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STEAM | May 2017 - Praeying for Dino Crisis

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zkylon

zkylewd
Well, while Valve has fewer employees than it did a few years ago, it was only ~260 people strong when Portal 2 released, and its (mostly) flat structure means nobody is really tied to anything. And again, you don't need a 200-person shipping team on AAA single-player game if you're not pressed for time. Even Skyrim and the more recent Fallout 4 were developed by teams that peaked at around 100 people versus ~200 for Oblivion.

(Cue jokes about how Bethesda's own games aren't AAA. ;))
i was gonna give my opinion on this but talking about behind the scenes valve stuff really bores me to death heh

i am curious tho if valve is ever gonna do something new

just a lot less curious that i was way back when

half life 3, i just don't think there's a winning scenario for valve there. there's too much expectation built up and that series is not that interesting today to make good on it. it'd have to be something as revolutionary as hl1 was in its day, and i don't really see that coming from valve.

that game has got too much baggage, just let it go already

fuuuffff
 
Eeeh I'd grab it when it hits $10, but the uninspired softcore porn aspect of it is turning me away from it.

Isnt that the reason though why those games sell so well?

I wouldnt really say Senran Kagura e.g. has "deep" charactes and a meaningful story or deep gameplay systems.
 

fantomena

Member
So any word on the exact dates of Summer Sale 2017?

Taken from r/Steam

81wFfLh.png
 

City 17

Member
That none of the writers who have worked on a released Half-Life product are still at Valve doesn't necessarily mean there are no writers working on Half-Life 3. It's certainly discouraging, though.
Yeah, but I can't imagine them doing it without old man Laidlaw at the helm, or even the old man Murray guys, Laidlaw said it's up to the studio to do whatever they want to with the series, which to me sounds like it's not been in the plans/actively worked on anyway, and I'm an optimist person.

Now if they were to rejoin the team, like Bailey a while back, that'd change everything, in my view, but it has to be kickstarted by a new idea or something that gets the old guard together. And that's not very likely considering the situation.
 

JaseC

gave away the keys to the kingdom.
Yeah, but I can't imagine them doing it without old man Laidlaw at the helm, or even the old man Murray guys, Laidlaw said it's up to the studio to do whatever they want to with the series, which to me sounds like it's not been in the plans/actively worked on anyway, and I'm an optimist person.

Now if they were to rejoin the team, like Bailey a while back, that'd change everything, in my view, but it has to be kickstarted by a new idea or something that gets the old guard together. And that's not very likely considering the situation.

Laidlaw made it quite clear that he's done with game development. I don't see him wanting to be involved at all. Even Wolpaw either is or is turning 50, so I suspect he'll retire himself once he's done with Psychonauts 2.

It's easy to look at Valve's high-profile departures over the past few years and get the sinking feeling that it's more or less done with games, however virtually all of them have been OGs heading into or taking the first step towards retirement as opposed to younger folks seeking a change of scenery mid-career, which doesn't speak to its status as a game developer and could be considered a ray of hope.
 

xist

Member
I just bought Alan Wake via Humble....it seems like you get a load of extra stuff that you don't get with a Steam purchase? (at least judging by the Steam pages)
qHuc.png
 

Hektor

Member
Heil ok sæl!



This is an amazing RPG. Tho, a very combat focused one. If you're the kind of person who only ever wants to play pacifistically and solve everything by dialogue, don't even bother reading any further.

But if you like hitting things with your axes, this is an amazing game to do it in. The encounters are mostly very well designed (There are virtually no random encounters, i had two throughout 25 Hours of play) and the combat is fun. Seeing arrows flying into someones face or being blocked by a shield feels and looks very well.

The combat got enough depth to be challenging, and good lord, some fights can be extremely challenging, but it's not quite extraordinair. Sometimes you'lll still find yourself hitting things rather mindless, like when raiding a church full of civilians.

Which brings me to the next point, killing civilians.

The game is rather sandboxy in its main quest and allows for a lot of different routes to go down on. The basic premise is that you, new appointed thegn of your families viking clan, are deemed a weak ruler and have to defend yourself and your clan in the next althing at the end of the year. In order to gain strength and propserity you seek out the british isles, while running against a (not very pressuring) clock.

But what you do there is entirely up to you. Try to establish trade routes with the kingdom, raise an army and conquere britain, be part of political schemes in order to gain alliances or just raid, murder and pillage everything and build a strong clan with all your money.

I, Hegdor, and my crew from the warship Mabufudyne decided to reinstall a new king in the kingdom of Northumbria, wage war with the picts of the north in his name and make the entirey of britain my ally in the process.

The game is extremely reactive in how you do about things. This also includes fail states! More often than not, losing in a fight does not mean the end of the game, but a new, different outcome to your quests and a different story progress resulting out of it. All RPG's should be like this.

In addition to that, the game also allows you to toggle the lethality of your attacks in a fight. It's entirely up to you wether you want to kill or only defeat the enemy. Even this can sometimes, tho not always, make major or minor impacts on your quest progress.

