A thoughtful article about character design and simplicity.
Mario, Pac-Man, Link, Megaman, Scorpion, Sub-Zero, and Ryu are all iconic characters. Not Ubisoft iconic, but designs that have actually withstood the test of time, and still remain in the gaming publics collective consciousness all these years later. A large part of why these characters have become such familiar faces is their visual simplicity and brilliant use of color, which makes it easy to conjure up accurate mental images of them. For that reason, among others, you can go ahead and add the cast of Nintendos ARMS to that list.
ARMS continues that trend, with little in the way of excessive or pointless detail. Each character has a gimmick, with an aspect of that gimmick reflected in their ARMS, and to a lesser extent in their secondary traits. Spring Man is a boxer with spring arms, but the trait also manifests itself in his spring shaped pompador, and his ability to bounce back from a beating, as seen by his powered up critical state in combat. Minmin has a Chinese theme going on, her arms are a reference to Dragon Noodles, and her hair is a bunch of noodles that flow from beneath her hat, which is an overturned ramen bowl. Naturally, she uses flying martial arts kicks to defend herself in the air, as a proper stereotypical Chinese fighter should.
Boiling the designs down further, we can see the use of color is fantastic. Its really reminiscent of the way Street Fighter II used simple color schemes to distinguish its characters. To highlight this, I stole the idea of Ashley Brownings minimalist Street Fighter II characters, and applied it to a few members of the ARMS cast.
Ashley Brownings minimalist treatment of Street Fighter IIs roster show how well designed they were.
Four of the ARMS cast in a similar style, done by yours truly. Can you identify the characters?
Im not an artist by any stretch of the imagination, so the ARMS cast could be represented better, but I feel they hold up amazingly well. I can easily identify any of the characters on the roster when reduced to rectangles of color, even without their defining ARMS. It just goes to show that Nintendo has smashed another one out of the park with the ARMS character designs.