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Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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lednerg

Member
artwalknoon said:
R u serious? How am I trolling? ... Also my point was that it looks bulky and cheap, not uncomfortable to hold which I'm sure it is.
Yeah, that.

DECK'ARD said:
1) Because of the technical issue of how they will be doing BC
The technical issue in your head which you're making up? Yeah, I suppose that's a tough one to overcome. What ever will a company with tens of billions in the bank do to overcome the insurmountable problem of playing Wii games on a Wii U controller? Such a shame they're staffed by retarded people.
2) Because the Wii U games will be using it for gimmicky things like golf where the controller and TV are used both together.
Let me get this straight. Nintendo is more concerned with gimmicky things like setting the controller on the ground to play golf than compatibility with hundreds of Wii games? Yeah, I guess that makes sense.
 

DECK'ARD

The Amiga Brotherhood
lednerg said:
The technical issue in your head which you're making up? Yeah, I suppose that's a tough one to overcome. What ever will a company with tens of billions in the bank do to overcome the insurmountable problem of playing Wii games on a Wii U controller? Such a shame they're staffed by retarded people.

Well we'll see won't we?

Everyone thought before E3 they'd be playing Mario Kart with 4 controllers with their own individual screens, and be able to play wirelessly from any room in the house. We know how that went, as much as people wanted to ignore the technical side of what they were doing ...

Let me get this straight. Nintendo is more concerned with gimmicky things like setting the controller on the ground to play golf than compatibility with hundreds of Wii games? Yeah, I guess that makes sense.

Yes, it does actually make more sense for them than propping up the controller on the table so you can play Wii Sports on a 6" screen rather than the TV that is right infront of you. You seem to like the word retarded, well that is indeed the definition of it.

Nintendo at E3 was *all* about gimmicks, because they are still working out what the hell to do with the Wii U and its controller.
 

lednerg

Member
DECK'ARD said:
Yes, it does actually make more sense for them than propping up the controller on the table so you can play Wii Sports on a 6" screen rather than the TV that is right infront of you. You seem to like the word retarded, well that is indeed the definition of it.
So would you say that Wii U games that use Wiimotes - they shouldn't be able to be used on the Wii U controller when the TV is off? Doesn't that completely defeat one of the main purposes of the controller? What the hell?
 

watershed

Banned
Erethian said:
You're sure it's uncomfortable to hold?
Oops, my bad. I meant to say comfortable, meaning I wasn't posting to say that the upad is uncomfortable to hold, because I'm sure it is comfortable, but rather to say that it looks bulky and cheap.
 

saunderez

Member
lednerg said:
So would you say that Wii U games that use Wiimotes - they shouldn't be able to be used on the Wii U controller when the TV is off? Doesn't that completely defeat one of the main purposes of the controller? What the hell?
If it's as ridiculously awkward as I imagine its going to be I expect the option will not be given to me. Just like I expect I will never play a Kinect game that wants me to use a controller and both arms and legs at the same time. Just because something is technically possible doesn't mean its not completely retarded.
 

DECK'ARD

The Amiga Brotherhood
lednerg said:
So would you say that Wii U games that use Wiimotes - they shouldn't be able to be used on the Wii U controller when the TV is off? Doesn't that completely defeat one of the main purposes of the controller? What the hell?

What are you babbling about?

We're talking about playing Wii games using BC and the controller as the TV screen, which you have seen no evidence of and I doubt will happen for reasons explained.
 
This post will probably interest more people than my other two because this one deals with Wii U's online capabilities. This will be one of the “make or break” areas for the Wii U. What I'm doing this time is consolidating the news bits we have that refer to online attributes. From there I'm going to make an educated guess (modified/more complete from some of my previous stance).


The first related comment we have dealing with online occurred back on April 26th for an online investor Q&A. The complete answer is at #5.

http://www.nintendo.co.jp/ir/en/library/events/110426qa/02.html

Iwata said:
In the field of networks in particular, however, I admit that we cannot do business in pace with the changes in the world and the requests from consumers only within our company and with development companies we have long been in touch with. I am not sure which term suits us as collaborations for this purpose, M&A or partnership. Anyway, I feel that we would spoil the party in a negative way if "we sticked to create everything by ourselves" based on the policy "Jimae-shugi," and eventually it would make our business slow.

