathetically sad kind of way.
 
Amirox, you're lacking any sense of perspective if you think what I'm saying is not considering what you're saying.

Here is a post you wrote. I made the following replacements:
Mario = "30 something white male"
Nintendo = "Generic console publisher"
jumps = shooting
jump = shoot

We get:

Generic console publisher does their best to try to stretch the concepts as far as they'll go within the structure of these same-y worlds, themes and characters, granted. But at the end of the day the second I'm buying a game related to 30 something white male, I know there's tons of associated expectations with that. It immediately diminishes some of my excitement for experiencing that game, because I know to expect certain things.

For example, TTYD and 30 something white male 3D World are obviously different in distinctive art styles and gameplay. Those two elements therefore are new: the art style, and the gameplay. But other elements are not new. There's 30 something white male and he's not speaking but he's making his trademark whoops and trademark shooting. The shooting might be slightly different, the physics might be different in many ways, but I know it's a 30 something white male game, so I'm expecting him to look the way he does, act the way he does, and of course shoot. Sometimes he'll also use power ups. Immediately therefore just on 30 something white male alone my excitement of discovery has been shrunk a bit.

Then you look at music. Many 30 something white male games recycle some themes. 30 something white male 3D World and TTYD share tons of similar enemies. Sure, they're painted in a different style, but it's removed some of my sense of joy of discovery of new enemy types. That aspect is not new. Look at the different power ups, many are shared between the games. Look at the characters that 30 something white male meets, many also are shared between games.

The fact a generic replacement (with what you are offering as a supposedly superior alternative) creates an equally coherent and logical post is telling that your issue here is a bit of a pot calling the kettle black.
 
I won't say Nintendo is immune to criticism but this is also exactly why I was glad to see Splatoon from them and on a platform like Wii U.
 
What most of you are complaining about:



What the real problem is:



Those are all different games from the last three console generations. I couldn't tell one apart from the other even if my life depended on it.

I can only showcase graphics here, but the case for gameplay is even worse. Nintendo is well known to try heaps of new things inside the same series of games, sometimes going as far as to change the focus of the franchise completely. Above are a vast amount of different games, from different publishers which are all basically the same graphic-wise and gameplay-wise, minus a few differences. I can give you that the New Super Mario Bros series is samey as hell, but that's the only case of uninspired sequels you'll finf in the whole portfolio of Nintendo, and even those are way more different from each other than what I just posted above.

Battlefield Bad company 2 does not belong on your second list. I don't think you realize how different it is.
 
Bottom line, Nintendo makes similar games and they are 1 company, so obviously some ideas are going to be shared and you will see similarities in their sequels and franchises. Yeah, they do milk Mario, Zelda, Kirby, etc, etc, so I see where people are coming from.

Other companies make similar games, but this is from like 60%-70% of major video game developers/companies. Similar art styles, controls, protagonists, worlds, genres, themes, characters, etc which typically exists in most tAAA games, especially shooters which dominate the industry. It's almost like most video game companies have a flowchart of what to follow or what it trendy/popular when they create games.\


I can understand one company or man creating similar games because that is his preference, style or whatnot(not saying that is OK), but when several or even many companies have games that are almost indistinguishable from each other in execution, visuals and themes, you have to wonder about the lack of creativity in the industry. IMO, it isn't healthy for the industry having to always rely on indies to provide gamers with unique, imaginative games
 
f0gIXTZ.jpg


All that variety!!!

There really is no newness in character design even on the side of the market that supposedly favors graphics/story/characters. Whether your white 30something white male protagonist is named Nathan, Joel, Sebastian or Logan it's the same story in every game. You're the prototypical 30something white male good guy; now go run around and murder everybody and everything that moves, because that's what the good guys do!

Imagine if Nintendo added a new fat plumber, named him Dario, said he was from New York City and then created another game where you run around jumping on people's heads to ultimately rescue Shelda from the evil clutches of Howser. Game stories and characters in general are completely derivative and bland. Even something like The Last of Us stands so far above the rest of the competition is more of a testament to the lack of competition than a praise of the game itself. The plot is cliche and predictable. The only refreshing aspect was the decision to not "Hollywood" the final conclusion.

Pointing out the protagonist's race and age group is the last thing I would complain about not being diverse enough. How would it change anything if those protagonist were black, asian or hispanic. Those games would still be the same. Also, gameplay wise, most of those protagonists are in games that are extremely different.
 
