Gaborn said:I think that for AAA titles, it doesn't matter, whichever system has them they'll be bought.
Which is why they should be on PS360 and Wii.
Gaborn said:I think that for AAA titles, it doesn't matter, whichever system has them they'll be bought.
John Dunbar said:Other than music games like Rock Band and Guitar Hero, do any games make so much money from DLC that it should significantly factor in deciding the platform?
donny2112 said:Which is why they should be on PS360 and Wii.
Sure, I'm artificially splitting all games into "AAA" or "Budget" which is always going to be arguable; just trying to simplify the discussion. I guess I'd lump in your "AA" titles with my "AAA" titles, as I'm thinking of "Budget" titles as the large number of shovelware and rushed established IP games on Wii. Those games are finding an audience, and however small the individual audiences are, when added up, it becomes a huge revenue stream. But I just don't think that AA/AAA publishers care about these kind of 3rd party sales.Gaborn said:I think that for AAA titles, it doesn't matter, whichever system has them they'll be bought. True hardcore gamers care about the quality of the game, not what system it's on.
Now, for AA, or merely "good" games... I think the Wii has shown that it can hold its own, I think that for the most part the PS3 has not, and I think the 360 has shown it's audience won't necessarily (Banjo for example)
OK, but just to throw out an example -- COD:WaW. That was #19 in December for Wii. I don't know how much numerically it was below 360/PS3 SKU, but I wonder if it was worth it for Activision, given the huge marketing push for the Wii SKU. Frankly, COD:WaW, given the strength of the IP, is one of a small handful of big budget titles that absolutely should sell high on Wii, but it wasn't close to the PS3/360 versions. (Again, it all depends on how much Activision spent on the Wii port, marketing included, which is an unknown.)donny2112 said:Which is why they should be on PS360 and Wii.
professor_t said:I wouldn't necessarily call those platforms "money drains," especially the 360, which has treated some publishers quite well with very robust sales.
But, before we answer your question, what "best" games are you talking about that made it down the "money drain" but never hit the Wii?
_leech_ said:I keep making this point but no one ever picks up on it, but i honestly believe that if the Wii were as powerful as (or close enough to) a 360 western developers and publishers would be moving all of their projects over to the Wii along with the 360/PS3/PC, without question. It has nothing to do with audience or "waking up", they most-likely just don't have the resources or simply don't want to heavily modify their games to run on the Wii as it is right now. Like the poster above said, maybe with the Wii 2 - if Nintendo can catch up enough technologically - 3rd parties will start bringing their big content over.
lubczyk said:There's no split markets or demographics or whatnot. Put the best version of Resident Evil, Grand Theft Auto, Metal Gear and Call of Duty on the Wii and all those PS3/360/PC owning fanboys will pick up the Wii just to play them. On the other hand, the Wii-only crowd will not pick up a PC/PS3/360 just to play those games.
Nintendo could catch up technologically, but the question is do they desire to? The cost of them designing a PS4/720 level console when that generation comes around will be of similar cost to them as developing a Wii+ with 128 megs of ram and at double the clock speed with a new GPU. It's a matter of designating a target, picking out the licenses that are necessary for the design, paying for the custom work, and going from there. Unless they go for the Sony model which involves trying to invent a new type of CPU, the costs should be equivalent._leech_ said:I keep making this point but no one ever picks up on it, but i honestly believe that if the Wii were as powerful as (or close enough to) a 360 western developers and publishers would be moving all of their projects over to the Wii along with the 360/PS3/PC, without question. It has nothing to do with audience or "waking up", they most-likely just don't have the resources or simply don't want to heavily modify their games to run on the Wii as it is right now. Like the poster above said, maybe with the Wii 2 - if Nintendo can catch up enough technologically - 3rd parties will start bringing their big content over.
affableamerican said:OK, but just to throw out an example -- COD:WaW. That was #19 in December for Wii. I don't know how much numerically it was below 360/PS3 SKU, but I wonder if it was worth it for Activision, given the huge marketing push for the Wii SKU. Frankly, COD:WaW, given the strength of the IP, is one of a small handful of big budget titles that absolutely should sell high on Wii, but it wasn't close to the PS3/360 versions. (Again, it all depends on how much Activision spent on the Wii port, marketing included, which is an unknown.)
lubczyk said:So when do you people wager that Western 3rd parties will wake the **** up and start putting their best on the Wii and not into the PS3/360/PC money drain?
