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Miyamoto: games too same-y, industry has a long way to go

games are made for too wide of an audience, and get same-y.

pot-kettle people missed the point. a creators game might have a common element, but all creators are too convergent.
 
download-new-super-mario-brosnew-super-mario-bros-comparison-by-chaoslink1-on-deviantart-qtmkz72m.jpg

The last two games launched relatively close to each other too. Same year, only a difference of about four months in North American markets. Closer to half a year if you count the Japanese launches.
 
Are.. you accusing Nintendo of following the crowd, and releasing games just because they are what's popular in the marketplace? Because that's what he criticized here. Are you actually reading the quote?
But I don't see how that's any worse than what Nintendo is doing. Other developers are making gritty shooters because those are what sell. Nintendo is recycling NSMB because 2D Mario games sell. It's hypocrisy at its finest.
 
4 in the span of two generations over 6 years on 4 systems. 5, if you throw in the Luigi addon.

What was your point with this?

That Nintendo is not innocent. New Super Mario Bros. was extremely successful, so they released another, and another, and another, and another. There is more variation in Call of Duty than there is in New Super Mario Bros.
 
not really. The new super mario bros series is one of the laziest content recycling I seen.

1. I said almost all, obviously referring to NSMB
2. Even though they share asset style and similar play style, there are significant differences between them.

That Nintendo is not innocent. New Super Mario Bros. was extremely successful, so they released another, and another, and another, and another. There is more variation in Call of Duty than there is in New Super Mario Bros.

Seriously?
 
New super mario bros is an exception IMO because they're trying to appeal to old school sensibilities. It doesn't discount everything else they work on

Well the point was that Nintendo is as much to blame as other publishers. Same way you can't discount Ubi just because of Assassin's Creed when at the same time they publish games like Valiant Hearts and Child of Light.
 
What does this have to do with making games similar to other games in the industry? What does a single company's series of sequels have ANYTHING to do with ANYTHING he's talking about?

Which are the other companies you are accusing Nintendo of emulating with their four Mario games?

100% this. One Mario game a year (or every few years) in the platformer genre is apparently comparable to the FPS genre in... three months?
 
I think those comments seem reasonable. In the quotes, Miyamoto also calls himself out specifically.

I also think there's a difference between making sequels to existing games (which are different from the industry as a whole), and making new games in an effort to meet popular industry trends. Trying to make an open-world Zelda might be seen as an example of creating a game that fits an industry trend, but not Splatoon and Smash Brothers.

Miyamoto might also be partially thinking of Nintendo trying new things with their consoles and handhelds (motion controls, no-glasses 3D, tablet controller). Sometimes they are successful, sometimes they are not, but they do tend to be a bit unique.
 
Kinda amazing how many people here either didn't read the quote or are ignoring that he actively includes himself in this statement
 

4 GAMES MADE BY SEPERATE DEVELOPMENT TEAMS FOR ENTIRELY DIFFERENT CONSOLES OVER THE SPAN OF 6 YEARS

THE HORROR

I mean, look, we can have a discussion about this. But not when that discussion is entirely reactions to the thread title by those that don't even read the article and want to shitpost.
 
I'm not going to debate the NSMB series' tendency to feel samey, though from someone who has played them all they have all delivered distinct platforming experiences regarding gameplay and level design.

However, those who insist that Shiggy is a pot calling the kettle black are missing the point. His point is that new IPs feel too derivative, not that there's too many sequels which is an entirely different issue, one that even Miyamoto acknowledges as a problem Nintendo contributes to.

I seriously hope someone else notices this.

I notice.
 
I'm not going to debate the NSMB series' tendency to feel samey, though from someone who has played them all they have all delivered distinct platforming experiences regarding gameplay and level design.

However, those who insist that Shiggy is a pot calling the kettle black are missing the point. His point is that new IPs feel too derivative, not that there's too many sequels which is an entirely different issue, one that even Miyamoto acknowledges as a problem Nintendo contributes to.

I seriously hope someone else notices this.

Hey, somebody else got it.