The third major gameplay pillar of the game is the camping. When traversing the world, your party will get fatigued and hungry which forces you to rest in a camp, as your party will become weak and fragile.

The camping allowes you to give all of your party different tasks for different shifts, such as guarding the camp - to prevent being attacked by wolfs and such in the night -, healing Injuries, hunting, cooking and a lot more. It's a very integral part of the game and it's worth having party members specialised in different camping skills as otherwise you're quickly going to run out of food or medicine and will slowly wither away.

Basically, it's more of Expeditions: Conquistador, but with a new setting. If you like one you're going to like the other.

Very highly recommended for everybody that likes turn based strategy and RPG's.
 

City 17

Member
Laidlaw made it quite clear that he's done with game development. I don't see him wanting to be involved at all. Even Wolpaw either is or is turning 50, so I suspect he'll retire himself once he's done with Psychonauts 2.

It's easy to look at Valve's high-profile departures over the past few years and get the sinking feeling that it's more or less done with games, however virtually all of them have been OGs heading into or taking the first step towards retirement as opposed to younger folks seeking a change of scenery mid-career, which doesn't speak to its status as a game developer and could be considered a ray of hope.

That's a realistic way of looking at the situation.
 

yuraya

Member
I really enjoy Quake Champions, but it needs to release on Steam to gain more players.

Yea regular deathmatch mode is so much fun. Probably the most fast and most mindless fun I've had since TF2.

Hopefully Bethesda doesn't kill the game by keeping it exclusive to their launcher. At least not for too long. Steam community would give that game a lot of life.

EPIC has pretty much killed the new Unreal Tournament by keeping it exclusive to their launcher. That game is a ton of fun too in its early stages but population barely exists. Beth better not make the same mistake.
 

gabbo

Member
Laidlaw made it quite clear that he's done with game development. I don't see him wanting to be involved at all. Even Wolpaw either is or is turning 50, so I suspect he'll retire himself once he's done with Psychonauts 2.

It's easy to look at Valve's high-profile departures over the past few years and get the sinking feeling that it's more or less done with games, however virtually all of them have been OGs heading into or taking the first step towards retirement as opposed to younger folks seeking a change of scenery mid-career, which doesn't speak to its status as a game developer and could be considered a ray of hope.
What kick started all this half life3 talk of late? I feel i missed out on the genesis of the discussion.

With that said, I'd have to imagine there are pages and pages, books worth of notes and ideas and plans for the direction of the series from when ep3 was actually a realistic thing a decade ago that were written by the very people we've seen leave recently.
 

JaseC

gave away the keys to the kingdom.
What kick started all this half life3 talk of late? I feel i missed out on the genesis of the discussion.

Nothing of note. Plastica just said it's this E3 or never.

With that said, I'd have to imagine there are pages and pages, books worth of notes and ideas and plans for the direction of the series from when ep3 was actually a realistic thing a decade ago that were written by the very people we've seen leave recently.

That's quite likely, however my theory as to how the series got off track is that the success of Portal compelled Valve to re-evaluate how ApSci ought to fit within the broader picture of the Half-Life universe and this ultimately lead to the original plan for Episode Three being scrapped in favour of a fully-fledged sequel that failed to gain traction multiple times across the past several years due to the lack of a coherent vision, in which case preliminary material is only going to be so useful, especially if the game still lacks a clear direction. I don't think it was ever an RTS or a cinematic adventure game, though, and firmly believe Reiner either misunderstood what he was told -- namely, that Valve was merely toying with gameplay elements inspired by the aforementioned genres -- or, perhaps more likely, was fed bogus info so he'd have an answer and stop digging.
 

BasilZero

Member
I just beat Mass Effect 3 on Origin last night.


Have to say it was a great experience and although the entire game was pretty good, I still enjoyed my experiences with ME1 and ME2 on Steam more.


It didnt help that the story and progression werent as great as the first two games, the game felt less like a RPG like the last two and more like a shooter but that ending though......


Anyways lol - I still enjoyed the game.


I still think the DLC prices are horrendous but the DLC for ME3 is by far the best specifically The Citadel DLC.

Mass Effect 1 (Steam/Origin/PC): 93
Mass Effect 2 (Steam/Origin/PC): 95
Mass Effect 3 (Origin/PC): 91


I'll buy Andromeda later after I upgrade my PC and all....just hope the DLC doesnt cost more than the game....l0l

Speaking of which....

ME1 on Steam = Got it for free by a friend, DLC expansions free via download
ME2 on Steam = $7.50 for the game and $40 for the Story DLC
ME3 on Origin = $15 for the game and $50 for the DLC

Dem premium DLC prices yo.

man lol.
 
What a shame that Marvelous gives us this thing instead of No More Heroes I and II.

I'd love a Steam release of No More Heroes 1 & 2. The first game was great, probably one of my favorite experiences on the Wii. And... while it sat on my shelf for years (unopened), I never played the sequel. Nor have I played that "remaster"/HD version of the first on PS360.
 

gabbo

Member
Nothing of note. Plastica just said it's this E3 or never.
I don't think that's the case at all. They're already beyond the point of hype deflating to a certain degree.