They've gone back and forth a bit. We don't get decent tie ratio numbers frequently, but I try to make note of them when we do. After November 2007 it was 4.01 PS3, 3.86 Wii. However, December was good for Wii software and short on Wii hardware, so after the next month it was 4.26 PS3, 4.64 Wii.Gaborn said:Actually I think it was asked a while ago when the PS3's attach rate was claimed to be at or below the Wii's (which, considering their respective sales rates was surprising.) This was back when their attach rates were thought to be around 4.0 though.
lubczyk said:The Wii/DS is the only answer if the industry intends to survive.
donny2112 said:Yeah! We get to use CoD:WaW as a poster child again! Let's review.
* CoD3 came out on both Wii and PS3, and they were either equal in sales or the Wii version was slightly ahead.
* CoD4 came out, sold millions of copies in the U.S., thus giving the base to the userbase, and there was no Wii version.
* CoD5 came out, sold similarly on the already established userbases of the PS3/360 in November, while the Wii version apparently wasn't even advertised.
* CoD5 Wii is advertised in December, and it sells #19 for the month and probably > 250K.
What can we conclude from this?
1) There should've been a CoD4 Wii version.
2) There should've been advertising for the Wii version of CoD5 at launch.
You wonder whether it was worth it for Activision? They sent a gimped port of one of their two big holiday titles to the system with the biggest userbase in the U.S. after snubbing the system last year, delayed advertising for weeks, and still came out at #19 in December. If they're not smiling, something is very wrong. :lol
NPD Clarifies: The Real List Of Top 5 Best-Selling Games Of 2008 Is
Posted by Stephen Totilo on 1/20/09 at 4:30 pm.
Last week we reported that it could not yet be determined whether Wii Play or Grand Theft Auto IV was the best-selling game of 2008 in the U.S. But today we finally got the definitive Top 5 2008 list and it knocks GTA to third place.
***
Not so fast, Wii Play.
We recently tried to apply the brakes on what appeared to be the premature crowning of Wii Play as the United States best-selling game of 2008. The group reporting the numbers, NPD, had not released PC sales nor presented combined sales for all versions of major games.
So, maybe, we reported, Grand Theft Auto IV could be the winner?
Today, NPD provided MTV Multiplayer with the numbers we needed and we can now present the definitive list of top 2008 games.
From NPD:
Top-Selling Games In The U.S. For 2008
(All versions combined. Units in millions)
Wii Play 5.28
Madden NFL 09 5.25
Grand Theft Auto IV 5.22
Mario Kart w/ Wheel 5.00
Call of Duty: World at War 4.63
A few things to note about this list:
First, in our earlier post, I had the 360 and PS3 versions of GTA IV combining for 5.18 million in sales, so the December-released PC version seems to have added 40,000 sales.
Second, Madden passed GTA on the strength of having 11 versions for NPD to tally. I had asked NPD analyst Anita Frazier which versions she included in this tally just to be sure. Check out the answer: 360 MADDEN NFL 09, PS2 MADDEN NFL 09, PS3 MADDEN NFL 09, WII MADDEN NFL 09, PSP MADDEN NFL 09, NDS MADDEN NFL 09, 360 MADDEN NFL 09 XX YEARS COLLECTORS ED, PS3 MADDEN NFL 09 XX YEARS COLLECTORS,XBX MADDEN NFL 09, PS3 MADDEN NFL 09 SPANISH ED, 360 MADDEN NFL 09 SPANISH ED.
Third, Wii Play came out in 2007. And, while, yes, it does come packed with a Wii remote, it does get played for more than nine hours by the average Wii owner.
Okay, Wii Play. You can wear the crown now.
(Of course, Wii Sports was packed in with the several million Wiis sold in America in 2008 .)
Related Posts:
Best-Selling Game Of 2008 Mystery: Its Wii Play Or GTA IV
Wii Software Stats January Update: Animal Crossing Is A Beast, Sonic Whimpers
Get bought by EA and Ubisoft.Eteric Rice said:I wonder what will happen to western developers in the future? We've already established that these rising budgets aren't sustainable unless you're in one of the mega companies like EA or Ubisoft, so what happens to the western developers when they can't afford to chase technology anymore?
titiklabingapat said:Get bought by EA and Ubisoft.
