• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

STEAM | May 2017 - Praeying for Dino Crisis

Status
Not open for further replies.

JaseC

gave away the keys to the kingdom.
The whole team of writers have left during the last year or so.

That none of the writers who have worked on a released Half-Life product are still at Valve doesn't necessarily mean there are no writers working on Half-Life 3. It's certainly discouraging, though.
 

Vibranium

Banned
Where is Erik Wolpaw anyways? Is he hanging with Double Fine, living in peace at home or writing books and comics? His social media has been inactive since February.

Looked things up, seems like he's with his family. Wish he would write a book or something.
 
Does anyone have that chart from a few days ago, the one showing recommended regional prices set by Valve, and what prices publishers have actually been using, which was a lot more than the recommended by Valve. Tried searching but I can't find it.
 

zkylon

zkylewd
you have to wonder if valve's development team even has the size to make a game as big as half life 3 anymore

they don't seem to have riot or blizzard's cadence for updates and haven't released a big game in a long while, so to me it's hard to imagine thay have a big team ready to make a huge singleplayer fps anymore, specially since the teams working on their other games are on dlc duty and probably can't be repurposed
 

cyba89

Member
I just entered the world of Steam skins. After having checked a few skins, I went for Pixelversion 2. Looks nice!

I never was a steam skin guy because every few months something broke because of a new/changed steam feature.
And we probably get a complete new steam design this year anyway so I don't see a point to start with skins now.

Default is fine for me.
 

JaseC

gave away the keys to the kingdom.
you have to wonder if valve's development team even has the size to make a game as big as half life 3 anymore

they don't seem to have riot or blizzard's cadence for updates and haven't released a big game in a long while, so to me it's hard to imagine thay have a big team ready to make a huge singleplayer fps anymore, specially since the teams working on their other games are on dlc duty and probably can't be repurposed

Super-large teams aren't a prerequisite for AAA single-player titles if there's no pressing need to get them out within 2-3 years, plus Valve does have a lot of game developers (the Portal 2 team had a headcount peak of around 70). Valve's problem isn't manpower but rather settling on a coherent vision.

Does anyone have that chart from a few days ago, the one showing recommended regional prices set by Valve, and what prices publishers have actually been using, which was a lot more than the recommended by Valve. Tried searching but I can't find it.

Are you sure it was a chart of some sort and not just a comparison involving Nier Automata? A few were made in the Asia price hike thread.
 

yuraya

Member
Whatever new thing Valve is working on its going to be F2P. And its going to be multiplayer oriented. Just like Dota they would much rather have hundreds of thousands of concurrent users playing a game on a daily basis while reeling in $$$. The singleplayer only stuff is a thing of the past for just about every developer these days except maybe a few of the zenimax teams.
 

zkylon

zkylewd
Super-large teams aren't a prerequisite for AAA single-player titles if there's no pressing need to get them out within 2-3 years, plus Valve does have a lot of game developers (the Portal 2 team had a headcount peak of around 70). Valve's problem isn't manpower but rather settling on a coherent vision.
portal 2 was 7 years ago tho, idk how many people still work at valve that aren't tied to other stuff like doto and while they have the money to hire whoever they need, i don't think you can make half life 3 without like 200 people or whatever aaa development takes these days, and that doesn't sound like 2017 valve to me

to me it feels like valve is just not a company that wants anything to do with a game with the scope of hl3 anymore and is probably not very accommodated for it anymore either

they should probably just keep making platform style games like doto and cs:go which seems much more in the ballpark now. make l4d3 or tf3 or a new game or whatever. abandoning hl3 is the right move for them, there's little for them to gain from making it and so much to lose

personally i find it really hard to care about half life anymore, as all the things it did have been since refined and improved by better games, and nowadays whenever i feel like playing it a bit i get really frustrated with its pacing and mechanics
 
Y'all need to just let go of HL3.
She's gone now and won't be coming back.

9e72uxv.jpg
 
Gifs I've seen of mid and late game Rain World levels honestly make it seem like one of the craziest and most creative games ever made but I've become such a baby as of late. Will I even finish the Pathologic remake ;-;
 
First person to navigate the daunting Pathologic Remastered console commands to find out how to add the blood slide for day 6 that glitched out of my inventory or how to skip a day without resetting progress can have a copy of The Witness and my love.