I'm not entirely sure I agree with him. I mean, would Watch_Dogs have really worked if it was an Assassin's Creed game, for example? I can't think of many instances where companies arbitrarily created new IPs instead of using existing properties that would have fit just as well.
 
games are made for too wide of an audience, and get same-y.

pot-kettle people missed the point. a creators game might have a common element, but all creators are too convergent.

There's a giant difference between a franchise that stays the same and multiple franchises looking similar.
Yup. He's not talking about vertical diversity, he's talking about lateral diversity, what the industry looks like across publishers at a snapshot in time
 
Seriously?

Yes, and I haven't played a Call of Duty game since the original Modern Warfare. Gameplay aside, at least they attempt to change the narrative and introduce new characters instead of trotting out Bowser and Princess Peach for four games in a row. You're blinded by your fanboyism.
 
5 if you count new super luigi U

Do you count the GTA IV DLC as separate games since they were also sold separately?

Yes, and I haven't played a Call of Duty game since the original Modern Warfare. Gameplay aside, at least they attempt to change the narrative and introduce new characters instead of trotting out Bowser and Princess Peach for four games in a row. You're blinded by your fanboyism.

Gameplay aside in regards to games? Seriously. I may be a Nintendo fan but come on.

The irony is strong with this one.

Did you even read his quote?
 
So then Nintendo, you're going to change it all up and vary your output. You're going to put your unique spin on a stylish online shooter? Or a radical new adventure themed psychological thriller? A role play game that doesn't have a fantastically themed Zelda motif perhaps?

No, I forget. You're Nintendo. You don't do that kind of thing. Miyamoto made Mario 64 though, so the guy will perpetually have a golden ticket to my heart whatever stones he's throwing from his glass kingdom
 
I do agree with this. Look at how many companies tried and failed to chase the COD market, for example. And he doesn't hold himself exempt from this.

But then again he bases the whole argument on "everyone makes bloody shooters" (which is true only if you don't pay much attention), or says stuff like that:

I hope Nintendo will always be a company that aggressively invests in something new – something born from each creator’s individual characteristics.

This surely implies that this is what Nintendo does. Which they aren't exactly.
 
I'm not going to debate the NSMB series' tendency to feel samey, though from someone who has played them all they have all delivered distinct platforming experiences regarding gameplay and level design.

I can make that same argument for BF3/4 and for CoD4 leading up to Ghosts. These games and the ones from NSMB do the same job; provide different experiences but still have that formula/touch.
 
While I deeply respect him:

pot-kettle-black.jpg
I dunno man, you can say what you want about them rehashing the same old franchises but there is more creativity and originality in a new Mario game than there is in an entire gen of first person shooters.

Hes complaining about the fact that devs are making games based on market trends rather than because they think they have come up with a great idea that sounds fun which i think is right and is pretty much the reason i love Nintendo games because they generally feel fun and are inventive and creative despite people calling them out on "but isnt this the 450th Mario game this year"

It is also the reason they are struggling saleswise because as a business if you dont cater to your core market you are going to struggle unless you bring in new gamers. I really hope they keep doing their own thing as the games i want to play are on Nintendo platforms.
 
Yes, and I haven't played a Call of Duty game since the original Modern Warfare. Gameplay aside, at least they attempt to change the narrative and introduce new characters instead of trotting out Bowser and Princess Peach for four games in a row. You're blinded by your fanboyism.

lol, no

Not "gameplay aside". Gameplay is the fucking point. You can't just disregard the key point of this discussion and argue a tangent.
 
Nintendo releases sequels to their existing IP, but they definitely don't chase trends. I don't think he said anything about sequels in these statements.
 
C'mon guys, before you all go 'hurr durr Nintendo does the same thing' read the full quote:

My comment was based upon the fact that I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general.

He knows that he is guilty of it too.
 
Miyamoto telling other developers they are too same-y.

LOL


edit.

I guess he kinds of admits he has the same issue as well. Good on him for that.
 
So then Nintendo, you're going to change it all up and vary your output. You're going to put your unique spin on a stylish online shooter? Or a radical new adventure themed psychological thriller? A role play game that doesn't have a fantastically themed Zelda motif perhaps?