What Miyamoto was saying is more a complaint about the entire industry attempting to make the same me-too games. New IPs tend to resemble previously proven IPs, endless sequels are not quite the same issue. Nintendo may crank out the sequels, but at least they draw from their own inspiration.

pretty much. the hypocrisy isn't that nintendo makes a lot of different kinds of mario games (or even a lot of similar mario games). the hypocrisy is if and when miyamoto doesn't allow the younger guys to come up with new ideas and strike out on their own, even if it's within existing franchises.
 
So then Nintendo, you're going to change it all up and vary your output. You're going to put your unique spin on a stylish online shooter? Or a radical new adventure themed psychological thriller? A role play game that doesn't have a fantastically themed Zelda motif perhaps?

No, I forget. You're Nintendo. You don't do that kind of thing. Miyamoto made Mario 64 though, so the guy will perpetually have a golden ticket to my heart whatever stones he's throwing from his glass kingdom

Splatoon and Xenoblade Chronicles X, that's 2 out of 3 requests... adventure themed psychological thriller -- would Captain Toad work for ya? I mean, you don't have a way to combat the enemies you are facing...

Hehe...
 
My apologies, I didn't know I was wasting your precious time.

You begin your post off by listing popular franchises in new gameplay elements and dismiss the notion entirely.



You reduce it entirely to "Is it a new IP?" which is aside from being low hanging fruit is a reductionist point of view to take while completely dismissing any original content Nintendo does output with 100% original/new characters, themes and worlds. Not to mention he straight up admitted even he/Nintendo is guilty of doing the same thing. However when the majority of the games getting attention are uber realistic shooters or open world sandbox games it's a fair criticism to make. Are Watch Dogs and Destiny so different from games like Grand Theft Auto and Halo respectively that an average person would be able to tell the games apart on observation alone? I really doubt that.

If you are bringing in non gamers into the mix, then I don't think they can tell the difference between majority of the 2d mario games, 3d mario games, older zeldas, the 8 mario karts expect for the recent ones due to graphics, or majority of the 2d platformers out there. I can't tell you how many times my friends and family have asked me if I am playing mario every time I am playing a colorful 2d game.
 
I think people are missing what Miyamoto is really saying. He has no issue with sequels - he has issues with the fact that when new games do crop up, they are too samey to games already on the market. Then, series that do exist slowly morph themselves to feel like other series.

Nintendo doesn't really do that. They have their respective franchises then introduce entirely new concepts. Splatoon, STEAM, Wii Sports, Wii Fit, Brain Age, Pikmin, Animal Crossing, etc.

The point really is that none of Nintendo's games really feels the same as another franchise or new game they make. Like, Zelda doesn't feel like Mario. Mario doesn't feel like Metroid. Metroid doesn't feel like Splatoon. Speaking of team based shooters - Left4Dead and Splatoon feel nothing alike.

The point seems to be that the industry is obsessed with makign the exact same type of games in the same types of genre's rather than experimenting. Franchises aren't really the issue he is referring to, but games in general. Doesn't make Nintendo perfect, but it's not what he is talking about.

This. Nintendo creates new genres and makes sequels out of successful ones. They rarely copy established genres introduced by the competition and when they do, they put a twist on these genres such that their versions create sub genres. For example, when fighting games were popular, they came up with SSB which had totally different mechanics. When sports franchises like Madden and NBA 2K sold like crazy, they came up with Wii Sports. When RTS was a hit, Nintendo created Pikmin. Right now, FPS and TPS with white male protagonists that chop peoples' heads are very popular; hence, Nintendo comes up with Splatoon.

Still, Nintendo tries to satisfy the consumer's cravings for blood--much to the opposition of Miyamoto, I suppose--by supporting third parties instead of making violent games on their own. Thus we have ZombiU, Hyrule Warriors, Bayonetta 2 and Devil's Third.

And for those posting pictures of Mario as if it's the only game Nintendo makes, please go to List of Nintendo Games for a complete ownage.
 
Yeah, the irony of this escaped him. Never mind the countless sequels of Mario, Zelda, DK, etc.

That you are referring to these IPs is kinda an indicator that you didn't bother to read the OP.

pretty much. the hypocrisy isn't that nintendo makes a lot of different kinds of mario games (or even a lot of similar mario games). the hypocrisy is if and when miyamoto doesn't allow the younger guys to come up with new ideas and strike out on their own, even if it's within existing franchises.

Erm, Nintendo Garage. Mentioned above.
 
