Randolph Freelander
Member
Exactly. Needs to be half of what you paid for it ($15 for 30, $30 for $60) to actually make selling it back enticing and putting that money toward a new title. 1:1 even if you "get less" in the process of selling a title you got day-one. At least that goes back to funding the title.
Or (or in addition) you could just trade that title/license to someone else. Would make those "out of print"/license issue titles a bit tricky to negotiate but would allow people to give out of print stuff they no longer play or have an interest in (Marvel and the like) to others to play.
You know what would be a financially better idea for Microsoft than this? Not selling you a game ever.
I was under the impression that with digital games sales, both Microsoft and Sony make significantly more money and profit compared to having sell the game to BestBuy or local store for less profit, then the store aka BestBuy up charging the game to make a profit as well.
Edit: I think there was either a thread or a multiple post about this before about the difference in profits between physical and digital sales.
30% is significantly more than what they would get for a physical sale. Admittedly, I'm using some old figures thrown around, but the idea as of at least a few years ago was that the platform holder might make $10 on a physical game sale (for third party games). Essentially, you could think of the 30% (if accurate) as the platform holder's cut and (part of) the retailer's cut in the physical world.