I have to correct myself. After I completed every side mission and gained all spirits it unlocked for me. Maybe you are missing a side mission in an earlier region.
If that's it, I am not that far from it. Thanks man!
I have to correct myself. After I completed every side mission and gained all spirits it unlocked for me. Maybe you are missing a side mission in an earlier region.
I also don't get Soul Matching. The prices are just ridiculous for what it offers you (apparently, it goes up to around 9 million gold!?), when you'll just find better stuff in 5 minutes anyway. Some of this stuff just doesn't feel very well thought out at all.
The prices accumulate with further Soul Matches. One or two are fine, but the 3rd one will usually be shitty expensive and anything further than that is pure madness. Using it wisely can make any single good weapon last for 3 or 4 stages. I usually got a purple, re-forged it a bit and transferred something good to it, then later gave it a level upgrade of 10~ levels and then replaced it after that upgraded version got old. The feature works just fine once you understand the bottom mechanics of it.I also don't get Soul Matching. The prices are just ridiculous for what it offers you (apparently, it goes up to around 9 million gold!?), when you'll just find better stuff in 5 minutes anyway. Some of this stuff just doesn't feel very well thought out at all.
Keeps the annoyingSo what's the benefit of lighting all the torches on the water stage?
Please tell me it weakens the boss somehow...
So what's the benefit of lighting all the torches on the water stage?
Please tell me it weakens the boss somehow...
I almost forgot about the area from the last chance demo, it turned up way later than expected.
My stat distribution is such a mess, I picked up some neat dual swords and decided to use them as a secondary once again after using the spear for most of the game so that meant burning samurai points into the Dual swords, so wasteful, I sometimes consider using the book to respec but my character is surviving fine so i'll just roll with it.
They killSo what's the benefit of lighting all the torches on the water stage?
Please tell me it weakens the boss somehow...
Keeps the annoying3 water blobs to spawn with the boss as long as you don't use the fires to light up your weapon till the second stage of the boss ie half health down or more.
During the fightwill attempt to jump onto the stage to help the big guy. The fire kills them off, this is why you sometimes find loot near them.Mini Bozos (I will call them bozos and you cannot stop me)
You can use the fire to buff your sword with the element (it's a pretty big buff and lasts longer than the talismans), but it extinguishes the fire you used.
Awesome! I was hoping it was this, as I accidentally ran into the boss arena early before finishing my exploration.They kill the adds that would otherwise spawn into the stage. For each one you don't light, you get at least two of the smaller blobs in the arena. One in the beginning and one later one. You can also walk up to one and interact with it to get a decently long lasting fire buff for your weapon, but that puts out the fire and thus enables further blob spawns.
Oh boy, here we go... So, uh, I know I'm really in the minority here, but I'm kinda disappointed with this game so far, honestly. It's got fantastic combat, and from a purely mechanical perspective, I'd say it's the best action game on PS4, but it's just so damn repetitive. I'm over 30 hours in now, in region 4, and I'm still fighting the same enemy types I fought back in the first (well, technically second) level. The lack of enemy variety is really grating at this point, and honestly, the game is starting to feel like a real drag. There are new enemy types introduced every once in awhile, but then they quickly take a backseat to the same random spear dudes and axe Yokai I've been fighting since the beginning.
It's not the game's only problem either. The encounter design is also lacking to me. Rarely does the game try to surprise you with an interesting or challenging combination of enemies. It seem fascinated to a fault with one on one encounters, which are great at first, but ultimately get boring once you've fought every enemy fifty times and learned their moveset by heart. Also, most of the side missions feel like filler, placing you in the same areas you were just in to fight the same enemies all over again. There are some real highlights in the side content (like a few tense Samurai duels, or tense encounters on a bridge with holes everywhere), but most of it feels kinda tacked on.