Certainly not, but the developers and publishers who seem to have focused on delivering quality content on these platforms seem to be thriving.Mario said:The Wii and DS are unfortunately not immune to the same issues faced at retail by the other platforms.
It's not sustainable for EA either. They've been making huge losses. This business model of simultaneously opting for platforms with vastly higher costs, whilst giving token investments to the market leading platform isn't sustainable unless they systematically make successful games - harder for the bigger than the small, it seems. But at least they have the resources to survive longer if they do fail.Eteric Rice said:I wonder what will happen to western developers in the future? We've already established that these rising budgets aren't sustainable unless you're in one of the mega companies like EA or Ubisoft, so what happens to the western developers when they can't afford to chase technology anymore?
Compare this to two companies that had a different business model and focused on PS3 - Factor 5 and Free Radical.jarrod said:Certainly not, but the developers and publishers who seem to have focused on delivering quality content on these platforms seem to be thriving.
Take Hudson as a prime example... they basically started this gen as a niche JP legacy firm (just a breath away from retired and near retired greats like Sunsoft, Data East, Jaleco, Taito, Natsume, Maysaya, Telenet, etc) and now they're fast becoming a leading JP publisher, making cash hand over fist, reviving tons of classic IPs, expanding fast and racking up (for the first time in decades) million seller games. Now, Hudson's turnaround is more dramatic than most, but other companies who focused on Nintendo early (mostly Japanese at that) seem to be all the better for it today.
Mario said:The graph represents a macro view of the industry from a retail perspective. Yes, game sales are up, but the situation is pretty dire for a large proportion of its participants in publishing and development.
The "current economic climate" as it relates to credit, share prices, and the cost of money is negatively affecting publishers' ability to fund development. Sales growth has also softened so longer term projections haven't been reached. They are cutting costs and projects to compensate, which has a significant flow on effect to developers.
When you combine that with other existing fundamental industry issues such as a crowded market, short shelf life, rising costs, quality talent shortages, low margins, and commercial used game sales growing faster than new game sales, its no surprise that earnings are down and studios are closing. I'm not saying that your points are false, because I agree with most of them, just that they aren't the main issue here.
The current economic climate is indeed making a bad situation a lot worse.
jarrod said:Certainly not, but the developers and publishers who seem to have focused on delivering quality content on these platforms seem to be thriving.
Take Hudson as a prime example... they basically started this gen as a niche JP legacy firm (just a breath away from retired and near retired greats like Sunsoft, Data East, Jaleco, Taito, Natsume, Maysaya, Telenet, etc) and now they're fast becoming a leading JP publisher, making cash hand over fist, reviving tons of classic IPs, expanding fast and racking up (for the first time in decades) million seller games. Now, Hudson's turnaround is more dramatic than most, but other companies who focused on Nintendo early (mostly Japanese at that) seem to be all the better for it today.
Yeah, Marvelous is another good example. They really took off with DS.Deku said:Marvelous was almost a boutique publisher until Wii and DS took off there.
Eteric Rice said:So if this isn't sustainable, and they're losing money, why do they continue? Why don't they slowly change course?
Flying_Phoenix said:Things like used game sales, short shelf life, and a crowded market are nothing new at all.
The main problem now is that these games cost so much to make that the ability to pull in a profit for these budgets is unrealistic.
donny2112 said:Yeah! We get to use CoD:WaW as a poster child again! Let's review.
* CoD3 came out on both Wii and PS3, and they were either equal in sales or the Wii version was slightly ahead.
* CoD4 came out, sold millions of copies in the U.S., thus giving the base to the userbase, and there was no Wii version.
* CoD5 came out, sold similarly on the already established userbases of the PS3/360 in November, while the Wii version apparently wasn't even advertised.
* CoD5 Wii is advertised in December, and it sells #19 for the month and probably > 250K.
What can we conclude from this?
1) There should've been a CoD4 Wii version.
2) There should've been advertising for the Wii version of CoD5 at launch.