Edit: Nevermind, after I searched the steam forums and remembered that someone had already found me a solution 2 years ago lol.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
there are more Dino Crisis games than there are Half Life games.

and you wonder why Trump won.
 

JaseC

gave away the keys to the kingdom.
portal 2 was 7 years ago tho, idk how many people still work at valve that aren't tied to other stuff like doto and while they have the money to hire whoever they need, i don't think you can make half life 3 without like 200 people or whatever aaa development takes these days, and that doesn't sound like 2017 valve to me

Well, while Valve has fewer employees than it did a few years ago, it was only ~260 people strong when Portal 2 released, and its (mostly) flat structure means nobody is really tied to anything. And again, you don't need a 200-person shipping team on AAA single-player game if you're not pressed for time. Even Skyrim and the more recent Fallout 4 were developed by teams that peaked at around 100 people versus ~200 for Oblivion.

(Cue jokes about how Bethesda's own games aren't AAA. ;))
 

Servizio

I don't really need a tag, but I figured I'd get one to make people jealous. Is it working?
I imagine whatever new technology idea they paired it with would have to be pretty interesting to actually get them to ship a new Half Life. You'd hope anyway.
 
Is there no way to get Pathologic Remastered running at resolutions higher than 1080P properly? Editing the ini and setting it to read only gets it running at a higher resolution but the UI becomes tiny and unusable. Seems crazy that no one has worked on a UI scaling fix or come up with one. Looks awful on my monitor and it's a weird game to play with a controller on a tv.
 

Stumpokapow

listen to the mad man
Im honestly curious if the day comes that half life 3 is announced, the reactions would be out of this world lol.

I'll be indifferent. Like, okay, it's probably a great game maybe even a fantastic one. I'll check it out at some point. But I have 3,000 other games to play and many of them are great games. Am I supposed to be excited because of, like,
h62S3Wv.jpg
or something? Honestly it's a pretty shallow story. I feel the same way about a lot of other stuff. There's so much choice that the idea of having an unrestrained hypegasm doesn't make a lot of sense to me.
 

Ryne

Member
Dead Cells just came out on EA, but I already find it to be a nicely polished title. The game play is pretty standard for a metroidvania, but it has that slight Dark Souls vibe to it. Looks great graphically and in motion. I would have preferred it to be a pure metroidvania, but it has similar stat growth to Rogue Legacy, where you pay for permanent upgrades and lose other stuff during death.

ModBot said:
Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
Want to make your own ModBot giveaway? Click here for a quick tutorial thread. Please give generously.

ModBot Basics:
- This giveaway has a manual blocklist. The giver has identified members who abuse giveaways and restricted them from participating.
- I really appreciate thank you messages, but please send them to me (Ryne, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.

Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- This giveaway is a raffle. The winners will be selected by random draw 3 hours after the draw was created. Any games not claimed after that point will be given away first come first serve.



Dead Cells -- MB-A297414388E791DC - Taken by Catshade. 45 entrants total.


t1494756422z1.png
 

KarmaCow

Member
Dead Cells just came out on EA, but I already find it to be a nicely polished title. The game play is pretty standard for a metroidvania, but it has that slight Dark Souls vibe to it. Looks great graphically and in motion. I would have preferred it to be a pure metroidvania, but it has similar stat growth to Rogue Legacy, where you pay for permanent upgrades and lose other stuff during death.

Oh, I didn't realise this was a roguelite like Rogue Legacy. That's a shame. I was already wary of it still being almost a year out till the actual release but adding grinding to roguelikes is awful.
 

A Fish Aficionado

I am going to make it through this year if it kills me
I'll be indifferent. Like, okay, it's probably a great game maybe even a fantastic one. I'll check it out at some point. But I have 3,000 other games to play and many of them are great games. Am I supposed to be excited because of, like,
h62S3Wv.jpg
or something? Honestly it's a pretty shallow story. I feel the same way about a lot of other stuff. There's so much choice that the idea of having an unrestrained hypegasm doesn't make a lot of sense to me.

It's been about a decade and narrative in videogames are a lot more advanced than it was. I, personally think Portal and especially Portal 2, surpassed what the HL series ever did; looking at narrative alone. Even when the O-Box was released, the Source engine was showing it's age.
 

