Read what he's saying. Also, their games in their franchises are almost all different to their predecessor. Come on.
not really. The new super mario bros series is one of the laziest content recycling I seen.
Read what he's saying. Also, their games in their franchises are almost all different to their predecessor. Come on.
But I don't see how that's any worse than what Nintendo is doing. Other developers are making gritty shooters because those are what sell. Nintendo is recycling NSMB because 2D Mario games sell. It's hypocrisy at its finest.Are.. you accusing Nintendo of following the crowd, and releasing games just because they are what's popular in the marketplace? Because that's what he criticized here. Are you actually reading the quote?
4 in the span of two generations over 6 years on 4 systems. 5, if you throw in the Luigi addon.
What was your point with this?
not really. The new super mario bros series is one of the laziest content recycling I seen.
That Nintendo is not innocent. New Super Mario Bros. was extremely successful, so they released another, and another, and another, and another. There is more variation in Call of Duty than there is in New Super Mario Bros.
New super mario bros is an exception IMO because they're trying to appeal to old school sensibilities. It doesn't discount everything else they work on
I was going to call him out quite severely, but he is an older man so people tend to go crazy with age.
What does this have to do with making games similar to other games in the industry? What does a single company's series of sequels have ANYTHING to do with ANYTHING he's talking about?
Which are the other companies you are accusing Nintendo of emulating with their four Mario games?
1. I said almost all, obviously referring to NSMB
2. Even though they share asset style and similar play style, there are significant differences between them.
I was going to call him out quite severely, but he is an older man so people tend to go crazy with age.
1. I said almost all, obviously referring to NSMB
2. Even though they share asset style and similar play style, there are significant differences between them.
Seriously?
Absolutely.
I'm not going to debate the NSMB series' tendency to feel samey, though from someone who has played them all they have all delivered distinct platforming experiences regarding gameplay and level design.
However, those who insist that Shiggy is a pot calling the kettle black are missing the point. His point is that new IPs feel too derivative, not that there's too many sequels which is an entirely different issue, one that even Miyamoto acknowledges as a problem Nintendo contributes to.
I seriously hope someone else notices this.
4 GAMES OVER THE SPAN OF 6 YEARS
THE HORROR
I'm not going to debate the NSMB series' tendency to feel samey, though from someone who has played them all they have all delivered distinct platforming experiences regarding gameplay and level design.
However, those who insist that Shiggy is a pot calling the kettle black are missing the point. His point is that new IPs feel too derivative, not that there's too many sequels which is an entirely different issue, one that even Miyamoto acknowledges as a problem Nintendo contributes to.
I seriously hope someone else notices this.
games are made for too wide of an audience, and get same-y.
pot-kettle people missed the point. a creators game might have a common element, but all creators are too convergent.
Yup. He's not talking about vertical diversity, he's talking about lateral diversity, what the industry looks like across publishers at a snapshot in timeThere's a giant difference between a franchise that stays the same and multiple franchises looking similar.
Seriously?
5 if you count new super luigi U
Yes, and I haven't played a Call of Duty game since the original Modern Warfare. Gameplay aside, at least they attempt to change the narrative and introduce new characters instead of trotting out Bowser and Princess Peach for four games in a row. You're blinded by your fanboyism.
The irony is strong with this one.
I do agree with this. Look at how many companies tried and failed to chase the COD market, for example. And he doesn't hold himself exempt from this.
I hope Nintendo will always be a company that aggressively invests in something new something born from each creators individual characteristics.
I'm not going to debate the NSMB series' tendency to feel samey, though from someone who has played them all they have all delivered distinct platforming experiences regarding gameplay and level design.
I dunno man, you can say what you want about them rehashing the same old franchises but there is more creativity and originality in a new Mario game than there is in an entire gen of first person shooters.While I deeply respect him:
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Yes, and I haven't played a Call of Duty game since the original Modern Warfare. Gameplay aside, at least they attempt to change the narrative and introduce new characters instead of trotting out Bowser and Princess Peach for four games in a row. You're blinded by your fanboyism.
Yes, and I haven't played a Call of Duty game since the original Modern Warfare.
My comment was based upon the fact that I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general.
So then Nintendo, you're going to change it all up and vary your output. You're going to put your unique spin on a stylish online shooter? Or a radical new adventure themed psychological thriller? A role play game that doesn't have a fantastically themed Zelda motif perhaps?
No, I forget. You're Nintendo. You don't do that kind of thing. Miyamoto made Mario 64 though, so the guy will perpetually have a golden ticket to my heart whatever stones he's throwing from his glass kingdom
Please, enlighten me. As a player of both Call of Duty and New Super Mario Bros., I am intrigued by your statement.
I dunno man, you can say what you want about them rehashing the same old franchises but there is more creativity and originality in a new Mario game than there is in an entire gen of first person shooters.
So then Nintendo, you're going to change it all up and vary your output. You're going to put your unique spin on a stylish online shooter? Or a radical new adventure themed psychological thriller? A role play game that doesn't have a fantastically themed Zelda motif perhaps?
Different locations. Different eras. Different story lines. Different weapons. Different characters. Different studios. Different assets.
But then again he bases the whole argument on "everyone makes bloody shooters" (which is true only if you don't pay much attention), or says stuff like that:
This surely implies that this is what Nintendo does. Which they aren't exactly.
That Nintendo is not innocent. New Super Mario Bros. was extremely successful, so they released another, and another, and another, and another. There is more variation in Call of Duty than there is in New Super Mario Bros.
So then Nintendo, you're going to change it all up and vary your output. You're going to put your unique spin on a stylish online shooter? Or a radical new adventure themed psychological thriller? A role play game that doesn't have a fantastically themed Zelda motif perhaps?
No, I forget. You're Nintendo. You don't do that kind of thing. Miyamoto made Mario 64 though, so the guy will perpetually have a golden ticket to my heart whatever stones he's throwing from his glass kingdom