Cosmo Clock 21
Banned
-- TL;DR: What Puyo games should I play? --
Whatever you do, avoid Mean Bean Machine and Kirby's Avalanche (due to outdated gameplay mechanics) and Puyo Puyo 7 (for being a terrible game) like the plague.
If you want to get up and playing immediately, there's a free fangame dedicated to competitive netplay, Puyo Puyo VS. Otherwise, I'd only recommend trying to get a hold of two Puyo titles:
Puyo Puyo Tsuu (Virtual Console, 900 points) - Originally released in 1990, and considered by many to be the gold standard of versus puzzle games even to this day. Never released outside of Japan initially, but Nintendo has put the untranslated Genesis adaptation up on Virtual Console on all territories for everybody to enjoy.
Puyo Pop Fever (practically every system out in 2004, including... yes! the N-Gage) - The last Puyo game to be releasead retail outside of Japan. The Fever mechanic helped ease beginners into the series while adding some interesting competitive implications for seasoned veterans. Being in English on semi-modern systems makes it the most readily available title to buy in the western world. The Nintendo DS version has eight-player single-cart multiplayer.
If you're not afraid of importing, or live in Japan, a few more options open up:
Puyo Puyo!! (DS/3DS/Wii/PSP) - Celebration of the 20th anniversary of Puyo. By far the most content-packed Puyo game ever. Like seriously. Try nearly every Puyo game mode released in the past twenty years, over 100 chapters of story mode, unlockable alt character costumes/voices, a comprehensive tutorial mode, as well as the hardest AI in any Puyo game to date. The Nintendo SKUs have ranked online netplay, and the 3DS/Wii/PSP versions each have special "gimmicks" exclusive to each system.
Puyo Puyo Tsuu (Virtual Console Arcade) - The arcade version of the "definitive" Puyo game. Released in June 2011, Sega added online netplay, making it super easy to find human opponents to play against.
-- End TL;DR --
What is Puyo Puyo?
Puyo Puyo (known in the West as Puyo Pop) is a series of VS puzzle games along the lines of Tetris Attack and Puzzle Fighter. Originally developed by Compile as a sidestory to Madou Monogatari, popping multicolored blobs has taken on a life of its own and the Puyo franchise has completely survived the games that spawned it. After the death of Compile, Sonic Team has become responsible for making new Puyo games.
I like Puyo because of the deceptively simple gameplay and potential for high-level competitive play. Others like it because it features underaged anime girls. The lack of Puyo love on GAF seemed strange, so here's this thread.
How do the games work?
In most games of Puyo, the screen is divided up into two playing fields, one for each player. Each playing area consists of a 12x6 grid where you drop pairs of colored puyo/beans/whatever:
You erase, or pop puyo by connecting four or more puyo of similar color together. Doing this sends a bit of garbage over to your opponent's side of the screen. Garbage clutters up their playing field and can only be removed by popping an adjacent puyo. Since gravity is in effect at all times, popping one group of puyo may cause another large group of like-colored puyo to connect, starting what is known as a chain. The bigger the chain, the fancier the attack animation and the more garbage you send. When the X's at the top of your field get covered up from garbage puyo or personal ineptitude, you lose.
Garbage puyo accumulate in a "tray" above your field until you place down another puyo, at which point they all come crashing down. In the original Puyo game (and its Western counterparts Mean Bean Machine and Kirby's Avalanche), there was nothing you could do about garbage waiting to kill you, so basically whoever got off the biggest chain fastest would win.
In all subsequent Puyo games, however, you could "offset" the garbage by performing chains of your own. For example, if 32 pieces of garbage were about to rain down on you, and you performed a chain worth 30 garbage, only 2 garbage puyo would drop on your field. You can even pull off a reversal of fortunes by creating a chain worth even more than the one your opponent sent at you, forcing her to deal with your shit. This back-and-forth gameplay opened up a whole new slew of strategies, and generally makes matches much more exciting.
About the Compile Puyo games
I wasn't exactly around to take notice of the Compile games, so if you want more information see Hardcore Gaming 101's feature about the Puyo/Madou Monogatari series.
Puyo Puyo (Arcade/Mega Drive/PC Engine/Super Famicom/Gameboy/N-Gage) (1992)
There was also a hella old version for the MSX/Famicon which was basically solo play, but I won't mention that game. Puyo Puyo, functionally ported to the west as Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche. No offsetting garbage, but at least it introduces the hallmark Story Mode, which has remained completely bizarre and nonsensical in every Puyo game to date.