In slight connection with the question about Wii's concept before, honestly speaking, Wii's future could have been different if Nintendo had made better partnerships with outside companies in the field of network services at the early stages of the penetration of Wii. In other words, Nintendo might have been a little obsessed with the policy "Jimae-shugi" at that time. Although we have already put ourselves back on track, we would like to clearly differentiate what is our true strength from what we can basically do by ourselves but can be done better by more skillful outside specialists in order not to fall into that trap again. You may be aware of some features which I am implying now in relation to the future developments of Nintendo 3DS and Wii's successor system that we announced yesterday. I am sorry I cannot say anything more specific today.

We see here Iwata acknowledging the mistake of doing everything on their own and that it essentially came back to bite them. He states that they are going to be using outside specialists to avoid this happening to them again. Nintendo can be notoriously stubborn about things to a fault, but once they realize it's not good for them to continue on a path they change their direction.

After that we had a little drought until E3 came. I began to notice a trend in most of what little was being said to us. Some of you may not have seen it because every time one of these bits came out we got inundated with “Nintendo is screwing up again” posts that are a distraction more than anything else or it gets ignored altogether. But once I put them together I think you might see what I see.


June 7th - Reggie is interviewed by Geoff Keighley. Here is an article summarizing the online part.

http://www.computerandvideogames.co...-live-psn-level-online-capabilities-nintendo/

When it was put to him by GameTrailers that Nintendo consoles' online functionality have trailed behind the likes of Xbox Live and PSN, he said: "... Now we've got a system that will have all of that type of capability built in."

Asked whether third parties will be able to create their own Wii U networks and online worlds, Fils-Aime said:

"Our approach [to online] will be a flexible one, literally taking the best of what each of our third party partners has to offer, marrying that with the best of what Nintendo does, and bringing that versus a more rigid, a more closed type of environment."

June 8th – Iwata does another Q&A. This is answer to #6.

http://www.nintendo.co.jp/ir/en/library/events/110608qa/02.html

Iwata said:
To start, I'll have to say that I don't have any materials with me today that can illustrate precisely what our online environment will be like, but I can speak generally about the direction that we are moving in.

  I think, in general, the online environment is changing quite rapidly.

  So, what I have come to feel lately is that the idea of saying, "we are going to create this style of online structure and that we would like you, the developers, to fit into the online structure that we are creating" is perhaps already out-of-date.

  I think that Nintendo's past console business has often included this idea of a set and fixed online structure. So, I think that, going forward, the question is really to what degree Nintendo can create a more flexible system for its consoles.

  And, what we found at this point is that, as we discuss the online structure with different publishers, the things that the different publishers want to do are in fact seemingly rather different.

  Our current direction is how we can take the desires of the third parties and create a system that's flexible enough to enable them to do the types of things that they might want to do.

  So, for example with the question of VoIP, I think then what we would like to do is work with them on how to enable them to do that. But, what we're not going to do is to consider as prerequisite conditions that every game includes features like that because obviously there are some developers who may not want to do that.

  As for social networks, after examining the penetration and adoption rate of social networking services like Facebook, etc., we've come to the conclusion that we are no longer in a period where we cannot have any connection at all with social networking services.

  Rather, I think we've come to an era where it's important to consider how the social graph of the social networking services can work in conjunction with something like a video game platform.

  So, once we get to a point where we're able to talk more concretely about our online plans, I think that once you hear what we'll have to say, you'll feel that Nintendo has a policy of adapting itself to changes in the network environment in a flexible fashion rather than the one of sticking to a rigid mechanism, or perhaps you'll notice that we have found ways to take advantage of these types of features like VoIP and social networking, where our systems have been seen as being weak in the past. However, unfortunately, we won't be able to share anything concrete today.

