Coffee Dog
Banned
You mean the E3 where they had such a lineup like:
MARIO Maker
YOSHI'S Wooly World
CAPTAIN TOAD: Treasure Tracker
HYRULE Warriors (aka Link and friends)
STAR FOX
KIRBY and the RAINBOW CURSE
SMASH BROS (aka Nintendo IP ultimate whoring edition)
Because I know where the reactionary posts are going to go just from writing this, I want to make this clear. I am not saying these games will not be enjoyable. I am saying, as I have argued for many long years now, that gameplay is not the only thing that should be new. Things like characters, themes, worlds are all hugely important elements of gaming that customers search for when making their analysis of what they want to buy. These are all aspects that gamers find important, and they are equally require attention and - yes - newness.
I also want to make it clear that I am not saying Nintendo should abandon these IPs. I am saying there should be much larger gaps in times between when they use these characters, themes and worlds. And more adventurous Nintendo creating brand new amazing characters, worlds and themes. Nintendo loves to have lots of new gameplay ideas, but for some reason believes that this is the only type of "new" that really matters. They had an idea for a Yarn platformer? Shit, add Kirby! We're fucking lucky Splatoon doesn't have Mario in it, according to the interview we had a few days ago.
Yes, we also have Xenoblade, Bayonetta 2, Splatoon and Devil's Third, and mentions that some new "projects" are in the works (but who knows if Nintendo won't just put Luigi in Project Guard, for christ's sake). But the point is that themes, worlds and characters also need to be new, and games which combine both new gameplay and new characters, worlds and themes are the most new of all. It all matters. You can't reasonably express your desire to be for a fresh industry and then represent a company who is basically known for overwhelmingly thinking half of the elements of their games are perfectly fine being recycled every two months. They're getting a little better based on their E3 showing, but there's still a massive gap they need to close in this regard.
These games will probably all be very good in their own way. But for me and many others, the appeal is lessened by them so frequently revisiting the same old tired characters, worlds and themes. Because it all matters. All of it. I'm just as interested in my gameplay being new as I am in my visuals and characters and music and world and themes being new.
Where does he say AAA games? I mean, I assume all he did was walk the E3 show floor and see that the biggest booths with the most floor space were AAA games, and that may have sponsored his commentary. But if so, that just means he wasn't very intellectual about his thought. He didn't think about it very long.
But yeah, indies are so amazing man. I've so glad it's become this huge thing now, because my tastes can be pretty bizarre, and frankly I need unique idiosyncratic approaches sometimes to fully satisfy whatever taste I have at the moment.
P.S What's Crypt of the Necrodancer? Might be something I want to play!
Indies are, in fact, an answer to games being too same-y. The problem is that some in the community believe that indie games can be segmented from other games, that they're somehow some lesser category. They're not. Indie games these days can be some of the most visually impressive games, some of the deepest games, some of the shallowest games. They can be everything to everyone, because indies represent some of the most idiosyncratic games ever created in this industry. They ARE the answer to games being 'same-y.' Yes, they don't get shelf space, but since everyone is so sure digital future is the path anyway, that's also going to be reduced in importance going forward.
Indies ARE the answer to this specific issue. If you're worried the industry is too same-y, from a gamer perspective, the answer is instantly solved once you start delving into indies. Thankfully, I don't treat indies differently from any other type of game, AAA or otherwise. If you're a good game, you're a good game. Indies are some of the best games, just like some AAAs are.
ALSO, for the purposes of this discussion, I've clicked the link and re-read both quotes multiple times. I see nowhere whatsoever that Miyamoto has implied anything at all about the budget size. This seems to be something others are inserting to color his commentary. Miyamoto doesn't make the distinction. But if he was browsing the show floor, he'd see what is natural... that the biggest games with the biggest booths were AAA titles which - by nature of being the biggest budget and by the very nature of big budget in general (check Hollywood) - are naturally more limited in their overall selection, since massive investment means being risk averse. IF Miyamoto was specifically talking about big budget AAA titles, then he needs to explain why he thinks the gaming industry is going to be different from any other industry in this regard.
Similarly, companies like Sony and Microsoft are actively trying to revive the B market. Again, I don't see anywhere that Miyamoto's comments implies any of this, but for shits and giggles I do see them being active in that regard. We see with games like ABZU and The Tomorrow Children, for example, titles which fit an innovative niche and which are not quite AAAs but fill in a category that has been certainly massively diminished since the PS2 era.
"Gameplay aside"
because really, that's all this is boiling down to.
Nintendo has a niche as a strictly gameplay focused developer. You can look elsewhere to find games that are not focused on gameplay and instead prioritize graphics, locations, and stories. And that's fine.