Pointing out the protagonist's race and age group is the last thing I would complain about not being diverse enough. How would it change anything if those protagonist were black, asian or hispanic. Those games would still be the same.

Completely agreed. However, the post I was responding to specifically mentioned characters which I couldn't help but jump on. The 30-something white maleism of major console games is almost certainly little more than a symptom of design by focus group. Randomly selected demographic representatives respond best on average to 30 something white men. Bam, let's make every game have a 30 something white male as the protagonist.

This, I think, is what Miyamato was getting at when he said When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. They don't really care about creating a product to any degree beyond what their research tells them will sell best. It's interesting that he mentioned specifically young devs starting to propose similar ideas even when given more freedom. I'm not sure what to think of that.
 
Completely agreed. However, the post I was responding to specifically mentioned characters which I couldn't help but jump on. The 30-something white maleism of major console games is almost certainly little more than a symptom of design by focus group. Randomly selected demographic representatives respond best on average to 30 something white men. Bam, let's make every game have a 30 something white male as the protagonist.

This, I think, is what Miyamato was getting at when he said When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. They don't really care about creating a product to any degree beyond what their research tells them will sell best. It's interesting that he mentioned specifically young devs starting to propose similar ideas even when given more freedom. I'm not sure what to think of that.

Have in mind, women in focus test groups is not a standard.
 
Erm, Nintendo Garage. Mentioned above.

which is fine. there are other instances like miyamoto asking koizumi to make super mario galaxy instead of whatever original project they were on. but to be fair there's also the opposite like the guys at retro asking to do donkey kong country after they had ruined metroid forever.
 
f0gIXTZ.jpg


All that variety!!!

There really is no newness in character design even on the side of the market that supposedly favors graphics/story/characters. Whether your white 30something white male protagonist is named Nathan, Joel, Sebastian or Logan it's the same story in every game. You're the prototypical 30something white male good guy; now go run around and murder everybody and everything that moves, because that's what the good guys do!

Imagine if Nintendo added a new fat plumber, named him Dario, said he was from New York City and then created another game where you run around jumping on people's heads to ultimately rescue Shelda from the evil clutches of Howser. Game stories and characters in general are completely derivative and bland. Even something like The Last of Us stands so far above the rest of the competition is more of a testament to the lack of competition than a praise of the game itself. The plot is cliche and predictable. The only refreshing aspect was the decision to not "Hollywood" the final conclusion.

Nailed it and I'll take Nintendo's take on a white protagonist any day of the week.

Hotel_Dusk.jpg
 
Criticising Miyamoto and Nintendo in releasing sequels, although it's true to some extent, I believe it's a different situation to what he's actually saying.

If that was the case, then Nintendo would be chasing the CoD market and make violent bloody shooters annually, following the current market trend.

But they're not.

Nintendo is doing what they always want to do, whether it's sequels or not. How many copies did Super Mario 3D World sell or Pikmin 3 sell in comparison to the western market shooters? Nintendo continues to do their own thing rather than chase the market whether they sell millions or not.

I think that's the point he's making.
 
To all those people who said Nintendo release the same franchises year after year, that is because most of their franchises are still unique after all these years.

Mario is still one of the kind, and so is Zelda and Smash Bros.

If you want to play a game like Halo, you got plenty of choices because everyone makes those kind of games. If you want to play Smash Bros. you got Smash Bros and what else?
 
Completely agreed. However, the post I was responding to specifically mentioned characters which I couldn't help but jump on. The 30-something white maleism of major console games is almost certainly little more than a symptom of design by focus group. Randomly selected demographic representatives respond best on average to 30 something white men. Bam, let's make every game have a 30 something white male as the protagonist.

This, I think, is what Miyamato was getting at when he said When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. They don't really care about creating a product to any degree beyond what their research tells them will sell best. It's interesting that he mentioned specifically young devs starting to propose similar ideas even when given more freedom. I'm not sure what to think of that.

Don't get me wrong. I agree with what Miyamoto is saying. Especially the part you bolded. I just think that he doesn't have much room to make that statement.
 
To all those people who said Nintendo release the same franchises year after year, that is because most of their franchises are still unique after all these years.

Mario is still one of the kind, and so is Zelda and Smash Bros.

If you want to play a game like Halo, you got plenty of choices because everyone makes those kind of games. If you want to play Smash Bros. you got Smash Bros and what else?

Simply not true. Halo is just as unique as those games if not more.
 
Top Bottom