June 8th - MTV provides an article with comments from Ubisoft producer Adrian Blunt.

http://multiplayerblog.mtv.com/2011...iend-codes-for-unified-gamertag-friends-list/

Blunt was on hand at E3, demonstrating "Ghost Recon Online" for the Wii U. The game is definitely focused on the multiplayer experience, so I asked him why he thought the Wii U would be a good fit, since Nintendo consoles traditionally aren't very online capable.

There's a few things on that. The first is the ability for individuals to make accounts. Rather than a machine having an account, each individual user has an account."

So I asked him, "Equivilent to a gamertag on Xbox Live?" "Yeah, exactly," he said.

He continued, saying that friend codes are no longer required for adding friends:

"Also the ability to easily find friends. Rather than using friend codes, which we've had in the past, we're able to connect players in a much easier way, which allows us to have a community that's playing together in the game."

Blunt wasn't willing to get more specific about the Wii U's online functionality, but the removal of friend codes and the addition of user-specific accounts is a huge step in the right direction for Nintendo's online plans. Now what about achievements? "I...can't answer that at the moment," said Blunt.

June 8th – Some key points from Ubisoft's developer roundtable with Nintendo.

http://www.wiinintendo.net/2011/06/08/nintendoubisoft-wii-u-developer-roundtable-info/

  • Ghost Recon Online features “always on” online services. It will have a personalized account system, creation as seamless as possible, flexible friends list, ranking, matchmaking, parental controls, ban list, etc. The game will also feature a “Ghost Feed”, which means that even if you’re not using the TV, you can get a feed of info on your Wii U controller that will track how your friends are doing, their achievements, as well as your own. You can schedule a match with other players while you’re watching a TV show.
  • Wii U controller in Ghost Recon Online used to arm weapons, voice chat through the built-in microphone, mini-map on screen, used for intel gathering and action commands, can control a missile through the gyroscope, etc.
  • Are friends list or accounts are system-wide or for Ghost Recon Online only? Ubisoft says that’s up to Nintendo to reveal. They want those features for the game, it’s Nintendo’s call if it’s system-wide.

June 10th – Charlie Scibetta (Corporate Communtications/Nintendo) is interviewed and makes this comment about online.

http://www.gametrailers.com/video/e3-2011-wii-u/716198

Online gaming is very important to us, and we've heard the demands of the veteran gamers that want that. So, we're going to be more flexible with online this time when it comes to online, we're going to work with our 3rd party partners. We're not going to have a centralized one type fits all approach, it is going to be more the publishers trying to figure out what they want to do and we'll try to bring that to life and make sure our platform can support that vision.

June 22nd – Miyamoto talks to MTV about Wii U and online.

http://multiplayerblog.mtv.com/2011...-become-the-number-one-online-gaming-company/

"We're not going to sit here and say that our goal is to become the number one online gaming company, because that's not our goal," he said when discussing the online functionality plans for the Wii U. "But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or may even require an online connection and also knowing that the system is going to have a browser I think suggests that obviously internet and internet connectivity is going to be very important for the system."

He continued, imagining ways in which online connectivity could improve the Wii U experience:

"For example, there are opportunities to take advantage of online to expand a local, same-room multiplayer experience by connecting that to the internet and making new types of play that way. Also by having the smaller screen, being able to go online and perhaps see what game your friend is playing or see what TV they're watching, I think there's a lot of possibilities for how you could use that. Certainly internet functionality is something that will be important for the system."

One of the reasons Nintendo hasn't managed to match the offering of companies like Xbox and Sony is the lack of an individual account, or gamertag, for users. With the Wii, DSi and 3DS, users have one account per system. Switch to another system and you're forced into playing on another account. Speaking with a Ubisoft producer during E3, we learned that system-specific accounts will be gone on the Wii U (along with friend codes), but Miyamoto was unwilling to confirm that.

With regards to user-specific accounts, though, Miyamoto did have some thoughts about how they might be implemented. "We have introduced Miis to the world and everyone will hopefully have their own Mii, so obviously I think there's possibilities along those lines there. And I will say that this is a system that will have a great deal of appeal for its online connectivity."