No, I forget. You're Nintendo. You don't do that kind of thing. Miyamoto made Mario 64 though, so the guy will perpetually have a golden ticket to my heart whatever stones he's throwing from his glass kingdom

Wouldn't Splatoon and Xenoblade qualify for the first and third concepts you mention?
 
Please, enlighten me. As a player of both Call of Duty and New Super Mario Bros., I am intrigued by your statement.

Different locations. Different eras. Different story lines. Different weapons. Different characters. Different studios. Different assets.
 
I dunno man, you can say what you want about them rehashing the same old franchises but there is more creativity and originality in a new Mario game than there is in an entire gen of first person shooters.

I'm not disagreeing with you here. But, for me at least, when I look away from Mario and take a look at how stagnant I feel the Zelda franchise has gotten I'm prone to agree that Nintendo can be bad about this too.
 
So then Nintendo, you're going to change it all up and vary your output. You're going to put your unique spin on a stylish online shooter? Or a radical new adventure themed psychological thriller? A role play game that doesn't have a fantastically themed Zelda motif perhaps?

Nintendo is developing those exact two things with Splatoon (a stylized online shooter) and the Xenoblade series (a scifi RPG). Just because they aren't to your liking doesn't mean they don't exist.

Different locations. Different eras. Different story lines. Different weapons. Different characters. Different studios. Different assets.

Same gameplay.
 
[Generic comment about Nintendo being guilty of this even tho Miyamoto says this, vague mention of millions of mario games, Xenoable dont count]
 
Chasing trends when creating new IPs != creating same-y sequels, but I suppose it's too much to expect most people to read the fucking OP when Miyamoto said something!

He even calls himself out, but again, you'd have to read more than the title and/or bolded section know that.

SMH.
 
But then again he bases the whole argument on "everyone makes bloody shooters" (which is true only if you don't pay much attention), or says stuff like that:



This surely implies that this is what Nintendo does. Which they aren't exactly.

Didn't they announce two new IPs at E3?
 
That Nintendo is not innocent. New Super Mario Bros. was extremely successful, so they released another, and another, and another, and another. There is more variation in Call of Duty than there is in New Super Mario Bros.

The way you guys call out NSMB like this makes me wonder how many of the games people here have actually played.

NSMB DS alone offered variety from the rest of the series because rather than rely on the Koopalings and Reznor over and over like later games, the bosses in this one were all twists on common mooks a la Yoshi's Island.

NSMB Wii added 4-player multiplayer, the Propeller Hat and Penguin Suit, the Koopalings, and gave people a legitimate enough challenge that the Super Guide was somewhat justified.

NSMB2 was coins everywhere, oh my God there were so many fucking coins. The most I remember from that game was the Coin Rush which made you approach levels differently, so I'll give you that.

NSMBU adds a challenge mode with time trials, an interconnected world map, fuck the Koopalings, the Squirrel suit and god damn Nabbit, and difficulty was overall higher than NSMB Wii. Seriously though, the Koopalings are played out let's go back to NSMB DS bosses pls


I just want people to look past the reused aesthetic for once and acknowledge that there's more to each of these games than "it's the same game but prettier" or "there's more coins this time."

And also people still don't get the point of the thread. :/
 
The difference is that Nintendo uses old IPs to make new kinds of games, whereas many other developers use new IPs to make very similar games.

It's easy to say "look at all the Mario games", but they are all pretty different. Same with Zelda.

Shooter developers, on the other hand, create a different IP to utilize basically the same game mechanics.

I know this is a super blanket statement, and of course Nintendo is guilty of being same-y in a lot of categories (NSBM in particular), but I'm calling it like I see it elsewhere.
 
So then Nintendo, you're going to change it all up and vary your output. You're going to put your unique spin on a stylish online shooter? Or a radical new adventure themed psychological thriller? A role play game that doesn't have a fantastically themed Zelda motif perhaps?

No, I forget. You're Nintendo. You don't do that kind of thing. Miyamoto made Mario 64 though, so the guy will perpetually have a golden ticket to my heart whatever stones he's throwing from his glass kingdom

I see you missed E3 this year.
 
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