TheMoon
Member
What is this 120-130 shrine rumor?
there's no rumor.
they just fluctuated between saying "about 100" and "over a hundred" at E3.
What is this 120-130 shrine rumor?
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I apologize for going off topic, but the point of my rant is that I want this new Zelda to more challenging. That is all.
Posted this theory on a Zelda subreddit, want to know what you guys think. I basically think that there will be an alternate world because we haven't seen many Shrines and there are supposed to be over 100 of them:
Alternate worlds are a Zelda staple so of course it is possible that you are right. But 100 shrines in a world as large as this isn't really that difficult to spread. Some of the shrines will presumably be more secret and harder to locate and reach. Also due to LOD limitations the player might be be unable to see them all from a too great distance.
There will probably be a an certain kind of duality in the overworld. But maybe it will be more localized. As I have mentioned in previous posts, I think it will be a variation of the Skyward Sword time shift stones. From the beginning the concept of resurrection is featured prominently in BOTW. There is the Shrine of Resurrection and the Resurrection Tower. The Kingdom of Hyrule is in decay, everything is in ruins, so there will be a way to counteract that and resurrect some of these ruins. Along with the places, NPCS will come back to life. The backstory will unfold to the player. And those slow piano tracks that are playing in areas like the Time Temple will get a tempo-bump also. So there might be a Resurrection Rune. It could be called Anagenesis (Greek for Rebirth), stylized as Anagen or maybe Anastasis (The opposite of Stasis, Greek for Ressurection).
The actual rumor is that each shrine was created by a different developer within the team.
I thought that wasnt a rumor, but a fact cause the shrines we already know by name do got developer names?
The actual rumor is that each shrine was created by a different developer within the team.
I know exactly what you mean. I got my ass kicked twice playing LBW (it was one of the reasons I stopped playing even though I really liked it) and the same was for Link to the Past. Yet every 3D Zelda I play is easier than the previous one to the point that I never feel threatened. Actually the toughest part of 3D zeldas is at the start when you have 4-5 hearts.
Wait. .. really? I totally missed that
Name example?
https://twitter.com/NintendoEurope/status/767662761337847808
https://twitter.com/NintendoDE/status/767662761329430528
Random trivia bits: the German localization changed the shrine names. Oman Au is Ma-Nun in German. And they're referring to the abilities as "modules."
edit: might as well check the others:
https://twitter.com/NintendoFrance/status/767662761186918400
https://twitter.com/NintendoES/status/767662761975382016
https://twitter.com/NintendoItalia/status/767662761971179520
https://twitter.com/NintendoRU/status/767662763334402048
English: Oman Au
German: Man-Nun
French: Ma'Ohnu
Spanish: Maonu
Italian: Mau Ona
Russian: Ма-Оону
BE/NL/PT uses the English name since they don't get dedicated localizations anyway.
Posted this theory on a Zelda subreddit, want to know what you guys think. I basically think that there will be an alternate world because we haven't seen many Shrines and there are supposed to be over 100 of them:
Part of my inspiration was seeing how few Shrines there were in Hyrule Field (or whatever the north Region is), as it's pretty flat and there don't appear to be many structures that could hide a Shrine.There are 4 shrines on the Great Plateau, but the great plateau is the smallest region in the game. Doing 4 shrines per area is disingenuous because the other 14 areas are much bigger (each more than twice the size). According to Nintendo, The Great Plateau represents less than 2% of the map area, so if we assume that the Great Plateau is 1% of the map there could be 4x100=400 shrines and if it's 2% 4x50=200. The other 14 areas would only need 7 shrines each to reach over 100, and since each region is over twice as big as the Great Plateau and that has 4 that's easy. There's plenty of room for over 100 shrines. The only area besides the plateau that we've gotten a good look at is Hyrule Field, but it makes sense that if any area would be light on the shrines it would be that one. And even that said, shrines tend to be hidden in walls and such. So there could be plenty that just weren't visible from the great plateau.
True. Things change and the focus of Nintendo has changed too. I will continue to play games without a doubt, but I'm always looking for a fun and CHALLENGING experience. It is just my observation and first hand experience that Nintendo's first party releases haven't posed much of a challenge since I was a child. My two cents.
Posted this theory on a Zelda subreddit, want to know what you guys think. I basically think that there will be an alternate world because we haven't seen many Shrines and there are supposed to be over 100 of them:
That's also not a rumor, just random speculation because ONE shrine is an anagram (Aonuma).
Shrine Oman'Au = Aonuma. That's the only example. And it's not a rumor.
I see this thread near the top all the time, is there any new info?
There simply is no "real" way to play. Grinding and stat-maxing are valid in any RPG; pushing the boundaries with minimal equipment is also valid.
I just hope there's more than 4 dungeons. Otherwise they better be Majora's Mask level of good.
And it's also valid to want to flick a switch to enable hard mode and not have to worry about arbitrary boundaries and self-hampering. The absence of difficulty modes prevents this from being viable, so if your argument is about the freedom of how to play, you are actually arguing against such freedom.
I just hope there's more than 4 dungeons. Otherwise they better be Majora's Mask level of good.
That's a low bar, why wouldn't you want them better?! TP or SS level of good?