July 5th – Reggie is interviewed by Forbes.

http://blogs.forbes.com/davidewalt/2011/07/05/nintendo-reggie-fils-aime-wii-u/

I don’t think it is an issue for us, and here’s why. We’ve seen what our competitors have done, and we’ve acknowledged that we need to do more online, starting with the launch of our eShop on Nintendo 3DS, and we’re going to continue to build our online capability. For Wii U, we’re going to take that one step further, and what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.

…

We’ve said that the Wii U will have an extremely robust online experience. There will be other publishers talking about that as well, and from our perspective, we think it’s much more compelling for that information to come from the publishers than to come from us.

What I saw was a continued theme of comparisons to/jabs at Xbox Live. On the comparison side we see multiple mentions of there being one account. We see that friend codes are gone, and Miyamoto suggests that a Mii could be tied to the account which to me helps confirms that it is not tied to a system. We see that there is a friend's list, achievements, and rankings as options. As for the jabs, we see “flexibility” consistently mentioned across multiple people. Looking at these excerpts:

Iwata says “ So, for example with the question of VoIP, I think then what we would like to do is work with them on how to enable them to do that. But, what we're not going to do is to consider as prerequisite conditions that every game includes features like that because obviously there are some developers who may not want to do that.”

Scibetta says “We're not going to have a centralized one type fits all approach, it is going to be more the publishers trying to figure out what they want to do and we'll try to bring that to life and make sure our platform can support that vision.

Reggie says "Our approach [to online] will be a flexible one, literally taking the best of what each of our third party partners has to offer, marrying that with the best of what Nintendo does, and bringing that versus a more rigid, a more closed type of environment."

Three different people, yet all referencing something that is associated with Xbox Live and doing so in a negative context.


So how do I see it? I'm going to go out on a limb and say that Nintendo has found a way to mimic (that means including Gold) Xbox Live without charging a fee to the gamer.

Other gamer benefits would be the following:

  • Will have one account access to everything.
  • Will have the features that gamers may want like friends lists, achievements, rankings, matchmaking, etc.
  • Because of the references to controller abilities both in the quotes and from E3, I can see video chat being a part of, but not limited to scheduling matches. I can also see in-game video chat being a possibility. It may even be possible to do cross game video chat. That would be a feature I believe nobody else has and could be a selling point. There may be an ability based on what Miyamoto said to switch the view to watch what a friend of yours is playing.
  • Facebook, Twitter, etc. accessibility (or integration) tied in to accounts.

For the developer I see:

When looking at comments from Iwata, Reggie and Scibetta I see Nintendo creating a system that will try to give developers what they want. If there are features they don't want to use they will not have to use them which might be better for smaller developers who may only want to use a few things, yet the features will still be available (a la carte so to speak). I'm going to also include dedicated servers in this. If the requests of the developer is greater than what Nintendo's platform can provide, then they are free to use their own network that will still tie into the single account. I believe Nintendo will want their platform to be the “default” platform, but will not make a fuss if they can't meet the needs of the larger developers/publishers or they just prefer to stick with their own.

I saw this was getting long (and I could have made it longer) so I won't go further in this post, but this is what I see so far based on the information given.
 

watershed

Banned
I'm loving the stuff about Ghost Recon Online, friends list, no friend codes, scheduling matches, and a live "ghost feed" all sound awesome. Hopefully this new online push is real and at the system level will be new and interesting. The idea of using miis for user accounts is a no-brainer. I wonder if Nintendo is going to do their own version of Home like a MiiWorld.

As for social networks, this is where I am more skeptical. Speaking of facebook, the dsi had a feature where you could upload photos directly to facebook. With the 3ds this feature disappeared. I know Nintendo wants the 3ds to be all about 3d stuff like mpo 3d photos but each photo is also saved as a jpeg so why Nintendo removed the facebook upload for 2d versions of user photos is beyond me. I used that feature on the dsi all the time, so much easier than taking out the sd card.
 