Puyo Puyo Tsuu/Super Puyo Puyo Tsuu Remix (Arcade/Mega Drive/Super Famicom/Playstation/Saturn/Gameboy/Neo Geo Pocket Color/Wonderswan) (1990)
Still considered the gold standard in Puyo games. I believe Japanese pros use the arcade version of this game as their "official" battle platform. As for the game itself, there are now over thirty NPCs, offsetting garbage was added, and I think this is the first game that gave you a bonus for pulling off an "all clear".
Puyo Puyo SUN (Arcade/Saturn/Playstation/N64) (1996)
32-bit graphics, full voice, and cutscene attacks. The gimmick of this game are Sun puyo, which if cleared sends loads of garbage to your opponent.
Puyo Puyo~n (Dreamcast/Playstation/N64) (1999)
There's some really nice character art drawn by Sunaho Tobe (think Sting games like Riviera, Yggdra Union, and Knights in the Nightmare). Yon introduces character-specific special attacks, but some of them are much better than others.
Brief summary of the SEGA Puyo games
Puyo Pop Fever (Every last-gen system, DS, PC, Mac, N-Gage, iPhone, you get the picture) (2004)
SEGA decides to scrap all previous Madou Monogatari/Puyo canon and makes a completely new game set in a completely new universe. This game introduces a new game mode called Fever: countering garbage builds up a gauge, and filling up the gauge launches you into Fever mode. Here, the game creates pre-built chains for you, and any garbage about to fall on you waits until you exit Fever mode before ruining your day. The game also doesn't drop garbage on you until you place puyo that don't trigger a chain, so in general Fever games go on much longer than previously. Also adds a four-player mode and an eight-player mode in the DS version, and characters also have their own individual Puyo dropsets and relative chaining strengths instead of the homogenous 2 puyo per pieceset. Accord and Carbuncle are completely OP compared to everone else.
Puyo Puyo Fever 2 (PS2, PSP, Nintendo DS) (2005)
Adds new characters and an expanded story mode. Also introduces "items" which affect certain match conditions. Carbuncle is no longer a playable character.
Puyo Puyo! 15th Anniversary (Nintendo DS, PSP, PS2, Wii) (2006-2007)
Total fanservice game which includes the most popular characters from both the Compile and SEGA era games. Also introduces a ton of new gameplay modes, most not as fun to play as others (Searchlight and Underwater modes can die in a fire). More importantly, the DS version has online play. The DS version also initially had a bug where you could only save the game 255 times, and those carts were eventually recalled by SEGA.
Puyo Puyo 7 (Nintendo DS, PSP, Wii) (2009)
Yet another canon reboot, although the majority of characters this time are from old Puyo games. Scraps the shitty new modes from 15th Anniversary and adds another shitty mode, Transformation. Transformation is similar to Fever in that you build up a meter by countering garbage puyo, but you can also add to the gauge by clearing garbage already present on your side of the field, garbage never drops ever, and you don't die from filling up your playing field with puyo. Depending on what you choose at the start of the match, your character also inexplicably progresses/regresses in age as a side effect of going into Transformation mode. Since your chaining power is intially weak in Transformation mode, most matches hinge around trapping your opponent in Transformation. It's completely counterintuitive and contributes to PP7 being a Bad Game.
Both screens above come from the Wii version of Puyo 7, which is the first? Wii game to have cross-compatible online play with the Nintendo DS version.
Puyo Puyo!! 20th Anniversary (Nintendo DS) (July 14, 2011)
A compilation similar to PP15th. Reintroduces Puyo Puyo SUN as a game mode as well as the fan favorite character, Witch. Features Pair Puyo, a 2v2 mode where coordination with your partner is rewarded by stronger chains. Also has many gimmick modes similar to PP15th, but these ones are much better designed (seriously, Fog of War in Puyo? Who thought that was a good idea?). Packed with content and is basically a love letter to the series.
By the way, the Japanese love for puns gets amped up to 11 in Puyo. The second Puyo Puyo and second Fever game are subtitled Tsuu and Chuu respectively (Two), the third Puyo game is subtitled SUN (San is three in Japanese), the fourth game is Puyo~n (Yon is four in Japanese), and the default high scores in the games tend to be set to 2424 (in Japanglish, Tsuu Yon Tsuu Yon --- Puyo Puyo). You might also recall viral marketing for Puyo Puyo 7 spamming the number 24247 everywhere.