It ain't all bad. Mechanically, Nioh is brilliant, the boss fights are consistently excellent and challenging, and I do generally enjoy the level design in the main story missions. But, the lack of enemy variety, the (mostly) uninspired encounter design, and the (mostly) dull side missions are all major sore points for me that are seriously impacting my enjoyment of the game.
Does the game pick up at all in it's second half? Does it become less repetitive? Are there tons of new enemy types and cool encounters coming up? It just feels like I've seen everything the game has to offer at this point a hundred times over, at what is apparently only the halfway point. I don't outright hate the game, but at this point, I definitely don't feel as enthusiastic about as I did, initially.
Oh, I hate the loot system/drop rates with a burning passion, but my post was getting long and negative enough as it is, haha. I also don't get Soul Matching. The prices are just ridiculous for what it offers you (apparently, it goes up to around 9 million gold!?), when you'll just find better stuff in 5 minutes anyway. Some of this stuff just doesn't feel very well thought out at all.
Why the hell are smithing text so rare, battle li over 100x today and nothing with high luck and human drop rate.
Question about the crusher titles. Just did and no hit but in their sub-missions. Didn't get the title and I've done at least twice. Does it have to their respective main missions.
Hino-enma crusher worked for me in her actual level. Honda crusher, I assume has to be in the shit castle level but I haven't gone back to check.
2626 glory / 277,903 amrita / 8415 (meh) gold for full Twilight Ogress level with a random co-op partner.
Way faster ways to get amrita, but it's fun helping people who want help.
Alright, I think I kinda get how it works now. I still don't really see there being much of a point to it when you constantly get better stuff other ways for free (I've mostly been killing higher lvl Revenants for good stuff, which I admittedly think is one the coolest features of the game) but at least it makes more sense to me. Thx for explaining it to me, Baalzebup.The prices accumulate with further Soul Matches. One or two are fine, but the 3rd one will usually be shitty expensive and anything further than that is pure madness. Using it wisely can make any single good weapon last for 3 or 4 stages. I usually got a purple, re-forged it a bit and transferred something good to it, then later gave it a level upgrade of 10~ levels and then replaced it after that upgraded version got old. The feature works just fine once you understand the bottom mechanics of it.
Alright, I think I kinda get how it works now. I still don't really see there being much of a point to it when you constantly get better stuff other ways for free (I've mostly been killing higher lvl Revenants for good stuff, which I admittedly think is one the coolest features of the game) but at least it makes more sense to me. Thx for explaining it to me, Baalzebup.
How do you do Twilight Missions with randoms?
I couldn't find the option in the Torii Gate
How do you do Twilight Missions with randoms?
I couldn't find the option in the Torii Gate
It has crazy side missions. 😅This game is a god damn blessing I love it so much. Going to start region 6 tonight. I made the mistake of looking at the death count because now I'm obsessed with beating the game and all side missions/dojo under 300. Currently at 218 hope I can make it. Just praying that region 6 doesn't have any crazy side missions or anything
Alright, I think I kinda get how it works now. I still don't really see there being much of a point to it when you constantly get better stuff other ways for free (I've mostly been killing higher lvl Revenants for good stuff, which I admittedly think is one the coolest features of the game) but at least it makes more sense to me. Thx for explaining it to me, Baalzebup.
because you can transfer mods to another weapon.
example.
I got a sword with the mod Change attack to Skill A- (which makes my damage scale with skill) and put it on my spear via soul matching. So now, not only does my spear scale with Body, it now scales with Skill. Which is perfect because I use skill for my dual swords. So i'm double dipping. And ideally id like to find a Body mod, and throw it on my duals.
I can basically keep this spear forever and keep transferring the mod to other weapons OR i can soul match every few missions to keep the costs down and my spear up to date.