Turrican3

Member
lednerg said:
So would you say that Wii U games that use Wiimotes - they shouldn't be able to be used on the Wii U controller when the TV is off? Doesn't that completely defeat one of the main purposes of the controller? What the hell?
I believe the ability to play games on the Wii U in streaming (ie: with the TV off) is going to be mostly related to single player titles, and even this carries its own issues, like what if a game makes use of the Wii U screen as a "always-on" menu or something like that?
 
While a few analysts have been down on the Wii U, Ubisoft seems upbeat about Nintendo's next console, going as far as to say it will "change the video game industry".

"We feel this console is coming with very innovative features that will change the video game industry and we want to be a part of that," said chairman and CEO of Ubisoft, Yves Guillemot in an interview with Gamasutra.

"I love that you have a screen very close to you," he added. "You can get information and send it as well. But you don't have to learn too many things."


With the Wii U having been announced, Guillemot believes Microsoft and Sony will follow soon.

"I think it's sending the message that the new transition is going to happen – and we're going to have new machines coming soon," added Guillemot.

Rumours of a new Xbox launching in the next few years are rife. There's also speculation that MS is likely to reveal the Xbox 720 at E3 2012.

http://www.gamasutra.com/view/news/35936/Interview_Ubisofts_Guillemot_Talks_Early_Adoption_Of_Wii_U.php
 
oh man!

"You will see more high definition games this year and next, thanks to the fact that we've done well with casual games like Just Dance," he says. "To make Just Dance, it's just 1/10th the cost of Assassin's Creed."

basically, those who buy Just Dance on Wii, finance AC on 360/PS3, it was really nice knowing this.
 
We've known that for a while.
They've said they were doing this years ago.
Shoving out crappy Wii games to fund HD games.
At least now the Wii U will actually see some of those good games.
 
artwalknoon said:
I'm loving the stuff about Ghost Recon Online, friends list, no friend codes, scheduling matches, and a live "ghost feed" all sound awesome. Hopefully this new online push is real and at the system level will be new and interesting. The idea of using miis for user accounts is a no-brainer. I wonder if Nintendo is going to do their own version of Home like a MiiWorld.

As for social networks, this is where I am more skeptical. Speaking of facebook, the dsi had a feature where you could upload photos directly to facebook. With the 3ds this feature disappeared. I know Nintendo wants the 3ds to be all about 3d stuff like mpo 3d photos but each photo is also saved as a jpeg so why Nintendo removed the facebook upload for 2d versions of user photos is beyond me. I used that feature on the dsi all the time, so much easier than taking out the sd card.

Bolded part: Wuhu Island. It just makes so much sense. They could continually add minigames for cash (wave race, Wii sports collection etc etc)

Might make too much sense I guess.
 
TB: How about WiiU? Does Capcom have any plans for the system, especially for its launch next year, or bringing old franchises to be used with the unique tablet-controller capabilities?

DR: Capcom haven’t announced anything officially on Wii U. I think they have done prototypes. There are only so many things you can get ready for E3 [laughs]. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven’t seen anything personally myself but since the companies are quite close, I am sure they must be looking at something.
Some of the big names like Ubisoft and EA said that they will support it. I think Riccitiello was on stage at E3 and said ‘I am going to support it’, and when they say that, they will.

TB: But at the end of the day, they are all existing titles. They showed Battlefield 3 and other games but all of it will be out a year earlier.

DR: Never underestimate Nintendo though. You suddenly think ‘how have they managed to sell so many?’. Wii Sports and something like that…people play for ten minutes. They become tired and they stop playing. I think Nintendo will bounce back. I think they will come out with some original First Party titles. Nintendo has amazing First Party and that’s what drives it.

http://tbreak.com/megamers/32227/fe...cific-customization-is-the-way-to-go-forward/
 

Kunan

Member
BurntPork said:
Have we confirmed that Nintendo won't attend TGS in any fashion this year?
They don't have any floor space. If Iwata is doing a keynote, then maybe he will unveil something like he did with the Wiimote. The controller has already been revealed, so maybe something to do with online would be revealed as their developer relations would be the most relevant to any possible topic he would do. The big question is if they plan to launch in spring. If that is true, maybe they will do their own thing just before it so that developers would be free to showcase their upcoming titles on the floor. This is wishful thinking of course, but we will at least get the information we seek by October if they plan on doing a fall conference again.
 