You wonder whether it was worth it for Activision? They sent a gimped port of one of their two big holiday titles to the system with the biggest userbase in the U.S. after snubbing the system last year, delayed advertising for weeks, and still came out at #19 in December. If they're not smiling, something is very wrong. :lol
markatisu said:Excellent post Donny
Oh and anyone asking if it was "worth it" for Activision, they will take any loss they may make on CoD5 with the massive profit they are making with GH3 and GHWT on Wii
Yeah, but then EA turned around and blamed the Wii for low software sales while confirming sequels for Mirror's Edge and Dead Space. So really, they didn't learn anything.Parl said:It's not sustainable for EA either. They've been making huge losses. This business model of simultaneously opting for platforms with vastly higher costs, whilst giving token investments to the market leading platform isn't sustainable unless they systematically make successful games - harder for the bigger than the small, it seems. But at least they have the resources to survive longer if they do fail.
It requires a company wide change.Eteric Rice said:So if this isn't sustainable, and they're losing money, why do they continue? Why don't they slowly change course?
Jtyettis said:NPD top 5 as they clarify it;
http://multiplayerblog.mtv.com/2009/01/20/the-real-top-5-selling-games-of-2008/
legend166 said:Also, Spanish Edition? Lol.
Ha! Just came to post.donny2112 said:jvm,
Did that update to your article go up, yet?
legend166 said:Also, Spanish Edition? Lol.
Do we get a sneak preview?jvm said:Ha! Just came to post.
News item goes up in the morning. LTD sales for a handful of games we don't have figures for.
Sorry. It's not my call, really.Link said:Do we get a sneak preview?
donny2112 said:There's a growing Hispanic population in the U.S., particularly in Southern states like Texas where football is king. It makes sense to try to cater to that audience and see if they can pull in a few more sales. It'd be like doing a French edition of NHL 09 (is there already one?) to cater to more potential Canadian/Quebec buyers.
jvm,
Did that update to your article go up, yet?
Mario said:Large budgets don't help, but the main problem is the traditional retail model is dying fast. There are plenty of low cost games that are losing money too.
Understood. What time does the article go up?jvm said:Sorry. It's not my call, really.
Atreides said:How do we measure if there are too many low cost games losing money? There always have been games that lose money in all generations. We certainly know that high budget games often earn less profit or even loss money, compared to previous generations. We can easily know that because there are few high budget games, and often we are relatively good informed about their sales. There are a lot more low cost games than high cost, and we usually aren't informed about their sales. You can alway find lots of examples of low cost games losing money, even in last generation. So we would need a comparison about the proportion of low cost games that lost money this generation compared to last generation, and that information isn't easy to get at all.
I think it's too hasty to say that the traditional retail model is dying. Retail stores aren't selling less games than before.
Mario said:Some are suggesting that moving to Wii is the silver bullet solution, but I disagree in that I think more change than a simple platform shift is required.
botticus said:I was going to assume Matt was talking from NPD numbers when he says Korg-10 has sold 110k LTD in the IGN podcast, but that matches VeGetablez numbers.
Could have been someone else, I'm just working from the summary (and tend to assume Matt says everything that isn't specified). It was an answer to one of the reader questions.donny2112 said:I think that's just lubczyk. Most here don't agree with that idea,, though.
Matt said it? Dang, that's bad.
botticus said:I was going to assume Matt was talking from NPD numbers when he says Korg-10 has sold 110k LTD in the IGN podcast, but that matches VeGetablez numbers. Grain of salt-worthy.
I hope within 10 hours or so. Again, sorry.Link said:Understood. What time does the article go up?
Mario said:More than a grain given how inaccurate that number is.
OK.Mario said:I have a full NPD subscription. But not the time to pursue that research.
My point is, problems are being experienced by games at all ends of the budget spectrum and on all platforms. Some are suggesting that moving to Wii is the silver bullet solution, but I disagree in that I think more change than a simple platform shift is required
Okay, I should clarify. Games retail is booming for games retailers, and the traditional model is working out great for them.
The traditional retail model for publishers and developers is unsustainable for those reasons mentioned and more.
Survival and prosperity for more than just a handful of publishers and developers will rely on finding a new model which is likely going to involve new delivery, charging, content, and development paradigms.
markatisu said:By 2030 Hispanic speakers will be the majority in America, so I guess its no better time to start