Yeah, I'm definitely not a fan of the loot system. I agree that the amount of gear you'll get just for playing through a level normally is really excessive, and it can definitely tedious sifting through it all (I'm aware of the various sorting options, but there's still a lot of junk to sort through at times). This kinda loot system where you're just constantly getting new stuff really isn't my thing, although it hasn't impacted my enjoyment of the game as much as the other things I've mentioned. Also, we have the same strategy for getting better gear it seems, lol.I completely agree with your points, I'm about to start region 4 and the lack of enemy variety and the "unbalanced" loot system are starting to impact my enjoyment of the game. My main problem is maybe the loot system: it's fucking excessive the amount of stuff the game throws at you, to the point that nothing feels really special anymore. Moreover, I'm starting to realize that the best way to get better equipment is just by killing revenants some levels ahead of you over and over again, it's been ages since I got a nice weapon/armor from completing a mission
(And don't get me wrong, I'm still enjoying the game quite a lot and it's gonna be one of favourite games of this year)
Yeah, I suppose that Soul Matching would make more sense in the end game.Soul Match is probably best used in NG+ when you find a weapon worth using in the end game and you want to transfer perks from other weapons to it.
Thanks for the explanation I also wasn't quite clear on why I should bother with this stuff.
Is this where people are spending their cash? I'm sitting on 400k and I don't see anything worth buying at the Forge so far.
Seriously....two hours of an easy fight and still no kusarigama text. It almost doesn't seem worth it and makes me fear making a new build.Why the hell are smithing text so rare, battle li over 100x today and nothing with high luck and human drop rate.
because you can transfer mods to another weapon.
example.
I got a sword with the mod Change attack to Skill A- (which makes my damage scale with skill) and put it on my spear via soul matching. So now, not only does my spear scale with Body, it now scales with Skill. Which is perfect because I use skill for my dual swords. So i'm double dipping. And ideally id like to find a Body mod, and throw it on my duals.
I can basically keep this spear forever and keep transferring the mod to other weapons OR i can soul match every few missions to keep the costs down and my spear up to date.
Ohhh, I didn't realize there were effects that could change scaling on weapons. Yeah, I could see the benefit of that. Y'all have definitely put me in my place with regards to Soul Matching.
Luck, Item drop rate upgrades and Kodama Sense for the missions where there are Kodama to find. I find most of the other stuff mostly superfluous, though the Prayer Bead ones with all their anti-Yokai upgrades can be really useful for those tough Yokai bosses if you're having a hard time with them. Depending on the type, the latter ones can give you something like 20+% more damage vs Yokai or 20% less incoming damage from Yokai if you get two of the same type.I've just noticed I was neglecting my accessories... There is just too much information! What do you guys focus on for them?
Seriously....two hours of an easy fight and still no kusarigama text. It almost doesn't seem worth it and makes me fear making a new build.
How are people maxing familiarity in every weapon so fast (for the mystic arts trophies)?
Have you completed the sub missions that are duels withI'll ask again,what are the requirements for the Two Kings side mission, the game is already finished.
This is bothering me immensely.
;_; fake tachibana was so shit at level one...
that is of course until i figured out i could knock him down with an arrow shot to the face when he is in his stance to do his special attack(the one where he makes his sword go in a circle), then you can just run up and do a finisher.
I might be making it harder on myself cause i have not unlocked any special techniques either, but i am determined
Luck, Item drop rate upgrades and Kodama Sense for the missions where there are Kodama to find. I find most of the other stuff mostly superfluous, though the Prayer Bead ones with all their anti-Yokai upgrades can be really useful for those tough Yokai bosses if you're having a hard time with them. Depending on the type, the latter ones can give you something like 20+% more damage vs Yokai or 20% less incoming damage from Yokai if you get two of the same type.
I've gotten so many and sold so many without even looking...
Another one: What are the three little bells icon to the left of the defensive multi on armor?
Yes.Quick question, probably answered a million times already
Do bosses respawn after you beat them? Is it possible to replay a level on the same playthrough and fight them again?
weight class
1 'bell' = light
2 'bells' = medium
3 'bells' = heavy