DR: Capcom haven’t announced anything officially on Wii U. I think they have done prototypes. There are only so many things you can get ready for E3 [laughs]. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven’t seen anything personally myself but since the companies are quite close, I am sure they must be looking at something.
Some of the big names like Ubisoft and EA said that they will support it. I think Riccitiello was on stage at E3 and said ‘I am going to support it’, and when they say that, they will.

YES!
 
walking fiend said:

Eh, I doubt Reeves actually knows that much, and I wouldn't take that too literally. If Nintendo's handling of 3DS is any indication, there won't be any substantive Wii U news from either first or third parties until the next NCL press event... which will likely be a few weeks after TGS, but that isn't guaranteed (there wasn't a fall event in '09).
 
Father_Brain said:
Eh, I doubt Reeves actually knows that much, and I wouldn't take that too literally. If Nintendo's handling of 3DS is any indication, there won't be any substantive Wii U news from either first or third parties until the next NCL press event... which will likely be a few weeks after TGS, but that isn't guaranteed (there wasn't a fall event in '09).
well, in the interview he did confess to what he didn't know, so I may presume he actually knew about this and so said it.
 
BurntPork said:
It's not guaranteed. If it were, Reggie would have said the same of Netflix when asked. Being able to stream to the controller screen is software dependent.
Yes, it's software dependent. And the OS that's going to be in control of BC is software. Outputting a Wii game to either the TV or the New Controller should be no bigger a deal than 3DS being able to play DS games stretched or unstretched. Mapping New Controller button presses to pretend it's a sideways wiimote or Classic Controller shouldn't be a bigger deal than the way 3DS can accept circle pad input as d-pad input for DS games.
EloquentM said:
There's no sensor bar on the wii u controller it's a camera.
The official fact sheet lists both a camera and a "sensor strip".
 

MDX

Member
Wii U has "plenty of horsepower" - dev

"At a minimum on par, for sure," Donald said of Darksiders 2's visuals on Wii U versus Darksiders 2's visuals on PS3 and Xbox 360.

"But, in all honesty, if the Wii U turns out to be this ridiculously powerful machine, we will probably make changes to our budget and scope to take advantage of that. But that's currently not the plan. It's going to be a direct port. That's what we're planning on. But that's based off of what we believe the hardware's going to be like."

http://www.eurogamer.net/articles/2011-07-19-wii-u-has-plenty-of-horsepower-dev


might as well add

There are still some issues we have to work out. The game doesn't run perfectly on the Wii U as it is now. There are some things we have to deal with. But it's to be expected because the hardware's been changing and, also, there's really no precedent for it."

"The controller we saw at E3 was not what we had."
 

BurntPork

Banned
So that pretty much proves that the current dev kits are not significantly more powerful than PS3 and 360. :/ Well Nintendo, it's your funeral.
 

Mr_Brit

Banned

BurntPork

Banned
Mr_Brit said:
You left out one of the most important parts:



This means that Vigil's statements are based on the hardware much closer to the final version.
Which confirms my previous post. I hate to say it, but Wii U really is only 50% more powerful. The rumor may have been badly worded, but it's true. The gpu is definitely an RV730 on 40nm.
 

MDX

Member
BurntPork said:
So that pretty much proves that the current dev kits are not significantly more powerful than PS3 and 360. :/ Well Nintendo, it's your funeral.

Of course not, its to prevent or control leaks.
Nintendo simply wanted to put dev kits out early enough for developers to get a handle on the possibility of using the WiiU controller.

Now that the WiiU has been officially announced, they can offer the updated dev kits to developers. Of course, this means that at least launch games may not look that more better than current gen HD. It all depends on the budgets and capabilities of the developers.