Whatever you do, avoid Mean Bean Machine and Kirby's Avalanche (due to outdated gameplay mechanics) and Puyo Puyo 7 (for being a terrible game) like the plague.
If you want to get up and playing immediately, there's a free fangame dedicated to competitive netplay, Puyo Puyo VS. Otherwise, I'd only recommend trying to get a hold of two Puyo titles:
Puyo Puyo Tsuu (Virtual Console, 900 points) - Originally released in 1990, and considered by many to be the gold standard of versus puzzle games even to this day. Never released outside of Japan initially, but Nintendo has put the untranslated Genesis adaptation up on Virtual Console on all territories for everybody to enjoy.
Puyo Pop Fever (practically every system out in 2004, including... yes! the N-Gage) - The last Puyo game to be releasead retail outside of Japan. The Fever mechanic helped ease beginners into the series while adding some interesting competitive implications for seasoned veterans. Being in English on semi-modern systems makes it the most readily available title to buy in the western world. The Nintendo DS version has eight-player single-cart multiplayer.
If you're not afraid of importing, or live in Japan, a few more options open up:
Puyo Puyo!! (DS/3DS/Wii/PSP) - Celebration of the 20th anniversary of Puyo. By far the most content-packed Puyo game ever. Like seriously. Try nearly every Puyo game mode released in the past twenty years, over 100 chapters of story mode, unlockable alt character costumes/voices, a comprehensive tutorial mode, as well as the hardest AI in any Puyo game to date. The Nintendo SKUs have ranked online netplay, and the 3DS/Wii/PSP versions each have special "gimmicks" exclusive to each system.
Puyo Puyo Tsuu (Virtual Console Arcade) - The arcade version of the "definitive" Puyo game. Released in June 2011, Sega added online netplay, making it super easy to find human opponents to play against.
-- End TL;DR --
What is Puyo Puyo?
Puyo Puyo (known in the West as Puyo Pop) is a series of VS puzzle games along the lines of Tetris Attack and Puzzle Fighter. Originally developed by Compile as a sidestory to Madou Monogatari, popping multicolored blobs has taken on a life of its own and the Puyo franchise has completely survived the games that spawned it. After the death of Compile, Sonic Team has become responsible for making new Puyo games.
I like Puyo because of the deceptively simple gameplay and potential for high-level competitive play. Others like it because it features underaged anime girls. The lack of Puyo love on GAF seemed strange, so here's this thread.
How do the games work?
In most games of Puyo, the screen is divided up into two playing fields, one for each player. Each playing area consists of a 12x6 grid where you drop pairs of colored puyo/beans/whatever:
You erase, or pop puyo by connecting four or more puyo of similar color together. Doing this sends a bit of garbage over to your opponent's side of the screen. Garbage clutters up their playing field and can only be removed by popping an adjacent puyo. Since gravity is in effect at all times, popping one group of puyo may cause another large group of like-colored puyo to connect, starting what is known as a chain. The bigger the chain, the fancier the attack animation and the more garbage you send. When the X's at the top of your field get covered up from garbage puyo or personal ineptitude, you lose.
Garbage puyo accumulate in a "tray" above your field until you place down another puyo, at which point they all come crashing down. In the original Puyo game (and its Western counterparts Mean Bean Machine and Kirby's Avalanche), there was nothing you could do about garbage waiting to kill you, so basically whoever got off the biggest chain fastest would win.
In all subsequent Puyo games, however, you could "offset" the garbage by performing chains of your own. For example, if 32 pieces of garbage were about to rain down on you, and you performed a chain worth 30 garbage, only 2 garbage puyo would drop on your field. You can even pull off a reversal of fortunes by creating a chain worth even more than the one your opponent sent at you, forcing her to deal with your shit. This back-and-forth gameplay opened up a whole new slew of strategies, and generally makes matches much more exciting.
About the Compile Puyo games
I wasn't exactly around to take notice of the Compile games, so if you want more information see Hardcore Gaming 101's feature about the Puyo/Madou Monogatari series.
Puyo Puyo (Arcade/Mega Drive/PC Engine/Super Famicom/Gameboy/N-Gage) (1992)
There was also a hella old version for the MSX/Famicon which was basically solo play, but I won't mention that game. Puyo Puyo, functionally ported to the west as Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche. No offsetting garbage, but at least it introduces the hallmark Story Mode, which has remained completely bizarre and nonsensical in every Puyo game to date.