Teeth

Member
I'll be indifferent. Like, okay, it's probably a great game maybe even a fantastic one. I'll check it out at some point. But I have 3,000 other games to play and many of them are great games. Am I supposed to be excited because of, like,
h62S3Wv.jpg
or something? Honestly it's a pretty shallow story. I feel the same way about a lot of other stuff. There's so much choice that the idea of having an unrestrained hypegasm doesn't make a lot of sense to me.

Stating that you're incapable of getting excited for any game doesn't really lend much validity to specifically not getting excited for HL3 as if there are no reasons to. While many people won't specifically state it, they wouldn't be/aren't excited for HL3's very existence, they are excited for the what it could be based on precedent. Reasons such as:

1) Valve has basically a bottomless budget and they have shown that they tend to spend that budget not on super hot visuals, but on refined designed sensibilities. As such, Valve games have been, on the whole, very high quality. And people like high quality games.

2) It would show that Valve is still interested in making (presumably, based on being a "Half Life" game) single player, narrative/adventure focused games. That in itself would re-ingratiate them to a large section of their fan base.

3) Because of the development ethos of Valve (and the historical monuments of HL1 and 2), one would presume that there would have to be some kind of interesting new design that incited the production of HL3. People at Valve get to work on what they want and they have to convince others of that idea. HL3 has huge shoes to fill. Presumably whatever they concoct that would bring HL3 to production should be pretty innovative/good/special.

4) Along with 3), because HL is a first person action/shooter/adventure, there is a large subsection of people that have become tired of the stale nature of FPS games and they want something that offers something genuinely new in the space AND they want it coupled with a grand adventure and nice production values/polish. That doesn't happen anymore due to the conservative nature pushed on standard publishers, so aside from everything having wall running, we haven't seen much push forward in the FPS space. People want Valve to do that (which is also why HL3 hasn't been made and likely won't be because no one can think up a good idea that hasn't been done yet in that space with the input methods we have). Honestly, Superhot probably could have made up 1/4 of a new HL game, but it's too late now.

5) People love the world of HL and just want more time in that world. It's simultaneously understated and grand. It has mysteries that feel like they have resolutions and aren't just aimless Lost-style meandering. It has characters people like. It has combat interactions that exist in a wide encounter space. It creates a real sense of adventure and geography. It's been consistently good at creating "moments" that aren't just cutscenes.

6) And finally, yeah it's dumb, but people want to know what happens next. They want closure.
 

PantsuJo

Member
I've been using the same steam skin for years, and it was already outdated when I first started using it too. :p
I made an IDOLM@STER skin months ago, using the Steam skins editor and the exe to install them.

It was cool but an update of the client broke the interface so I had to return to default skin. Sadly.
 

ModBot

Not a mod, just a bot.
This is a scheduled automated repost on behalf of Ryne, who is running this raffle.

ModBot said:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
Want to make your own ModBot giveaway? Click here for a quick tutorial thread. Please give generously.

ModBot Basics:
- This giveaway has a manual blocklist. The giver has identified members who abuse giveaways and restricted them from participating.
- I really appreciate thank you messages, but please send them to me (Ryne, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.

Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- This giveaway is a raffle. The winners will be selected by random draw 3 hours after the draw was created. Any games not claimed after that point will be given away first come first serve.



Dead Cells -- MB-A297414388E791DC - Taken by Catshade. 45 entrants total.


t1494756422z1.png
 

Ryne

Member
Oh, I didn't realise this was a roguelite like Rogue Legacy. That's a shame. I was already wary of it still being almost a year out till the actual release but adding grinding to roguelikes is awful.

Yup, it's a roguelike similar to Rogue Legacy. The combat differs with a higher weapon selection in Dead Cells, which gives me more satisfaction with the combat. It's not as bullet heavy like RL though.

There is a grind to it definitely. You will enemies, get their souls, unlock new permanent abilities that persist through death.
 

Monooboe

Member
I mostly curious about Half-Life 3 at this point because I want to see what they do with it. They have so high expectations on them at this point that I don't think they would release something that didn't do something extraordinary. And yes I do realize I will probably be severely disappointed whatever it turns out to be.XD
 
Status
Not open for further replies.
Top Bottom