"But, in all honesty, if the Wii U turns out to be this ridiculously powerful machine, we will probably make changes to our budget and scope to take advantage of that"

But I suspect by the time E3 2012 comes around, we will already see improvements from the non-launch games. And I suspect thats what Nintendo will be showing off.
 

Mr_Brit

Banned
BurntPork said:
Which confirms my previous post. I hate to say it, but Wii U really is only 50% more powerful. The rumor may have been badly worded, but it's true. The gpu is definitely an RV730 on 40nm.
Yep, it looks likely that DigitalFoundry were very close when they speculated at E3 that it was running a 4670 which is an RV 730. We still don't know whether it's running GDDR3 or GDDR5 but I'm not sure if GDDR5 would be worth it on such a relatively slow GPU(when compared to the 4870).

All in all, the Wii U GPU should be around 2x as fast as the other two consoles GPUs based on this.
 

Daschysta

Member
The hardware is still in a state of flux and a long way off, if current hardware is 2x as powerful as the other two approximately it could end up 3 or 4x as powerful.Vigil states that though the current dev kit is warranting a port it's up in the air whether the final console could be significantly more powerful. It's nothing new that we didn't already know. Plus we know for a fact that the e3 build was incredibly early, so any extrapolations that Digital foundry made based on that showing are of little relevance until more final hardware exists/ leaks.
 

BurntPork

Banned
Cmd. Pishad'aç said:
What leads you to state this ?
It sounds like they're struggling just to get the graphics up to current-gen level on the new dev kit. It has to be extremely weak if that's the case. It really shouldn't be that hard unless the console is extremely difficult to develop for, and we already know that that's not the case.
Unless it's coming in Q4 2012, these kits have to be fairly close to final.

Not buying until it hits $199.
 

Mr_Brit

Banned
BurntPork said:
It sounds like they're struggling just to get the graphics up to current-gen level on the new dev kit. It has to be extremely weak if that's the case. It really shouldn't be that hard unless the console is extremely difficult to develop for, and we already know that that's not the case.
Unless it's coming in Q4 2012, these kits have to be fairly close to final.
The article states that based on what Vigil have said, it looks like Wii U is coming out around August-September which is what most were expecting.
 

Daschysta

Member
BurntPork said:
It sounds like they're struggling just to get the graphics up to current-gen level on the new dev kit. It has to be extremely weak if that's the case. It really shouldn't be that hard unless the console is extremely difficult to develop for, and we already know that that's not the case.
Unless it's coming in Q4 2012, these kits have to be fairly close to final.

They aren't having trouble getting the game up to current gen standards... what they have is a very quick port on new hardware... at a MINIMUM a port of the game will look the same as on the other two consoles, whod've thunk! They themselves leave open the possibility of radical hardware changes, you're taking way too much liberty in interpreting the quotes.
 

MDX

Member
Mr_Brit said:
You left out one of the most important parts:



This means that Vigil's statements are based on the hardware much closer to the final version.

No it doesn't.

The actual interview could have been done prior to discovering developers having new dev kits.

The dev kits could be of minor or staggered improvement.

Not every developer have received the newer dev kits.

Not every developer who has received has had time to work on it.
 

BurntPork

Banned
Mr_Brit said:
The article states that based on what Vigil have said, it looks like Wii U is coming out around August-September which is what most were expecting.
Yeah, which means that every single port it gets will be 3-9 months late. Pathetic. Nintendo better be aiming for $249.99 and not a cent more if we're getting another Wii.

ShockingAlberto said:
As a general rule, you would be better off replying to toddlers in the street babbling about donuts.
Jackass. You know it's right. There's no point in living in denial anymore.
 

Mr_Brit

Banned
BurntPork said:
Yeah, which means that every single port it gets will be 3-9 months late. Pathetic. Nintendo better be aiming for $249.99 and not a cent more if we're getting another Wii.
If it's coming out in Q3 then don't expect any holiday 2011 ports of most games as they'll be too old and the new versions of the game will be out in a few months afterwards anyways.
 

BurntPork

Banned
Mr_Brit said:
If it's coming out in Q3 then don't expect any holiday 2011 ports of most games as they'll be too old and the new versions of the game will be out in a few months afterwards anyways.
I guess Arkham City for Wii U will be cancelled soon, huh?
 