Puyo Puyo Tsuu/Super Puyo Puyo Tsuu Remix (Arcade/Mega Drive/Super Famicom/Playstation/Saturn/Gameboy/Neo Geo Pocket Color/Wonderswan) (1990)
Still considered the gold standard in Puyo games. I believe Japanese pros use the arcade version of this game as their "official" battle platform. As for the game itself, there are now over thirty NPCs, offsetting garbage was added, and I think this is the first game that gave you a bonus for pulling off an "all clear".
Puyo Puyo SUN (Arcade/Saturn/Playstation/N64) (1996)
32-bit graphics, full voice, and cutscene attacks. The gimmick of this game are Sun puyo, which if cleared sends loads of garbage to your opponent.
Puyo Puyo~n (Dreamcast/Playstation/N64) (1999)
There's some really nice character art drawn by Sunaho Tobe (think Sting games like Riviera, Yggdra Union, and Knights in the Nightmare). Yon introduces character-specific special attacks, but some of them are much better than others.
Brief summary of the SEGA Puyo games
Puyo Pop Fever (Every last-gen system, DS, PC, Mac, N-Gage, iPhone, you get the picture) (2004)
SEGA decides to scrap all previous Madou Monogatari/Puyo canon and makes a completely new game set in a completely new universe. This game introduces a new game mode called Fever: countering garbage builds up a gauge, and filling up the gauge launches you into Fever mode. Here, the game creates pre-built chains for you, and any garbage about to fall on you waits until you exit Fever mode before ruining your day. The game also doesn't drop garbage on you until you place puyo that don't trigger a chain, so in general Fever games go on much longer than previously. Also adds a four-player mode and an eight-player mode in the DS version, and characters also have their own individual Puyo dropsets and relative chaining strengths instead of the homogenous 2 puyo per pieceset. Accord and Carbuncle are completely OP compared to everone else.
Puyo Puyo Fever 2 (PS2, PSP, Nintendo DS) (2005)
Adds new characters and an expanded story mode. Also introduces "items" which affect certain match conditions. Carbuncle is no longer a playable character.
Puyo Puyo! 15th Anniversary (Nintendo DS, PSP, PS2, Wii) (2006-2007)
Total fanservice game which includes the most popular characters from both the Compile and SEGA era games. Also introduces a ton of new gameplay modes, most not as fun to play as others (Searchlight and Underwater modes can die in a fire). More importantly, the DS version has online play. The DS version also initially had a bug where you could only save the game 255 times, and those carts were eventually recalled by SEGA.
Puyo Puyo 7 (Nintendo DS, PSP, Wii) (2009)
Yet another canon reboot, although the majority of characters this time are from old Puyo games. Scraps the shitty new modes from 15th Anniversary and adds another shitty mode, Transformation. Transformation is similar to Fever in that you build up a meter by countering garbage puyo, but you can also add to the gauge by clearing garbage already present on your side of the field, garbage never drops ever, and you don't die from filling up your playing field with puyo. Depending on what you choose at the start of the match, your character also inexplicably progresses/regresses in age as a side effect of going into Transformation mode. Since your chaining power is intially weak in Transformation mode, most matches hinge around trapping your opponent in Transformation. It's completely counterintuitive and contributes to PP7 being a Bad Game.
Both screens above come from the Wii version of Puyo 7, which is the first? Wii game to have cross-compatible online play with the Nintendo DS version.
Puyo Puyo!! 20th Anniversary (Nintendo DS) (July 14, 2011)
A compilation similar to PP15th. Reintroduces Puyo Puyo SUN as a game mode as well as the fan favorite character, Witch. Features Pair Puyo, a 2v2 mode where coordination with your partner is rewarded by stronger chains. Also has many gimmick modes similar to PP15th, but these ones are much better designed (seriously, Fog of War in Puyo? Who thought that was a good idea?). Packed with content and is basically a love letter to the series.
By the way, the Japanese love for puns gets amped up to 11 in Puyo. The second Puyo Puyo and second Fever game are subtitled Tsuu and Chuu respectively (Two), the third Puyo game is subtitled SUN (San is three in Japanese), the fourth game is Puyo~n (Yon is four in Japanese), and the default high scores in the games tend to be set to 2424 (in Japanglish, Tsuu Yon Tsuu Yon --- Puyo Puyo). You might also recall viral marketing for Puyo Puyo 7 spamming the number 24247 everywhere.