I don't know. Is it really a low bar? I tend to think of those four dungeons as broadly terrific. Great Bay is one of the most satisfying and intricate water dungeons to me. Stone Tower Temple has an upside down mode which is executed incredibly well. I suppose Woodfall is a bit intro-y but as far as intro dungeons go it's at least as good as any of the 3D ones IMO. The fairies add a layer to the ganeplay, Green Star style, that the other Zelda dungeons mostly lack. I like Snowpeak a whole bunch also. Great labyrinthine structure to that one, same with Great Bay. I think Skyward maybe has even better dungeons, but some aren't as good as MM. Same with TP IMO.
The whole world is your dungeon now*I just hope there's more than 4 dungeons. Otherwise they better be Majora's Mask level of good.
Unless "hard mode" strips out all of the innate balancing mechanics, you're still going to inevitably run into the same problem where the difficulty scales depending on your equipment, and completionism is still going to result in a much easier game.
Alternate worlds are a Zelda staple so of course it is possible that you are right. But 100 shrines in a world as large as this isn't really that difficult to spread. Some of the shrines will presumably be more secret and harder to locate and reach. Also due to LOD limitations the player might be be unable to see them all from a too great distance.
Unless "hard mode" strips out all of the innate balancing mechanics, you're still going to inevitably run into the same problem where the difficulty scales depending on your equipment, and completionism is still going to result in a much easier game.
...what was the last zelda without an alternate world ? Zelda 2 ?
Agreed, but if we are getting over 100+ Shrines I can't imagine they'll all be short little things like the ones we've seen. Pretty sure they said there were larger, more complicated ones. So hopefully they'll have some meaty ones that help fill in the void of dungeons.
Also curious if the style of the Shrines will be the same for all them. 100+ is a lot to go through with the same exact aesthetic in every single one.
We have seem some shrines from later in the game, they have more complex puzzles but still have the same aesthetic.I don't think we've seen any shrines outside of the plateau? So it's completely possible that every region has different shrine aesthetics.
How are you defining alternate world? Two worlds you can move between? The last one must be Spirit Tracks, right? Or if you're just talking about home console, Majora's Mask? But I'd argue Wind Waker barely does it, given how small and limited its alternate world is. It's basically a dungeon, and from what I know of Majora's Mask, not too different from the moon. So perhaps I'd say Wind Waker.
The games I see as unquestionably having two complete alternate worlds are A Link to the Past (and its sequel), Ocarina of Time, and the Oracle games. Skyward Sword is a little iffy because most of the sky's space is just a hub like Mario 64's castle, but I think it convincingly does give the feeling of two worlds. Plus, it's a big part of the story. I'd say The Minish Cap is somewhat similar in terms of total impact and importance. Twilight Princess has its alternate world as a central narrative detail, but the experience of it is limited essentially to weird pockets and one dungeon. Then Wind Waker is similar to Twilight Princess's style but with even less substance. However, all of these games do treat the alternate world as important.
A game like Majora's Mask or Spirit Tracks seems to not have that theme at all.
(Note: I haven't played Spirit Tracks or beaten Majora's Mask, so if something happens at the end that reveals a whole new world, I could be wrong.)
Unless they are unveiling the NX in a direct I dont think is happening this month
What if we finally visit The Golden Land? Something 25 years coming.you're not the first with the alt-world theory^^
Punch-Out!! on the Wii wasn't memorable to you? It was overflowing with personality and was fun as hell. An underrated gem.(=
Good examples(s)
Oh, I did love Punch-Out, but not memorable and I had totally forgot about it. I never got into any of the modern DK games since the days of the arcade original purely because of aesthetic reasons. I know that's whatever, but it's not my cup of tea.
Was Sin and Punishment a Nintendo first party game? If so, that is what I am talking about. More of that please. Just speaking for myself here, but it is Great!
I apologize for going off topic, but the point of my rant is that I want this new Zelda to more challenging. That is all.
...what was the last zelda without an alternate world ? Zelda 2 ?
edit : maybe Link's Awakening ?
Unless they are unveiling the NX in a direct I dont think is happening this month
When's the next likely opportunity for it to be revealed?Unless they are unveiling the NX in a direct I dont think is happening this month
When's the next likely opportunity for it to be revealed?
what's the feeling called that I get when I want to play a game but nothing lives up to even the basic promise of BotW so I just end up playing nothing
can TLG and FF15 just release already
Although I am not sure about which direction I should go explore first, I am confident that all players are going to experience drastically from each other. We form our own adventures. We may be playing the same game, but we are going to tell different stories. IMO, this is most exiting thing of this game.
Think of it this way you'll find more lore if you exploreI am anticipating this game and dreading this game because of the way I play Zelda games. I really want to rush through it to see the story because I love Zelda lore; however, this game begs for exploration and to not be rushed. I'm very conflicted.
Think of it this way you'll find more lore if you explore
Rush to the final boss in your first playthrough and then replay the game and explore everything.Yeah but then it'll take longer to get to that story climax where you learn the true nature of things.
Read the Spoiler thread before you playYeah but then it'll take longer to get to that story climax where you learn the true nature of things.
Yeah but then it'll take longer to get to that story climax where you learn the true nature of things.