How can people not be excited for a nintendo console that maybe 50 percent more powerfull then the 360 or ps3. that makes it how much more pwoerfull then the wii? We all know nintendo can usually get better looking graphics out of hardware that most devs. imagine what nintendo can do with hd graphics?

I dont understand why a nintendo console has to be so much more powerfull then the 360 or ps3.
 

Mr_Brit

Banned
BurntPork said:
I guess Arkham City for Wii U will be cancelled soon, huh?
I said many, not all. I wouldn't expect the 2011 versions of games like COD, BF or AC for example as there'd be no point in releasing them.
 

BurntPork

Banned
Mr_Brit said:
I said many, not all. I wouldn't expect the 2011 versions of games like COD, BF or AC for example as there'd be no point in releasing them.
Well duh. None of those were promised. Granted, Battlefield hasn't made a habit of major annual releases, so I'm not sure about including that one.
 

BurntPork

Banned
majortom1981 said:
How can people not be excited for a nintendo console that maybe 50 percent more powerfull then the 360 or ps3. that makes it how much more pwoerfull then the wii? We all know nintendo can usually get better looking graphics out of hardware that most devs. imagine what nintendo can do with hd graphics?

I dont understand why a nintendo console has to be so much more powerfull then the 360 or ps3.
50% more powerful = zero third-party support next-gen.

Edit: Shit. Didn't mean to send that as a second post. Why is there no delete button?
 
Who will be buying the WiiU for ports of games that have already been out for the ps360?

I goes back to it being imperative Nintendo having a stellar first party launch line-up, otherwise its going to be a very slow uptake for the WiiU.

Launching with ports of games that I've already played on my 360 doesn't show me they're dedicated to the core.
 

jay

Member
BurntPork said:
So that pretty much proves that the current dev kits are not significantly more powerful than PS3 and 360. :/ Well Nintendo, it's your funeral.

I've never seen a poster fluctuate so rapidly between Nintendo Defense Force and Nintendo is Doomed Force.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
jay said:
I've never seen a poster fluctuate so rapidly between Nintendo Defense Force and Nintendo is Doomed Force.
Apparently you don't know the poster.
 

Vinci

Danish
BurntPork said:
Jackass. You know it's right. There's no point in living in denial anymore.

He was right. You're being childish. And calling respected posters names isn't a great way of proving him wrong, nor is you whining like an infant that the system might not be as powerful as you've had dreams about.

If anyone has been living in denial, it's been you.
 

BurntPork

Banned
Vinci said:
He was right. You're being childish. And calling respected posters names isn't a great way of proving him wrong, nor is you whining like an infant that the system might not be as powerful as you've had dreams about.

If anyone has been living in denial, it's been you.
I know that I was in denial. That was my point. Besides, the only reason I cared about power was that I wanted it to get ports next-gen and I wanted the inevitable $349-399 price tag to have some sort of justification. Now, it's as confirmed as it'll ever be that Nintendo hasn't learned a damn this from the mistakes of the Wii and 3DS. It's ridiculous that they actually believe the strategy used with Wii will be enough to repeat it's success. They have no clue, and as a result of it, they're going to lose millions of potential profit and cut the lifespan of the console by half.
 

TheNatural

My Member!
Chill out, here's some news I haven't read before:

Capcom Europe boss David Reese divulged that they are, in fact, working on some prototypes, and that if we're lucky, we just might be able to spot a couple of them at the upcoming TGS event later in September.

"Capcom haven't announced anything officially on Wii U. I think they have done prototypes. There are only so many things you can get ready for E3. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven't seen anything personally myself but since the companies are quite close, I am sure they must be looking at something. Some of the big names like Ubisoft and EA said that they will support it. I think Riccitiello was on stage at E3 and said, 'I am going to support it,' and when they say that, they will."


http://www.qj.net/wii-u/news/capcom-might-have-something-for-the-wii-u-at-tgs-2011.html
 
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