That's quite likely, however my theory as to how the series got off track is that the success of Portal compelled Valve to re-evaluate how ApSci ought to fit within the broader picture of the Half-Life universe and this ultimately lead to the original plan for Episode Three being scrapped in favour of a fully-fledged sequel that failed to gain traction multiple times across the past several years due to the lack of a coherent vision, in which case preliminary material is only going to be so useful, especially if the game still lacks a clear direction. I don't think it was ever an RTS or a cinematic adventure game, though, and firmly believe Reiner either misunderstood what he was told -- namely, that Valve was merely toying with gameplay elements inspired by the aforementioned genres -- or, perhaps more likely, was fed bogus info so he'd have an answer and stop digging.
]
There is also the idea that anyone coming into the Half Life dev world now may want to start with their own take on things and toss aside any and everything in terms of preproduction done up this point.

If Portal's success threw that off, Portal2 seems to go in the wrong direction by having the two worlds connect even more deeply. Or at the very least, it would only make matters worse if they hadn't at least figured out how they piece together by it's release.
 

JaseC

gave away the keys to the kingdom.
If Portal's success threw that off, Portal2 seems to go in the wrong direction by having the two worlds connect even more deeply. Or at the very least, it would only make matters worse if they hadn't at least figured out how they piece together by it's release.

The connections are still tenuous in Portal 2. The biggest nod is the Borealis easter egg, but the ship and the circumstances surrounding it had already been featured much more prominently in Episode Two.

Edit: D'oh, was supposed to edit this into my above post.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
people that double post go to the worst kind of hell.

Australia. Oh wait, nvm.
 

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Mmh, so hot... -- MB-F95B5A6B3F571E98 - Taken by Large Professor
 
Yea regular deathmatch mode is so much fun. Probably the most fast and most mindless fun I've had since TF2.

Hopefully Bethesda doesn't kill the game by keeping it exclusive to their launcher. At least not for too long. Steam community would give that game a lot of life.

EPIC has pretty much killed the new Unreal Tournament by keeping it exclusive to their launcher. That game is a ton of fun too in its early stages but population barely exists. Beth better not make the same mistake.
The Bethesda launcher is some hot trash so I sincerely hope they don't kneecap the game (and essentially the potential life of the entire genre) as a result of trying to give it some exclusivity there, not even for a limited time. The game needs to be on Steam, and it needs to be there on day one for it to have a chance. But knowing the boneheaded decisions that they've made in the past with Quake and how it seems like the genre is cursed to have these poor choices made towards game health, I almost feel like this will be another case of outside factors resulting in the further mindset that "people just don't want to play these kinds of games anymore".

But hey, if they don't try to strong-arm their launcher with a game that does not have the strength to brute force adoption, there'll be some good times ahead.
 

BasilZero

Member
Just played through Proteus.


Spent 45 minutes and apparently got booted back to the title screen...so I'm done with the game!?


What the.....
 
Nice write-up, Hektor! You've confirmed all of my suspicions about Expeditions: Viking. (I'd be farther along but I've been waiting for GOG to catch up on patches since... forever.)
Just played through Proteus.


Spent 45 minutes and apparently got booted back to the title screen...so I'm done with the game!?


What the.....
Wait, something happens?

I dropped Proteus after ten minutes of, uh... walking. It's pretty, but it really needed a Gone Home-esque hook to grab me.
 
Anyone has a clue how to "comfy" play games on my second monitor. Before I always minimized it and put it on my second monitor (UHDTV) and maximized it, but some games still retain the low resolution.

I tried BPM, but it seems that also doesnt work. It shows me that I can run BPM on the second one without problems, but the games will still start on the primary device.
 

Aaron D.

Member

I mentioned upthread that I'm Cuckoo for Unexplored.

Well as a gamer with zero* interest in Multiplayer in general, this is likely the first and last time I'll ever top a Leaderboard, LOL.

* I do take that back though, I remember really digging Leaderboard-chasing Friend's ghosts in the various Forza games on 360.
 
I mentioned upthread that I'm Cuckoo for Unexplored.

Well as a gamer with zero* interest in Multiplayer in general, this is likely the first and last time I'll ever top a Leaderboard, LOL.

* I do take that back though, I remember really digging Leaderboard-chasing Friend's ghosts in the various Forza games on 360.
I ended up impulse buying it after your last post about it. Put about three hours into it so far and I believe I have yet to get past depth five. I'm really liking it, I can see this being another evergreen title for me that I can just go back to whenever the whim strikes. But I need to quit dawdling on Prey, though I can't help but savour every moment of it.
 
Finished my run of Dark Souls 2 SotFS.

Man the final bosses are a bit of a letdown after the DLC bosses. Steamrolled them after having to try multiple times against the boses of Sunken King and Old Iron King.
 

Tizoc

Member
Tsk shadow of mordor needs to stop thorwin 20+ enemies at you while taking on a wachief. You dont have many crowd cntrol skills early on and trying to manage them all is too much
Should I buy Alan Wake on GOG or Humble?
Humble gives u drm free copies of the game+steam keys
 
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